ragnarokwolf: (wolfglare)
Fenrir ([personal profile] ragnarokwolf) wrote in [community profile] ddd_news 2012-03-30 04:04 pm (UTC)

Fenrir | Norse Mythology

Player nickname: Jones
Player LJ: [personal profile] eloquencejones
Way to contact you:
Email: eowyn61@hotmail.com
AIM: eloquence.jones
Other: Plurk - eloquencejones
Are you at least 15?: Yes
Current Characters: None

Character: Fenrir
Fandom: Norse Mythology
Character Notes:
History:

Fenrir is the oldest of three children born to Loki and Angrboða and probably the least popular as far as the gods are concerned. The three of them were prophecied to cause all sorts of trouble when Ragnarok rolled around, and Fenrir was fated to kill Odin himself.
Needless to say, the gods didn't exactly want the three of them around. When they found out about the prophecy, they summoned the siblings from Jotunheimr. Odin cast Hel into Niflheim to rule over the dead, and their brother Jörmungandr (the midgard serpent) was thrown into the seas around all lands.

Fenrir, on the other hand, was raised amongst the gods, quite possibly in an attempt to keep your friends close but your enemies closer. None of them were brave enough to come near him, only Týr would bring him food. He was isolated and lonely, and quickly grew used to his own company. He was also quickly growing in size, and the bigger he got, the more the gods worried. Eventually, they decided to bind him to keep him out of trouble.

Twice they tried, with fetters they called Leyding and Dromi, telling Fenrir to test his strength against them, and that he would become famous if he broke them, the usual godly trickery. Of course, he was strong, and he did break them, though all he seemed to earn for his troubles was another attempt at binding him.

The third time, they had the bindings made with six magical ingredients by dwarfs. This time it was named Gleipnir and had the appearance of a ribbon, but was far stronger than either of the previous fetters. They took Fenrir to the island of Lyngvi (which means "a place overgrown with heather") and showed him that they couldn't tear gleipnir, but said that he was so strong, surely he could do it.

Fenrir pointed out that he wasn't exactly going to get any fame from tearing something so flimsy-looking, and if it was made with magic he wouldn't be able to tear it and he wasn't about to let them bind him with it.

The gods told him that if he couldn't tear it, he would no longer be a threat to them and they'd free him, but Fenrir didn't believe that for a second - he asked for a little insurance. He would let them bind him with gleipnir, as long as one of them placed their hand in his mouth as a sign of good faith. Again it was only Týr brave enough to do it, and he allowed himself to be bound.

Every attempt Fenrir made to remove the fetter only made it hold him firmer, every kick tightened the bounds. As he struggled, the gods laughed - angry at their deception and their mocking, Fenrir became enraged and bit off Týr's hand.

Once they were sure that gleipnir would hold him, they tied it to a stone, anchored deeply into the ground of the island, and left him there to remain enchained until Ragnarok.

Personality:

Fenrir is a lot more complicated than he first appears, at first glance he's quiet, sullen and quick to anger. He also probably seems a little dense, not exactly a deep thinker, way more brains than brawn.

Once people get to know him, which is a rare occurance as he's prone to pushing them away and keeping his distance, they might come to realise that there is a lot lurking beneath the surface.
He's angry and sullen because his future is decided for him, because he is destined to do something he doesn't want to do, and feels like his entire character is decided based on that one action. He feels he's expected to be snappy, to be bad, and that he can't get away from that image - it doesn't help that he has a very short fuse and gets angry easily.

He thinks more philosophically than people might think, but rarely voices what's really going on inside his head, prefering to keep his own counsel. He doesn't like change, or things that he doesn't instantly understand, so new places take him a while to adjust to.

It's rare to see him smiling or playful, he's often very serious even when doing something he enjoys, and he's definitely more the lone wolf type than much of a pack animal. He's untrusting, he's had little reason to trust most of the people he's encountered in the past, so he isn't inclined to start now.

That all said, though he distances himself from people and mistrusts them, deep down he is genuinely lonely. He longs for someone that he feels he can trust, he's just too scared to take the leap and let anybody in.

Other: Fenrir is technically a wolf, and while most of the time he'll remain that way, I do have a humanised PB for him and if he's physically mingling with other people I'd like to be able to make use of that. His father is a shapeshifter so it's a logical possibility that he's inherited that, as long as that's ok with the mods.
Though a worldhopper would have to come and free him in order for him to leave the island.

Additional Links: Wikipedia page

First Person (entry type):

(this would probably be a private entry, as he says, he's not very chatty)

I don't talk much, more my dad's thing. Talking never does anything for me anyway.
Guess I don't have much choice in this situation, this seems designed to make people have to say more than they want to, can't just give a look or a gesture, need all the words to explain it instead. I don't really like that, but this is my only contact with anything that isn't on this one tiny island, so I can't just turn my back on it

Instead I'll say what my face should be saying for me. I'm not happy, and there's not a lot I can do about it. Nowhere else for me to go, not until the end of the world.

I don't even like heather.


Third Person:

Fenrir paced restlessly, about the only exercise that his bonds allowed him, and even that was barely around the whole of the island. He hated the way his thoughts went round in circles here, it was so hard to find a fresh perspective on an idea when you were looking at the same view all day, every day. Day, night, weather... it barely changed anything.

He'd thought about a lot of things, what else did he have time for? The gods thought of him as nothing more than a nuisance, the thing that would kill Odin, he wondered if they thought him capable of anything philosophical, but anybody would be after that long alone, whether they'd been previously inclined to or not.

Now, though... now he had an option for something more, for contact, for a sort of company, and he longed for it, part of him, but that was where his indecision came from. It caused him concern, as well, what had company done for him in the past? Had being around the gods done him any good? They had feared him and mocked him and eventually bound him alone in this place, perhaps he should simply stay here. Did that mean everybody would be like the gods?

He stopped his pacing abruptly and flopped to the ground, growling at himself. It was a ridiculous argument and he'd been over it more times than he cared to count. What could these people do? Exile him again? What fate was worse than the one he already suffered? On the other hand, their company could be... well it could be a good thing for him. It could make things, dare he think it, better.

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