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DDD Moderators ([personal profile] tripled_mods) wrote in [community profile] ddd_news2010-08-03 08:27 pm

APPLICATIONS -- 2010; 001

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Re: Charles Gunn | Angel

[identity profile] yyuuuupp.livejournal.com 2011-02-04 03:22 am (UTC)(link)
Personality: Charles Gunn has always been a little bit on the hasty side. Having grown up the way he did (more on that in the History section), he tends to make decisions with little deliberation, since time spent waffling between choices is time that's been wasted. He tends to see things through distinct black and white lenses – good things are good and bad things are bad, with little distinction between them, though that, too, is something he has worked on over the past year or so, especially when it comes to working with Angel and his crew.

Gunn is, most of the time, very confident. He grew up on the streets of Los Angeles, fighting vampires and the occasional other spook, and an environment like that never really afforded anyone a lot of self-doubt. He is sometimes made a little uncomfortable by the fact that Wesley and Fred (and Angel to an extent) can completely talk over his head when it comes to science or history or other topics of conventional, book-learned intelligence, but is normally able to get over that quickly enough by reminding himself that The Muscle is just as important as The Brain when it comes to the kinds of cases that Angel Investigations gets.

He is also fiercely protective, which stems in part from the way that he grew up on the streets – people who didn't watch out for each other didn't last long, and it's hard not to grow attached to people with whom you risk your life on a regular basis. Gunn will and has murdered to keep someone he cares about “clean,” even though he regards the act as both despicable and disgusting.

Gunn is loyal, but does not trust easily. He is also incredibly competitive.

Other: Gunn doesn't have any supernatural powers (he's taken from before his brain is canonically injected with lawyer juice), but he did grow up in an environment that kept him scrambling to stay in shape and at the top of his game. He is decently quick on his feet, but relies more on the 'fight' than the 'flight' instinct. Gunn has taken vampires before, and demons, too, with the help of his old gang, though that's really more of a testament to their teamwork abilities than to the superior individual strength of any of its members. He is very skilled in hand-to-hand combat (and can more than hold his own against the average, run-of-the-mill vampire), but unfortunately has never had any sort of formal training, instead just relying on what he learned on and off of the streets as a sort of back-alley brawler. Fortunately, he also has a sharp mind, and is a decent tactician, since you really can't keep a rag-tag group of vampire fighting boys alive on the streets for long without a decent grasp of fighting tactics. He has an aptitude for using weapons, though again no formal training, and really, really likes big axes.