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DDD Moderators ([personal profile] tripled_mods) wrote in [community profile] ddd_news2012-01-01 12:59 pm

APPLICATIONS | 2012; 01

THIS APPLICATIONS POST IS CLOSED. Please direct your attention to the new one here!
rockstark: (they're not rose - they're red. shut up.)

Tony Stark | MCU Movies | Reserved | 1/2

[personal profile] rockstark 2012-05-11 04:57 am (UTC)(link)
Player nickname: Ang D.
Player LJ: [personal profile] chartharsis
Way to contact you: PM, Email, or Plurk
Email: msfeistus@gmail.com
AIM: chartharsis
Other: chartharsis @ Plurk
Are you at least 15?: Y
Current Characters: None

Character: Tony Stark
Fandom: Iron Man (Marvel Comics movieverse)
Character Notes:
History:

"Tony. No more of this 'ready fire aim' business. You understand me?"


Tony Stark leads a charmed life. Not only was he born into wealth as the son of billionaire inventor and engineer Howard Stark, but he was gifted with the luck(?) of being a child prodigy, as well. By the time he was 17, he had built his first circuit board and engine, and graduated from MIT with high honors. Though the death of both parents in a car accident cast a deep shadow over all of Tony's brilliance and fortune, at age 21 he stepped up and took the reins of his father's company, under the tutelage of his father's best friend, Obediah Stane. Stane ran the company itself, handling the business: all Tony had to do was be the brains, to keep inventing. And keep inventing he did: Stark Industries became the number one private contractor for the United States military, supplying weapons and other defense technology. In addition to taking on his father's mantle of the Merchant of Death, Tony also helped to engineer medical breakthroughs and more intelligent ways of growing crops ... though at the time, those were more to balance out his PR more than anything else. On top of the world by the time he was in his late 20s, Tony had gotten everything he ever wanted and more: fast cars, fast women, endless parties and almost free reign to shirk his responsibilities and party like it was never going to stop.

And so he did: until a presentation abroad on one of the Industries' newest inventions, the Jericho missile. After the (very successful) presentation, Tony was headed back to the military base with a small personal escort, when the convoy was ambushed by terrorists. Tony's escorts were killed in front of his eyes, and the last thing he saw before he was kidnapped by terrorists was one of his own missiles landing in the sand mere yards away. The irony was not completely lost on him - even if he was pretty sure he was going to die.

But since his life is, indeed, charmed ... Tony woke up in captivity, groggy, confused, and in pain - but still very much alive, thanks to a scientist named Yinsen who implanted an electromagnet in his chest. There is a cluster of shrapnel still embedded in his chest (yes, even now, RIGHT NOW) trying to find its way into his heart. The magnet repels the shrapnel, keeping it from killing him. It turned out the terrorists - a group of particularly slimy ones called the Ten Rings - kept Tony alive so that they could have him build his Jericho missiles for THEM. When they didn't get the answer they wanted, they tortured him ... and then Yinsen talked him into agreeing, if only to buy himself time. Together, the two of them built a replacement for the electromagnet: a miniature version of a generator Howard Stark invented in the 60s called the Arc Reactor. The reactor, powered by shards of palladium that Tony scavenged from scrap missiles and melted down to repurpose, generated enough energy to run his heart for years - or, he realized, something even bigger for a much shorter period of time. Galvanized by Yinsen's words of wisdom and his own resolve to put it to the bastards who were stealing his tech and using it to gun down innocents, Tony worked around the clock and under a very sharp wire to build a suit of armor and arm it. With this suit, he was able to escape from the Ten Rings' camp and obliterate their cache of Stark Industries weaponry ... but not without a price. Yinsen died buying Tony time to get into the suit, and with his last remaining moments, made the billionaire promise not to waste his gift, or the remainder of his life.

Tony returned home a very changed, yet still very lost man. He made an executive order for Stark Industries to stop producing weapons, and for his effort, was effectively benched by his Board of Directors. That suited him just fine, as he had more free time to pour into his own invention: retooling and perfecting the design for the weaponized suit. He dived headlong into his work, confusing everyone in the process: especially his long-suffering personal assistant, Pepper Potts, who was more used to helping create excuses for his eccentric, loud, outlandish behavior than telling everyone that her poor boss was suffering from PTSD.

"Let's face it: this is not the worst thing you've caught me doing."


Once the next version of the suit was finished - with a questionable amount of help from his cadre of robots and AIs - Tony decided that it was time to start getting out in the public eye again, to start to shore up the rocky return he'd made from captivity. So he went to one of the Industries' fundraising galas. It went pretty well, all things considered. He put the moves on Pepper and tailspun into an awkward mess, got propositioned by a flunkie for some government agency with a long-winded name, found out Obediah had been the one to tell the Board to shut him out, and then learned that the Ten Rings were controlling Yinsen's home town of Golmira and turning it into a war zone. After a night like that, there was only one thing to do: fly out to Golmira and blow off some steam. And a few terrorists. And their weapons storage. And nearly get shot down as a bogey by the US Air Force in the process. Whoops. Thank goodness for having a best friend on the inside (one Colonel James "Rhodey" Rhodes) to call the planes off.

Galvanized (haha, get it) by the success of his first independant mission, Tony sets out to make good on his newfound purpose: to find out where all the weapons Obie has been selling to terrorists under the table are hidden, and take them all down himself. He sends Pepper in to download Obie's files, since he can't go himself - and she discovers that Obie's been trying to kill him. Gasp, shock, horror, he was even the one who asked the Ten Rings to kidnap him in the first place! Before Pepper can get back to Tony to warn him, of course, Obie already makes it to Tony's house and paralyzes him with one of his own gadgets, stealing the Arc Reactor straight out of Tony's chest to power his own suit-in-progress. The rat bastard.

But as you may recall, Tony Stark has a charmed life. Alerted by Pepper, Rhodey arrives to find Tony - who was able to install the old spare reactor from Golmira, just in time - and tell him what's going on. There's not much time for thanks, just a promise of a later show of gratitude in the form of an armor test-drive before Tony zips off to save the day: and more importantly, his lady fair. Pepper's in the middle of leading a squad of agents from said secret government agency to Obie's door when he busts loose with his own suit of armor, the Warmonger. To make a long story short ("Too late!"), Tony kicks Obie's metal ass by outsmarting him exploiting the flaws in his earlier designs, blowing the development lab sky-high in the process. The secret government agency gets a nice fancy acronym - SHIELD - and tries to tell Tony to keep it under wraps. Older, wiser, and about ten times more badass, Tony takes his cue cards to a press conference and prepares to walk the line ... and then throws it all out the window anyway.

"I'm just not the hero type. Clearly. With this laundry list of character defects, all the mistakes I've made... largely public ... Truth is? ... I -am- Iron Man."


Six months later, Tony Stark has pulled himself together. He's stabilized East-West relations, been voted Time Magazine's man of the year, renewed his focus, started a year-long Expo for new inventions in New York ... and been summoned to a hearing by the Senate Armed Services Committee. Oh, and he also realized he's going to slowly die of palladium poisoning from having the arc reactor constantly in his chest. Bummer, man. After realizing that he has no possible solutions or cures for the problem, Tony decides there's only one thing to do: make every bad decision he could possibly have left for himself, while foisting off all the things that really matter to him to the people he knows can handle them - case in point: making Pepper the CEO of Stark Industries.

The problem is, he's not even very good at bad decisions. When he takes a vacation to Monaco and decides to go out recklessly driving his own car in the Grand Prix, he's attacked by a crazy Russian who's invented his own arc reactor and weapon ... and ends up having to kick his butt and be a hero. On the way home, he tries to tell Pepper he's dying, but she just misinterprets it as him being flippant and irresponsible and shuts him down. He tries to tell Rhodey that he isn't sure who to trust with the Iron Man suits, but Rhodey brushes him off and keeps pushing him to let the military have control. At his own birthday party, he tries to have a good time by getting crazy-ass drunk in the suit and having a good time ... but Rhodey crashes the party, takes another suit, and the two of them beat each other into the ground, wrecking most of Tony's house in the process. Pepper's disgusted with him, Rhodey takes the suit to the military, and Tony's left still alive, drunk, in a wrecked house, with nothing to show for his bad decisions but the fact that he's got to live with them - along with a massive hangover.

"Sir, I'm going to have to ask you to exit the donut."


In the course of nursing that hangover, Tony's approached by Nick Fury, director of SHIELD, who tells him that he's got the key to Tony fixing his palladium problem: and that he's putting him under house arrest until he can do it, because he's needed as Iron Man. Left in the wreck of his house with a trunk full of his late father's belongings, Tony sobers up and tries to crack the code. It turns out that Howard had found the formula for a brand-new element, but lacked the technology in his time to actually synthesize it. Yet again, Tony has to reinvent something to save his own life ... and yet again, he pulls it off and gets his feet back under him. Just in time, too, since it turned out that the crazy Russian from Monaco, Ivan Vanko, was hired by his business rival, Justin Hammer, to try and invent a suit of armor to rival Tony's. Hammer says it's to take the Department of Defense contract from Stark Industries, but really, the final word on it is, it's because he's a jealous little doucheweasel. Vanko - whose father worked with Howard to invent the original arc reactor - is out for Tony's blood, too, but in a more literal sense: so he's created an army of drones for Hammer to show off at the Stark Expo, wired with live weapons and explosives, intent on drawing Tony out into the open and wrecking not just the man, but the legacy he's become so determined to create and pass on.

Tony makes it to the Expo just in time to see Vanko hijack Rhodey and his suit, and set off the drones. Typically epic fight scenes ensue, the drones are wiped out, Tony and Rhodey reconcile and become badass bros, Vanko bites the dust, and oh yes, Tony finally manages to admit to Pepper that he loves her, after saving her fine posterior from crazy guys in suits trying to kill him for the second time. The proverbial curtains close on a new heart, a new love, a renewed friendship, a saved legacy, and a consulting contract with SHIELD... the final proof that despite his best efforts to screw it all up, Tony Stark's got a charmed life.




Personality:

"Personality overview: Mr. Stark displays compulsive behavior... In my own defense, that was last week. Prone to self-destructive tendencies -- I was dying! I mean, aren't we all? ... Textbook ... narcissism?! ... Agreed."


Even if the only instrument he plays is piano, Tony Stark is a goddamn rockstar (hence the username) - and he knows it. While all the things he's gone through in the last four years have changed his outlook on life itself very drastically ... his opinion of himself remains very much the same: stratospherically high. His ego isn't ill-placed, though: he really is a legitimate genius, as his technological accomplishments can prove. He's also extremely good at reading people - a skill that he mostly keeps to himself, preferring to let people make their own assumptions about the "billionaire playboy philanthropist" and not take him seriously. Being betrayed by Obie was Tony's wake-up-call to be more shrewd about who he lets into his inner circle, and as such he's become quite good at playing "dumb like a fox". He prefers to play naive and amiable to those who would try to deceive him, learning as much as he can about their motives and their mindset before pulling out his wit and shutting them down. He prides himself on his ability to be able to get the last word, either with a well-placed fact-based shutdown, or a scathing, sarcastic zinger. He's rarely ever at a loss for words, and even if he is, it never lasts long. In fact, one of the first things anyone is likely to notice about Tony is that he loves the sound of his own voice, and it's almost physically impossible for him to stop talking longer than thirty seconds. He talks constantly, even while other people are trying to speak to him ... and it's not necessarily always because he's trying to be rude. For Tony, talking to himself is the best way he can keep track of his thoughts. His mind is constantly going, running a mile a minute, noticing details, putting pieces of things together, going off on tangents, keeping track of conversations and ideas and what he wants for lunch all at the same time. Talking aloud is how he stays on track and keeps his mind from going too far away for too long (not that it always works).

On a related note, because Tony's mind is always running, there's not much he doesn't notice. The "dumb like a fox" approach works for his observations, too: he may come across as dazed, distracted, or just not paying attention, but in reality he's capable of taking in every last detail of a situation. While he's in the Iron Man suit, he gets several detailed observations from his AI, JARVIS, so most people would think that he gets all his information from the computers. The truth is, Tony is less reliant on his technology than the appearance he's projecting would have people believe. Yes, he loves his tech, and he's very proud of it and all the shiny impressive things it can do ... but he was also able to build the most influential piece of it in a cave. With scraps.

Tony's work is something that he manages to take lightly and extremely seriously, all at the same time: he's found ways to make inventing and engineering fun for himself, but once the finished project is out and in play, he'll defend it as much as is needed, office or national politics be damned. He goes to extreme lengths to keep the Iron Man armor safe - password encryption, a state-of-the-art security system, and backup failsafes, should anyone unauthorized get control of a suit. He also monitors worldwide attempts to discover or create anything comparable to the armor - so far, Vanko was the only one able to successfully create something, and his secrets died with him. Tony considers the suit a part of him, beyond the literal application of the arc reactor. Developing it saved his life in more ways than one, so he has a fondness and an obligation to it deeper than he might even be willing to admit to himself.
rockstark: (they're not rose - they're red. shut up.)

Tony Stark | MCU Movies | Reserved | 2/2

[personal profile] rockstark 2012-05-11 04:58 am (UTC)(link)
As much as Tony says he isn't sentimental or nostalgic - the only person he's fooling is himself (he tends to do that a lot, when it comes to his emotions, as a matter of fact). Even though he was very young when he lost his father, and Howard Stark spent most of Tony's childhood days either drunk, working, or both, it's clear that he had a deep, lasting effect on his only son... and not just in terms of his bad life decisions or his intellect. Tony also inherited his father's fondness for the idea of a lasting legacy: something good and enduring that could be passed on to future generations. For Howard, it was the blueprints for the arc reactor and the new element (which canon never names, but I am having Tony name legatium for rather obvious reasons). For Tony, he considers his legacy the suit, and hopefully the peace he's able to create with it. The legatium will be part of it, too, but that's something he's not entirely willing to share with the rest of the world until he understands it more fully. He doesn't want to unleash anything on the world that he doesn't completely understand: he made that mistake with the Jericho missile, and it was a hard, fast lesson that he won't need to learn again.

The other thing his time with the Ten Rings taught was the importance of other people's safety ... and how it can be obtained. Tony thought that keeping people safe meant just having a bigger stick than the other guy, and a weapon you only had to fire once. In captivity, he learned that it's not what weapons exist, it's how they're used, who they're used by ... and that sometimes the best way to keep people safe is to just remove the weapons from the equation altogether. Whenever any sort of conflict breaks out, now, the first thing Tony is sure to do is make sure that innocents and other people he cares about are safe and far away from anything that might happen. He knows the risks of combat, but he wants to be sure that the only people hurt in the process are the people who are willing to be there, if at all possible. This concept of safety doesn't stop at fighting Bad Guys, though: it also extends to his reckless behavior.

Tony's come to realize that he'll always have an itch to scratch somewhere that's going to end up making him bleed - or get hungover, or break something - and he's totally fine with that. He's seen the consequences of letting other people get wrapped up in his own self-destructive tendencies, though. So while he's still prone to reckless, spontaneous behavior, there's still some level of control in the fact that he'll almost never consciously do anything that would cause anyone but himself (or his personal property) any substantial, lasting harm. The biggest reason for this, of course, is that between his initial lack of redeeming social qualities, and his outwardly egotistical, aggressive, sarcastic nature, Tony doesn't have many people that are close enough to him to get hurt. In fact, at the end of the day, there are only two: Pepper and Rhodey, and he is fiercely loyal to them. Realizing how much of his crap they put up with before he started getting his act together has made Tony decide that he has a very large debt to both of them, and he's never going to stop working to pay it back, in any way he can. He's still working on learning how to emotionally reciprocate things like friendship and affection without completely making an ass of himself, but he's starting to move past thinking that throwing money and shiny gifts at people can take the place of a kind word. So he's at least making progress on that front. As far as playing well with others, though ...

... that's definitely still a work in progress. Tony's ego and arrogance already make huge marks against him, and don't win him any fast friends. He makes easier rivals than allies, more content to snipe at people who could come close to being his equals. Part of that's his ego, but another part is caution: he doesn't want to risk being betrayed again, and he's still not entirely sure how to figure out who he can trust, preferring to learn by watching people and how they react to things. If, over time, someone proves themselves as trustworthy, loyal, and generally a good person, he'll let his walls down, and the snark will become more friendly and less caustic. If Tony mocks you incessantly, he either loves you or hates you - the actions that accompany the mockery are what help tell the difference.

At the end of it all, though, the most defining part of Tony, the thing at the heart of all the ego and the loyalty and the self-destruction, are two simple philosophies. One: try anything once. Two: if it ends up being fun, do it again. As much as possible. Tony loves life, and all of the good things in it ... so when he finds out he's dying, it's no wonder he wants to go out fast and pretty - going slowly, miserable and in pain, doesn't fit his worldview at all. The world is good, life is short, and there's no point in spending it doing things that either don't help anyone, or aren't any fun. If you're not here for the party, Tony Stark will be more than happy to show you the door... close up, and at high velocity.


Other: Well, of course we've got to talk about Tony's tech. At his current canon-point, he has 6 versions of the Iron Man suit, which he mostly hoards for posterity. The two he uses most often are the Mark 5 and the Mark 6. The Mark 5 is nicknamed The Suitcase, since that's exactly what it is: a portable version of the suit which folds down into an armored suitcase. With the right manipulation, it can be cracked open and worn in a matter of moments, the perfect thing for the hero on the go. The Mark 6 is kept at Tony's home in Malibu, and requires a full complement of his AI and robotics to put on and calibrate.

The robots run pretty much everything and anything Tony needs them to: they fabricate the parts for his armor, help act as extra hands in repairs, and in the case of his first robot, Dummy, handle damage control. The most important of these is his AI butler, Jarvis, who helps Tony analyze his experiments and do any and all necessary research. He also acts as a sort of Mission Control for him while in the Iron Man suit, helping him assess the conditions of his surroundings and the suit, as well as calculate probabilities of certain scenarios. Jarvis is also a bit of a smartass, because Tony knows that life is not half as fun without a little banter in it, even in your artificial intelligence.

The Arc Reactor deserves mention of its own, even if just a little: now that the new element has been synthesized, Tony doesn't need to perform nearly as much preventative maintenance, but there are some conditions that would cause it to malfunction. The only true canon examples are being forcibly removed (thanks, Obie, you ass), and Going Into Freaking Space (but that hasn't happened yet in DDD), but mun is perfectly open to plotting Other Ways To Break Tony. Breaking Tony is always fun and will never get old.

As far as quirks, if the mun listed all of them, we'd be here all day, but one of the more amusing ones is that Tony always, always has some kind of beverage on hand while he's working. It helps him focus. Somehow. He's eccentric, we don't ask. He also doesn't like being handed things.

Additional Links:
Wikipedia entry on the film-canon suits & arc reactors. The wiki also speculates that the element created in Iron Man 2 is the same element used in Captain America's shield ... which the mun applied logic to and decided was BS, as Howard said that he couldn't synthesize it with the technology he had. so there


First Person (entry type): So, hey out there in ridiculous impossible internet land. Been a while since I did one of these vlog things - frankly, been a little busy saving the world, you know how it is. Well. Some of you know how it is. First-hand. And hey, more power to you guys. Which isn't to say that those of you who don't know how it is should be sitting there feeling like microwaved scrambled eggs, because come on. We love you. We're doing this for you. I love you. Yes, even you, the one who's mad at me because this popped up on you while you were trying to watch cheesy porn about girls dressed up in cat ears. I love you too. And if it's the one that starts with the pizza delivery boy, don't bother, she's wearing padding and it's less impressive once the tiger print bikini comes off. ... I should probably not be talking about porn watching on a public forum, Pepper gets kind of touchy about that. Pepper? Honey? If you see this, I'm sorry, I was just showing some love to the guy out there, not to -- well -- you know. Myself. ANYWAY. What was I even turning this on to talk to you guys about? I can't remember. JARVIS, did I put anything about what I was gonna vlog about, was this even in the schedule --

[a loud, avian screech cuts into his rambling]

Oh, right. The bird. I was gonna talk about -- okay, see, here's the deal. The cops keep sending me all this stuff they confiscated from Justin Hammer's laboratory of failure, thinking I might actually have a use for some of it. A couple of things made nice paperweights, but really, that was about it. If any of you are in the market for paperweights, I've got plenty of really unique ones. But the weirdest thing is, the other day, one of them showed up with a cockatoo, and -- I am not wired for birds. Birds are not wired for me. Birds just generally don't go well with wires. I'm afraid the little featherball is gonna chomp down on something and ruin my latest masterpiece. Not to mention, well, uh, himself. So ... if any of you wants a great big white bird, lemme know. We'll make arrangements.

[he holds up a hand so that the resulting peace sign takes up most of the monitor] Peace out.



Third Person: Tony was beginning to wish he hadn't taken the reins of the company back from Pepper so soon, and so easily. She'd just made that pouty, wide-eyed, harried, stressed-out-Pepper face at him, and he'd crumpled under the force of so much Magical Girl Emotion Power. As he sat in his chair at the end of the conference table, idly spinning from one side to the other as much as his limited sense of decorum would let him get away with, though, he had the distinct thought that she could have waited another couple of weeks. The other members of the committee were engaged in a lukewarm debate about the fate of the remainder of the Stark Expo, but the minute they'd started talking about dividends and ROIs and other complicated stuff that he couldn't be assed to consider, Tony's eyes had glassed over. Finally, the last of his give-a-shit muscles failed, and he turned his back completely on the rest of the table to look out the window.

The meeting room was at the top of one of the many conference centers on the Expo grounds, and one of the few that hadn't been damaged in his skirmish with Ivan Vanko. Whiplash, the papers were calling him - Tony was pretty sure the name had come from that cigar-chomping right-wing blunderbuss at the Daily Bugle. He couldn't fault Jonah Jameson too much - he was one of Iron Man's biggest fans in the press sector - but Tony had to admit that the man could probably give Stephen Colbert a run for his money, in an unironic sense. "Not a bad spot, though," he muttered to himself, recalling the gist of the article as his gaze swept over the swath of damage that cut through Flushing Meadows. It had mostly said a lot about what an asset Iron Man was to the country, how Senator Stern could stick his opinions on Tony Stark where the sun didn't shine, and a lot of other typical Jameson bluster. But what had caught Tony's attention was that the editor-in-chief had lauded the Expo itself, touching on a lot of personal nostalgia about the original session, and hoping that it would go on. Shifting in his chair to sprawl slightly, Tony reached for the glass of water at his side and sipped, pensively. He hoped it would, too. And of course, just as he'd reached that conclusion, one of the committe members' voices cut through his thoughts: "-- going to have to shut it down and eat the difference."

"Excuse me?" Tony spun around, setting his glass down and straightening out his posture. "Could you repeat that? I'm sorry, I was a little too busy looking out at something that's a physical embodiment of this company's entire history, something that my father started, and I've continued, and we both put our hearts and souls into. I know, you guys probably don't get this a lot - you're so busy scratching each other's backs and ordering out to lunch and, uh -" He pulled out his mobile, punched a few spots on the screen, and brought up a holographic projection - "updating your Facebook status about how pointless this meeting is, thanks, Ms. Tautenhan - to actually consider that maybe this isn't about the money. I know, I know." He held up a hand, pushing the hologram back off to the side, where it faded out of sight. "That's rich for me to say, it figures, I've got all the money, yadda yadda bla bla. Believe me, I know what you're all trying not to lean around and mutter to yourselves, I've been at about fifty billion of these meetings. It's cool. I get it. You want to get to your bottom line so you can go back to whatever it is you think counts as work, when in reality, the biggest, greatest work you can do for this company - for this nation - is to get on board with continuing this Expo, so that the great minds of America can share their thoughts and their inspiration with one another, so that we can come up with something worth passing on."

He paused just long enough to glance around the table, taking in the shocked faces of the committee members. "Unless, of course, you've all got enough of those kinds of ideas already. Enough to fill another eleven months or so worth of collaboration and ingenuity. ... Here's a hint. Facebook status, though very cutting edge about eight years ago if you were a freshman in Harvard? Not gonna cut it." Downing the rest of his glass of water, Tony got to his feet.

"And come on. How many of these meetings have you been to? Money's not even an issue, I've got this covered. Send me a bill." As he strode out the door, completely ignoring the cacophony that erupted behind him, Tony smiled. Pepper was going to kill him when he got home, but in all fairness, he was pretty sure that wherever he was in the Great Beyond, Howard Stark approved. And that kind of feeling called for a little celebration. "... Hey Jarvis. Any of those Belgian Waffle stands still open...?"
rulingwinds: (thank you and again thank you)

Keith Goodman | Tiger & Bunny | Not Reserved

[personal profile] rulingwinds 2012-05-11 09:59 pm (UTC)(link)
ms_potts: (Default)

Pepper Potts | Iron Man / Marvel movieverse | Reserved 1/2

[personal profile] ms_potts 2012-05-12 07:36 am (UTC)(link)
Player nickname: Laurel
Player LJ: [personal profile] eternalferret
Way to contact you: PM, Email and Plurk are probably the fastest, but AIM works, too.
Email: eternalferret@gmail.com
AIM: eternalferret
Other: Plurk – eternalferret
Are you at least 15?: Yes.
Current Characters: None.

Character: Virginia “Pepper” Potts
Fandom: Iron Man, Marvel Movieverse
Character Notes:
History:

To say that Pepper is Tony Stark’s “long suffering assistant” is an understatement. She has been by his side for over ten years cleaning up after his drunken binges, one night stands, mishaps, mistakes and misfortunes. She takes care of anything and everything that needs doing simply so he doesn’t have to. At any given time she plays the role of personal assistant, PR or liaison while all the while remaining his friend, confidante and (once they both man up enough to admit it) love interest.

On May 2nd, Pepper’s birthday, she finds Tony shirking his responsibilities in his workshop- as per usual. Having plans, she rushes him out the door to his jet so he could fly to Afghanistan for a weapons presentation… where he’s kidnapped by insurgents. And thus did Pepper never celebrate her birthday again. She’s extremely distraught, but never gives up hope that he would somehow make it home again. Which, being the protagonist of the entire movie, he does.

Despite her best efforts to bring him to the hospital, Tony insists on calling a press conference and making his announcement that suddenly makes her job exponentionally more difficult. Overnight she’s gone from fielding questions from reporters and dealing with tabloids to being approached by the CIA, DOD, FBI and Agent Phil Coulson from that agency with the really long name she’s never heard of. Knowing Tony didn’t want to talk to any of them she manages to deflect and absorb each request that flies her way. There is hardly a single moment when she’s seen without her laptop or phone, taking care of all the behind the scenes work and keeping an eye on the company, itself. Well someone in that house has to do it and it’s sure as hell not gonna be Tony.

Shortly after he gets home, Tony calls her down to his workshop to do the single most terrifyingly disgusting thing she’s ever done in her life. He’d been trying to change out the Mark I Arc Reactor but his hands were too big to pull out a wire that was in the way. He tells her it’s like operation (which she’s apparently never played. Sheltered life, much, Pepp?) and to just pull it out without letting it touch the walls. What does she do? Touches the socket wall with it and pulls out the piece it was connected to – sending him into cardiac arrest. Way to go, Pepper. But despite the disgusting puss-like inorganic substance and nearly killing her boss she manages to plug the new reactor in and get his heart going again. He tells her to incinerate the Mark I chest piece, but she has bigger plans for it. She has it set into a glass case with an engraving reading “Proof that Tony Stark has a heart.” You know. The engraving that might as well have read “break in case of backstabbing reactor stealing bastards.”

So, life goes on. Tony continues to be… Tony… and building things in his workshop. She doesn’t quite understand what they do; only that he keeps blowing things up down there. She goes to the charity gala to have a break and spend some time with the other people she works with… and ends up being shanghaied into the most awkward dance of her life. They come close, SO CLOSE to having the cheesy romantic first kiss on the roof… and decide to have drinks, instead. Tony leaves to get said drinks and, well, never comes back. Story of her life.

However! All is finally explained when she comes down to the workshop one day to find broken glass and Tony being pried out of a suit riddled with bullet holes. Now that she knows his secret, Tony enlists her help in tracking down the rest of his weapons around the world. It seems easy enough, use the drive Tony gave her to hack into his computer and copy the files... easy enough until Obadiah Stane walks in on her doing just that. Attempting pleasant conversation with the man who apparently paid to have your boss killed… awkwaaaard. But she keeps it relatively cool and with some slick slight of hand she manages to take the drive without Obadiah seeing. When she leaves she spots Coulson waiting oh so impatiently for an appointment… that Tony never told her they had… never one to look a gift horse in the mouth she ushers him out the door and fills him in on everything. She tried to call and warn Tony but was seconds too late so she calls in the cavalry in the form of Lieutenant Colonel James “Rhodey” Rhodes to save Tony while she drives Coulson and the suit squad to Stark Industries.

Pepper probably could have stayed in the car or outside while the agents did their thing… but she’s too cool for that. She leads them right to Section 16 and Obadiah’s work. Unfortunately for her she also happens to find Obadiah, himself, in his new toy – the Warmonger suit. Let’s just say that looking down the barrel of a really big gun and being told her “services are no longer required” isn’t her idea of a nice night on the town. Thankfully, Tony’s a big damn hero and swoops in just in time. She watches as the two have their epic showdown that really doesn’t seem to be going too well for Tony. That point is made even clearer when he instructs her to overload the reactor and blow the roof. The fact that she’s able to do this with only minimal directions shows that either she has some preexisting technical knowledge or that she’s learned a lot from watching Tony all these years. Either way. She ends up being showered with broken glass, bullets flying overhead and pressing that big red button to blow the reactor even though Tony is directly in the blast zone. Thankfully Tony survives; making that two times that Pepper’s saved his glowing butt.

Then, of course, Tony has another press conference that only results in making life that much harder for her. Why do people keep letting him do these things? Why? Though, of course, the fact that Tony kind of sort of in a roundabout way says that he likes her does take the edge off things.

Fast forward to six months later and we find Pepper looking stressed, harried and utterly fed up with Tony. He’s so busy being Iron Man that she’s had to take up the mantel of running Stark Industries on top of being his assistant and he keeps doing things that make her want to throttle him… like donating their (yes, THEIR) entire art collection to the Boy Scouts of America. She’s trying desperately to explain all of this to him… when he suddenly drops the metaphorical bomb on her and makes her CEO. While it makes sense- she was doing it all anyway- she never expected him to actually take that step. She doesn’t argue, she takes the promotion with a smile, stepping into her new status with grace and poise.

Until Tony starts being more egotistical and self-destructive than usual. It all starts with Monaco and his sudden burning desire to be a racecar driver. If that’s not bad enough he gets attacked by a crazy Russian. Thankfully she had the foresight to jump into the car with Happy Hogan and the Mark V and they got there just in time to hit the guy with the car and keep Tony from being filleted. She throws him the suit and has a front row seat to the beat down that ensues.

Pepper finds herself in the midst of a PR nightmare. Between Tony giving her the keys to the kingdom, the military trying to confiscate the suits and now the fact that someone else apparently built the tech that could run them she’s got her hands more than full. So when Tony makes her a peace offering and tries to reach out and tell her something’s wrong she doesn’t read between the lines and thinks that he’s, once again, just trying to run away from his problems. She thinks that he’s just being immature and reckless… a thought that’s only solidified at his birthday party. She tries to get him to stop and tell him he’s out of control but does he listen? No. He blows up half his house and it takes his best friend stealing a suit and kicking his ass to get him to chill out.

Being CEO isn’t as fun and glamorous as it sounded. She’s putting out Tony’s fires, trying to make the best of the Stark Expo, fighting with lawyers to get the Mark II suit back from Rhodey and being called a “pinhead” on national TV by Bill O’Reilley. Needless to say she’s completely and utterly lost all patience and confidence in Tony Stark. So of course he takes that exact moment to try to stammer his way through a confession to her. The fact that he at least tries is completely lost in the massive mountain of stress and problems that have been heaped on her shoulders. She cuts him off and leaves with Hogan – now her assistant and driver – to go to New York for the latest presentation in Hammer “technology.”

At the Expo she has the displeasure of watching Hammer moonwalk his way into infamy with his “Hammer Drones” and the centerpiece – Rhodey in the Mark II suit she’d just been fighting to get back. When Tony shows up and all hell breaks loose she knows Hammer had something to do with it. So instead of evacuating like everyone else she heads straight backstage to confront the slime ball. Once Natasha runs off to try to reach Vanko, Pepper takes it upon herself to take care of Hammer. She immediately steps in and takes control of the situation, calling the NYPD to come arrest Hammer. Unfortunately it also puts her in just the right place to hear Tony announce to Natasha that he’s no longer dying. Un. Im. Pressed. But that doesn’t keep her from having Hammer arrested and give the police orders regarding evacuating people from the expo. She declines to evacuate, herself, wanting to stay put until everyone else is clear of the area. Unfortunately, her stubborn nature has once again put her in prime explosion territory. But there are perks to having a superhero boyfriend, one of which is last second rescues. However it seems that flying through the air at high speeds without the benefit of a suit is the last straw. She tells Tony that she physically cannot handle the stress of being CEO. She resigns after only having the job for one week. Of course, her working one week as CEO is about the equivalent of one year as CEO for Tony… at least. In the midst of her ranting and raving and finally really talking to Tony for the first time since this whole ordeal started, he pulls her in for a kiss. Everything’s finally falling into place… it only took a few near death experiences and explosions to do it.


Personality:

Pepper Potts has the patience and tolerance of a saint. She’d have to, otherwise how would she have put up with Tony Stark for over 10 years? However, even patience like that has a breaking point and once that’s been reached no one, not even Tony Stark, can stand in her way.

The question she is likely most often asked is how she’s been able to work so closely with Tony for that many years when most people get fed up and leave. The key is not to treat Tony like just any corporate big wig. Through the years they’ve developed their own workable system.

i.e. he trusts her to do everything.

She only really goes to him to approve the most important things and to make sure he gets to where he needs to go when he needs to be there. Of course this trust also goes to her spending his money. Case in point – she buys herself a birthday gift “from him.” She would never abuse this spending power, though, and only uses it when appropriate and necessary.

The two of them have practically developed their own language. Honestly, the only way to get a word in edgewise around him is to talk right over him and she often does, blatantly disregarding his rambling. By doing this she also moves things along more quickly. At points it seems like they’re having two conversations at once, yet both of them somehow completely understand everything that’s being said. While on the subject of speaking, Pepper has a tendency to ramble when she’s nervous, upset or stressed, to the point where she doesn’t really even hear anything that’s being said to her. When she starts rambling it’s essentially every thought racing through her head spilling out of her mouth no matter how disjointed or ridiculous it is.

Managing Tony’s schedule is about as easy as herding cats… in a tornado. Between board meetings, weapons demonstrations, speeches, awards, photo shoots and his extensive social calendar it’s a lot to keep track of. And that’s before he decides to throw it all out the window and throw spontaneous parties in Dubai or hide down in his workshop for days on end. The fact that she can keep up with all this and still be able to make plans on her birthday or go to charity events speaks volumes for her organizational skills, not to mention her vast attention to detail.

Although Pepper’s connection to Tony is extremely important it does not completely dictate who she is on her own. She is a strong independent woman who takes no shit from anyone no matter who they are (or in Hammer’s case, who they think they are). When she’s simply Tony’s assistant… though to call Pepper “simply” anything is just downright insulting… she turns her snark on him. When she becomes CEO she uses her quick wit and intelligence to her advantage while dealing with the press and other corporate connections. Whether her sarcasm and wit is natural or a side effect of working side by side with Tony for that long is a toss up but I’m inclined to say she’s always had a sharp tongue, Tony just helped hone it to a razor’s edge. She is the master of backhanded compliments and comments worded just right so people don’t realize they’ve being insulted until she’s smiled sweetly and walked away.

Above all else, Pepper knows the power of appearances. She is the personification of the idiom about going through life as a duck – smooth and unruffled on the top but paddling furiously beneath the water. No matter how bad things are, she always appears impeccably dressed and perfectly poised to the public and, more importantly, the press. In fact, the only time she looses her cool in public is during Tony’s fight on the race track in Monaco and, well, her life was in danger so she was entitled to a few hysterics.

One thing that Pepper has in spades is confidence. This also translates to stubbornness and courage. When Tony instructs her to overload the reactor and blow the roof she doesn’t say she can’t do it. She doesn’t run away or beg for him to walk her through every step. She walks her ass into that building and just does it. The only time she hesitates is when she realizes he won’t get out of the way in time. Even then, knowing there was no other choice, she still pushed that button. Granted this confidence gets her into trouble on more than one occasion and has nearly gotten her killed a few times, but it’s also helped save Tony’s life and put the right people in prison.

Other:

Pepper Potts is allergic to only one thing in this world: strawberries
ms_potts: (Default)

Pepper Potts | Iron Man / Marvel movieverse | Reserved 2/2

[personal profile] ms_potts 2012-05-12 07:36 am (UTC)(link)
First Person (entry type):

I really really hate to ask this…

But has anyone seen Tony?

He threw a party last night and things got a little out of hand. Yes, I know, that’s the definition of a Tony Stark Party. Since his birthday last year it’s like he feels like the night has been wasted if he doesn’t put on the suit and blow up some champagne bottles.

In any case, I lost track of him around 1 in the morning and he apparently flew off somewhere and decided not to come home last night. We have a meeting in an hour and he’s still nowhere to be found.

So 1. If you worldhopped Tony home with you can you please let me know and 2. Can you please bring him home so I can clean him up enough to put him in front of the board of directors?

Thank you.

Third Person:

“No. I’ll stay here until the park’s clear.”

Pepper forced a confident reassuring smile as the police officers turned to carry out the orders she’d given them. As soon as they’d left, her eyes turned skyward. The feeling of dread in the pit of her stomach grew as she looked towards the Oracle dome and Tony and Rhodey.

Tony…

He’d been dying and he hadn’t told her, he hadn’t even tried… or had he. Her mind raced, running over the events of the past week. His mania, passing the company to her, the omelet he’d spent 3 hours on (and still somehow managed to burn)… the strawberries. He’d been trying to tell her all week but she’d been too wrapped up in her own stress to listen.

She sighs, looking around at the devastation. The Expo was a disaster, half the city destroyed and it was down to two men to stop it. Yet when they did – and she had to hold onto the hope that they would – it would come down to her to try to resurrect something from the rubble left behind. Tony would be the poster boy as she fought to keep his company from collapsing around them.

Her thoughts were interrupted by a strange beeping noise. Looking around, she realized the drone laying in pieces a few yards away was the source. When things beep and flash red that’s usually bad, right? She frowned, looking curiously at it and trying to figure out what to do when metal arms circled her waist and suddenly yanked her air-born.
iwontforgivethis: (Default)

Honoka Yukishiro | Futari Wa Pretty Cure | Not Reserved

[personal profile] iwontforgivethis 2012-05-12 02:36 pm (UTC)(link)
Player nickname: Mags
Player LJ: [personal profile] custom_magnum
Way to contact you:
Email: custommagnumATgmailDOTcom
AIM: Magnum Gamma
Other:
Are you at least 15?: Y.
Current Characters: N/A

Character: Yukishiro Honoka
Fandom: Futari wa Pretty Cure/Futari wa Pretty Cure Max Heart
Character Notes:
History: For the most part, Honoka was mostly alone as a young child, only really having her grandmother, her dog Chuutaro, and her friend Shougo as company. Her parents were always away abroad for work to the point that she would only be able to see them on her birthday and only for that day. As such, Honoka ended up studying a lot of the time and finding out that she enjoys learning new things.

Life pretty much continued in this vein for quite a while, though things eventually changed when she was in her second year of junior high when she found a strange object glowing in a box in a storage section of a shrine in her home. This object turned out to actually be a creature named Mipple and together with Mipple's lover Mepple and another girl named Nagisa, Honoka found herself thrown right in the middle of a battle between the world of the Field of Light and the world of darkness called the Dusk Zone, the later of which wanted the seven Prism Stones to gain the power to consume every world in existence. Using power granted to them by Mipple and Mepple, Nagisa and Honoka were able to become Cure Black and White respectively, gaining the power to fight back against the Dusk Zone's forces.

Honoka and Nagisa's relationship was a bit rocky at first, though Honoka was always trying to be friends with Nagisa. But it took a while and several battles against the Dusk Zone for Nagisa to return Honoka's feelings of friendship, but once the other girl did the two of them pretty much became inseparable, with Honoka even starting to become friends with some of the other girls on Nagisa's lacrosse team.

Eventually Honoka got close to a rather strange and distant boy named Kiriya, but it soon go a bit upsetting when Kiriya revealed that he was one of the Dusk Zone's generals. Honoka and Nagisa were forced to fight against him, but during their battle he gave up, giving them his prism stone and returning to the darkness.

Honoka and Nagisa continued to to fight against the forces of the Dusk Zone, defeating more and more of the minions of the evil king until they ended up having to fight against the Evil King himself. The battle was long and difficult but eventually the two of the were victorious and defeated the Evil King in battle.

After defeating the Evil King, Honoka and Nagisa were taken to the garden of light, and said goodbye to Mepple and Mipple as their mission was finished... until Mepple and Mipple returned to Earth, deciding that they would rather be with the two of the then stay in the Garden of Light.

It was a good thing that Mepple and Mipple decided to return to Honoka and Nagisa, as despite being killed, the Evil King wasn't finished with their world and the Garden of Light just yet. Before he had been killed by Nagisa and Honoka, he had created three Seeds of Darkness, minions to do his bidding and attempt to reviving him as he died. Eventually, these three Seeds of Darkness attempted to attack the world, capturing the Guardian of the Prism Stones in an attempt to steal their power for the Evil King. Luckily, the Guardian was able to take their power out of the stones and shove it into another resident from the Garden of light, Pollun, in order to hide it from the Seeds of Darkness. While doing that did make it possible to keep the Evil King from reviving for a time, it made things a bit more difficult for Nagisa and Honoka, as Pollun often ran off, as he was pretty much an excitable little kid in a strange new world that he had never seen before. Oh, and he was also a brat, throwing a fit whenever he didn't get his way. Though with him having the power of the Prism Stones, he was able to give Nagisa and Honoka more power to fight against the Seeds of Darkness.

Eventually though, the Seeds of Darkness caught on, and captured Pollun and stole the power of the stones from him, and taking Nagisa and Honoka to the Dusk Zone. While the Seeds decided to rebel against the Evil King who had somehow revived anyway, they were eventually defeated and Nagisa and Honoka were forced to fight against a more powerful version of the Evil King... and for a while, the fight didn't seem like it was going to go so well. The Queen of Light, the ruler of the Garden of Light eventually needed to intervene, taking a serious wound to give Nagisa and Honoka the chance to defeat the Evil King for good.

After the fight, Nagisa and Honoka returned to Earth, and found that Mepple, Mipple, and Pollun were too weak to stay away, apparently going to sleep forever rather than returning to the Garden of Light. Nagisa and Honoka lived normal lives until the next school year started, when in the Garden of Rainbows, the Queen 'died' and was split into several components, the Heartiels, twelve small fairy-like creatures that were the shattered aspects of her will, a device called the Queen Chairect which was part of her heart, and a human girl named Hikari how was the Queen's life itself personified. Of course, now that this had been going on, it turned out that forces from the Dusk Zone were once again trying to resurrect the Evil King, and if it weren't for Mepple and Mipple suddenly waking up and re-granting Nagisa and Honoka to ability to become Pretty Cure, they would've been killed by them before they even had a chance to try to stop their plans.

As the Queen's life, Hikari joined Nagisa and Honoka in fighting against the Dusk Zone with Pollun's help, becoming Shiny Luminous. It took months of battling up against the Dusk Zone's forces, as they had four lieutenants trying to resurrect the Evil King, but they were eventually able to find all of the Heartiels. Though they had a bit of a dilemma, as allowing Hikari to fuse with the Heartiels and become the Queen again meant that Hikari would no longer exist. Honoka and Nagisa didn't want that to happen with how close they had gotten to the younger girl, but the decision was eventually taken out of their hands.

Hikari's powers as the Queen's life were drained and funneled through a young boy who was to the Evil King as Hikari was to the Queen of Light, and one of the lieutenants used that power to change into an incarnation of the Evil King himself. It wasn't until Hikari decided to fuse with the Heartiels and becoming the Queen again that Nagisa and Honoka were able to fight along side her and banish the Evil King again for good.

However, unlike the last time they managed to defeat the Evil King, this time things would be much more cheerful, as not only did Hikari and the young boy who was the Evil King's life manage to somehow separate from their other selves and survive, but Mepple and Mipple no longer needed to go back to sleep on Earth, having gotten used to the realm to stay awake. Honoka was overjoyed to learn that Mipple was going to be with her forever instead of having to go away again.


Personality: Honoka is an extremely intelligent young woman, extremely focused on her studies and always eager to learn more. She joined the science club for this reason, and is more interested in learning new things rather than showing off how smart she could be, as she was one of the few girls in the science club who wanted to do a completely new project rather than building on the project that got them first prize in a science fair the year before.

While Honoka doesn’t really have that many close friends, the ones that she does makes are more dear to her than everything else in the world. She’d be willing to do almost anything for those that she really cares about. She was even more willing to stay with her friends when she had the chance to move to Paris with her parents, who because of their work overseas they were only able to see her on her birthday. While her duties as Cure White were part of her decision, she would’ve decided to stay in Japan with her friends even if becoming Cure White had never happened (assuming that she had even become friends with Nagisa and the others, of course).

Honoka takes her duties as one of the two Pretty Cures deadly seriously, knowing that if she and Nagisa (and later Hikari) failed against the forces of the Dusk Zone and the Evil King, that their world and the world Mepple, Mipple, Pollun, Lulun came from would be consumed by the Dusk Zone and everyone she cared about would be killed. While she does take her duties as Pretty Cure seriously, she would rather if they didn’t need to fight against the Dusk Zone, as she hates the thought of hurting people. Even those that seek to end the world.

While Honoka gets a lot of attention and love letters from the boys at the neighboring school, she hasn’t shown any interest in any boy back at all. Or any girls for that matter. So far, Honoka hasn’t met anyone who has made her heart beat really fast that she would have a crush on, and is rather uninterested in the idea of having a romantic relationship at all. At least, when it’s in regards to herself, anyway. She’s perfectly happy to encourage others to pursue to objects of their affections, even when the other person doesn’t seem to be courageous enough to do it. She’s even invested enough in the love lives of her friends to be angry when someone rejects their feelings without giving them an acceptable reason or following on their date if her friend doesn’t feel like she has the courage to go on it and is afraid of messing everything up.

Other:
Additional Links: http://prettycure.wikia.com/wiki/Yukishiro_Honoka

First Person (entry type):
So there's something I've been curious about since I first got here.

Does anyone else find it odd that we can be fictional characters in other people's worlds? And does anyone know how that can be possible? I mean, I've seen cases where two different worlds existed as fictional works in the other world. It's like it's not following any sense of logic; it's not like one of the worlds created the other or anything like that.

And it's not like it's a coincidence either. A lot of the time the fiction is way too accurate for that. So if someone is giving details of our lives to people in other world's... why? What's the point? Does anyone have any idea?

Third Person:

Honka sighed as she sat back in the bench, just enjoying the wonderful breeze, her computer resting off to the side for the moment. Though it was still within her sight, even if that computer wasn't a treasured gift, what she had suddenly been able to do with it wasn't something that she could let anyone get their hands on. Even if whoever got it would only think it was a game or that the owner of the computer was crazy, she still wasn't going to risk knowledge of other worlds getting out.

It was actually hard to believe that Nagisa had beaten her to this. Nagisa wasn't the first person you thought of when you mentioned anything to do with computers, after all. Still everything she could find on that strange world spanning internet was just so interesting! A lot of the time she couldn't get enough of the information she was finding.

But why was Nagisa so terrified of her searching for more things there?

Either way, it was time for her to get back to trying to searching for information and talking to everyone else. Honoka moved to grab her laptop again.

If only she knew what was in store for her, she might've asked Nagisa about where to go instead of trying it on her own.
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» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
thekidsare0kay: (2trife!)

APPROVED

[personal profile] thekidsare0kay 2012-05-12 03:50 pm (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in July. Because your application was accepted in May, you will have to do the next Activity Check.
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
starblaze: (Default)

Re: APPROVED

[personal profile] starblaze 2012-05-12 04:33 pm (UTC)(link)
Quick question! Is it alright if I do a canon walkthrough with Free? Just wanted to make sure since I don't know which point in canon Stein is currently in and if it'll cause any discrepancies or confusion.
screwloose: (The Doctor is In)

Same mod, more appropriate account

[personal profile] screwloose 2012-05-12 04:48 pm (UTC)(link)
Gonna answer this in PM because it might involve some discussion XD
thekidsare0kay: (gl0mped (aa))

APPROVED

[personal profile] thekidsare0kay 2012-05-12 04:57 pm (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in July. Because your application was accepted in May, you will have to do the next Activity Check.
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)

Tokiya Ichinose | Uta no Prince-sama | Not Reserved

[personal profile] believemyvoice 2012-05-14 06:41 am (UTC)(link)
gloaming: (Default)

bernkastel ◆ umineko no naku koro ni ◆ not reserved [ I ]

[personal profile] gloaming 2012-05-16 09:47 pm (UTC)(link)
Player nickname: Mei
Player LJ: [personal profile] gloaming
Way to contact you:
( EMAIL ) errantries [at] gmail [dot] com
( AIM ) truths and roses
( PLURK vivisection
Are you at least 15?: Y!
Current Characters: N/A

Character: Bernkastel
Fandom: Umineko no Naku Koro ni ( When the Seagulls Cry )
gloaming: (Default)

bernkastel ◆ umineko no naku koro ni ◆ not reserved [ II ]

[personal profile] gloaming 2012-05-16 09:48 pm (UTC)(link)
Character Notes:
History:

Once upon a time, there lived a girl. Like most humans, she was unaware of the true form of the world around her. She didn't know, for example, that her existence was only one of thousands, millions in the wide sea of kakera. She didn't know that because of that, her life was as worthless and disposable as a chess piece's, to those with the power to travel the kakera, the many gameboards they could play around on in order to keep themselves from dying of boredom. Witches.

And, unfortunately for this girl, two of them had taken an interest in the world she lived in. One was Lady Lambdadelta, the Witch of the Absolute — the strongest witch in the universe, capable of making any outcome of any event a certainty to rival destiny itself. The other witch was never named, but she would be the one to have the greatest impact on the girl whom she had chosen as her piece.

Perhaps their "game" lasted for a very long time. Or it could have been over in minutes. Regardless, to a piece on a gameboard, unable to change its own fate, the time between each move can seem like an eternity. So, this girl had no way of knowing how long her life had been toyed with, not at first.

But she was about to find out very, very soon. After all, Lambdadelta's power was a formidable one, and though the unknown witch was the creator of the game they were playing, not even she could win against it. Yet, the witch persisted in trying to defeat her opponent, and the result of her efforts caused a schism between the two sides of the game she had originally planned — the beginning and her intended end. Even after many repetitions of the game, she could think of no way to bring them back together again. In the world of witches, this is known as a logic error, a terrifying hell that locks the mind of a witch away from the rest of his or her existence until the paradox is solved. And, as boredom is the poison of witches, logic errors pose an extremely dangerous threat to their lives — not to mention their sanity. So, fearing this fate, the witch became distraught and left the game partway through without bringing it to any semblance of an end — and thus abandoning the girl who was her piece to the logic error.

The great witch Lambdadelta, with her power to create a crushing, absolute fate, was now her opponent. Hardly an even match. What exactly happened to the girl as a result of that witch's decision is never specifically stated, but if a logic error is hell for a witch, then how much more terrible would it be for a piece, who didn't even know she was trapped in the first place...?

"I am who I am; Frederica Bernkastel.
Furude Rika and Frederica are different. Shame on you if you thought so."

The time this girl spent in the logic error was in fact, all the events which transpired in Higurashi no Naku koro ni.1 Her name was Rika Furude, who had been trapped in an eternally repeating summer in the village of Hinamizawa. During this summer, one of Rika's friends would be consumed by the Hinamizawa Syndrome — a disease that would cause paranoia followed by madness — and thus set into motion a bloodstained chain of events that would always end with Rika being murdered, and the destruction of the entire village. Each time Rika died, the guardian deity of Hinamizawa — Hanyuu, or "Oyashiro-sama" as she was more commonly known in the village — would use her powers to send her to another version of Hinamizawa. This essentially "turned back time" and allowed Rika ( who would have kept all her memories formed in the previous Hinamizawa ) to try and prevent the disaster from occurring, so she could stop her death and reach a world without tragedy.

The piece had finally become aware of the hell she had been thrown into, but it was to little avail. For a very long time — about a hundred years to be precise — she was trapped in this tragic life. With each repetition of what seemed like an unshakable fate, Rika fell deeper and deeper into hopelessness. Though she would always act like the little girl she was supposed to be in order to not alarm her friends, she had actually become cynical, pessimistic, more like an adult than a child.

Enter Frederica Bernkastel. Originally, "she" was nothing more than a made-up name, formed from Rika's own name ( Furude + Rika = Furuderika = Frederica ) and the name of the wine Rika drank to temporarily escape from her suffering. It was what Rika called her true self, she who had surpassed humans by being able to live for so long and travel between different worlds. But, as the cycles passed, one after another, Rika no longer thought of herself as the child and human "Rika Furude" — but instead more and more as the adult and witch "Frederica Bernkastel." It was no longer simply a nickname. In essence, it was her darker side, the one who was becoming desensitized to death and horror. It was clear that if things continued like this, if she was unable to stop the suffering of those she loved most, she would lose connection with the child she was meant to be altogether. Rika Furude's heart would be broken.

In the end, Rika did finally manage to reach the miracle of a world without tragedy. A few months later, she made the decision to "give up being a witch" and "return to being Furude Rika, rather than the witch Bernkastel."

Thus, that was the true birth of the witch named Bernkastel, as known in Umineko no Naku Koro ni — created from the struggles and despair of all the Rikas who had lived and died before reaching the world of miracles. Against all odds, she had broken free of the logic error she was trapped in, and so she had defeated Lambdadelta, earning both the right to become a witch and the title of "the Witch of Miracles." Lambdadelta also granted Bernkastel her original title, that of "the strongest witch in the universe" for her victory — but only after swearing that she would win it back one day.

However, it wasn't quite exactly "the end." While Rika stayed behind in the world of Hinamizawa, Bernkastel set off across the vast sea of kakera without a single look backward.

"Since I keep on thinking, I will have an eternity to live.
In other words, if I stop thinking, I can die at any time.
But, if I begin to think, I'll live again at any time.

Therefore, because I am whimsical, I am inconsistent.
Living as I wish; dying as I wish; reviving as I wish."

The events of Umineko no Naku Koro ni start three years after the events of Higurashi no Naku Koro ni end. By this time, Bernkastel had long since separated from Rika and had already wandered the sea of kakera for more than a thousand years. During her journey, she came upon a rather interesting world with an island by the name of Rokkenjima. She soon discovered that Rokkenjima was caught in a time loop, similar to what she experienced in Hinamizawa, except this time the culprit was already known from the beginning: the Endless and Golden Witch, Beatrice.

When Bernkastel first arrived in the kakera of Rokkenjima in Legend of the Golden Witch, she told Beatrice that she was merely an observer, there because she "heard [Beatrice] had begun something interesting": keeping the Ushiromiya family locked in a two-day cycle of eternal torment while one of its members, Battler Ushiromiya, sought to free them by denying Beatrice's existence as a witch. But outside of Beatrice's presence, she offered to lend her power to someone offscreen (presumably the player, though it could also be Battler) in order to prolong Beatrice's show, because "with the way things are now I'm sure to get tired of it."

In Turn of the Golden Witch, it was revealed that Bernkastel came to Rokkenjima specifically for the purpose of being Beatrice's opponent, something that the Endless Witch had already guessed. For that very reason, another witch joined the tea party: none other than Lambdadelta, who still had a grudge against Bernkastel for defeating her. So, sides were taken once again, with Beatrice and Lambdadelta on the witch side, against Battler and Bernkastel on the human side. At the end of Banquet of the Golden Witch, Bernkastel brought in Ange Ushiromiya, Battler's younger sister who did not go to Rokkenjima because she was sick that day, in order to prevent Battler's defeat. Bernkastel had twice visited the world in which only one person, Eva Ushiromiya, had returned from Rokkenjima alive. Once, to poison the six-year-old Ange's mind against Eva — who had become her adoptive mother — so that she wouldn't have any thoughts except wanting her family to return from Rokkenjima. And once, to tell a teenage Ange that her family was trapped in an endless loop of time, and that the Endless Witch Beatrice was responsible for it.

After that, Ange was all too willing to become Bernkastel's piece for the fourth game, Alliance of the Golden Witch. However, there was one condition, imposed by Bernkastel herself: on the pain of death, Ange could not reveal to Battler that she was his sister. Yet when Battler was threatening to lose heart in his fight again, Ange's desire to see her brother triumph over Beatrice and return home won, and she told him who she really was. The spectacle of Ange then being torn apart bit by bit while she was still alive enraged Battler and fueled his determination to end Beatrice's game once and for all. His confrontation with Beatrice at the end of this particular game resulted in Beatrice's "death" in that she all but resigned and lost the will to continue... but not the time loop being broken. Not in Battler and his family being freed.

Just as planned.

It is revealed at the end of the fourth game that Bernkastel and Lambdadelta were actually working together, plotting to have Beatrice and Battler fight against each other for all eternity just so they can be entertained. In a sense, they were slowly turning Beatrice's gameboard into one for them to play on — and by End of the Golden Witch came around, they had usurped it completely. Beatrice was nothing more than a living doll, Battler had been completely ignored, and all of the human lives on Rokkenjima were theirs to do as they pleased. At first, Battler objected to their hijacking of Beatrice's game and refused to participate, but he later changed his mind, and the two witches allowed him to continue.

However, witches don't like waiting around for humans, and by the time Battler rejoined, the fifth game had already progressed to the halfway point. This time, Bernkastel introduced a new piece of her own — a girl named Erika Furudo who had fallen off a pleasure boat and had washed up on Rokkenjima's shores. Her role in the game was that of a detective, and Bernkastel had personally given her the task of shattering the Illusion of the Witch. For Bernkastel, it wasn't enough to simply play with Beatrice's gameboard; no, it would be far more entertaining to smash it altogether. It is in this episode that Bernkastel's cruelty becomes apparent at last; the entire game is revolves around terrifying one of the Ushiromiyas and exposing her most hidden feelings, as well as shattering her hopes and beliefs with a truth that Bernkastel created to paint over the real truth of Rokkenjima, so that Beatrice would never be able to return to life.

Eager to obey her "master," Erika did indeed create a truth that could break the Illusion of the Witch. Yet, her attempt is foiled at the last moment by Battler, who managed to realize the truth behind Beatrice's game and created a truth of his own that could not be denied — though it was not strong enough to obliterate Erika's. However, Erika's vicious onslaught had been enough to make Beatrice lose the will to live. She disappeared, crumbled into dust before Battler could save her, and not even his ascension to the position of Golden Sorcerer shortly after could change that. From a strictly objective point of view, it would have seemed like Bernkastel had won at last. But, it didn't sit well with her at all. To Bernkastel, it didn't matter that Battler had only thwarted Erika with what was little more than a technicality. It didn't matter that Beatrice's game had essentially ended in the human side's favor. It hadn't been the ending she wanted. So, she didn't object to Battler wanting to begin another game, in order to prove that he truly had understood Beatrice's motives. It would just give her another opportunity to grind whatever hope there was left for Beatrice into little bloody bits, to create a truly brutal ending that would stave off her boredom longer than something happier. So began the sixth game, Dawn of the Golden Witch. It would be the last one that Erika would participate in, Bernkastel having already written her off as a piece to be discarded regardless of whether she won or lost.

1. This is not explicitly stated in the visual novel, although the writer of the When They Cry series, Ryukishi07, has confirmed that it is so. "[Bernkastel]’s probably the personality of the 100-year-old witch that Rika separated herself from in Saikoroshi-hen. Isolated in the sea of fragments, she must have become an existence that was a crystallization of only the very cruelest parts left over from inside the 100-year-old witch."
gloaming: (Default)

bernkastel ◆ umineko no naku koro ni ◆ not reserved [ III ]

[personal profile] gloaming 2012-05-16 09:50 pm (UTC)(link)
Personality:
"The Witch of Miracles who has lived a thousand years.
It is said that she lives in a world where concepts like fate and possibility can be visualized.
She can give birth to all kinds of miracles with her immense power
but, in compensation for that, her heart ended up breaking a bit..."

And no one would want to wear the shards of a broken heart on their sleeves. Perhaps it is the reason why Bernkastel is someone who's so difficult to read. In the presence of others, her usual expression is composed, almost blank, revealing none of her feelings ( if any ) even in the most stirring of situations. She is extremely talented at keeping her thoughts secret if she does not wants them to be known to others, and her words generally hold nothing but a bored detachment. Having lived for more than a thousand years, there is little that can excite her, you see?

However, were that always the case, then Bernkastel would not be known as the cruelest of all witches. She may not have the ability to torment someone by trapping them inside an endless cycle of brutal deaths, but there is a sort of vicious side to her all the same. Other people to her are seldom more than pieces on a chessboard: occasionally interesting and fun to play a game with — but nothing to lose sleep over if say, they end up being torn apart by red-hot pincers. Indeed, Bernkastel isn't one to grow close to her own pieces; should they prove useless, or if they've already served their function, she has no qualms about throwing them into the discard pile, to be abandoned and forgotten forever. After all, there's no point in keeping around something that has no value anymore. That would be just...

Boring.

For Bernkastel, the witch who ceaselessly flies from world to world in order to escape it, boredom is indeed a poison. And it is often the only explanation for her cruelty. If she offers someone her help, chances are that she isn't doing so out of compassion, but rather because that person has proven themselves of some interest — or because helping them is just another step in a larger scheme that will keep her entertained for far longer. This aversion to boredom also makes her somewhat capricious, albeit not as much as her fellow witches. That is, Bernkastel will gladly pause to pursue another goal ( such as working together with her opponent ) if it is more interesting than her current course of action. But this is not to say that she is wishy-washy; far from it, all of her moves are made with a calculated determination that would put even the most talented of players to shame.

With that being said, she is fond of challenges, especially difficult ones. If there is anything in her existence that she shows even a shred of passion for, it is the process of thoroughly breaking apart a challenge until only a ravaged husk of it remains. A witch's game, a human world, even fate itself — Bernkastel will do anything in her means in order to triumph over it. Though defeat will shake her, it takes her only a moment to compose herself... and she will even begin to enjoy the challenge more, because it would be boring if it was too easy, right?

...Yet, while a human may find respite from boredom, it is not so easy for a witch. With Bernkastel, one could say that her existence is a hollow one, if all she does is avoid boredom by moving between worlds. But it is fitting, for someone like her. After all, she is nothing more than the cast-off shell, the dark side of a little girl's heart. She holds her title ironically, so brutal in the way that she grants miracles that they often end up being curses instead. Ask why, and she'll tell you miracles are called that precisely because they don't exist. Happy endings leave such a sickly sweet taste in her mouth that she won't ever permit a true miracle to occur while she exists.

However, that's one belief she usually keeps to herself, for all of her rude bluntness. Bernkastel never pretends to be kind or compassionate, and she'll admit that she is cruel and a monster if asked directly — but if there's one thing you should carry away from so many years of wandering the sea of kakera, it's not to make more enemies than you can handle. While Bernkastel is certainly arrogant, she is also overly cautious — even in front of people who might be considered her friends. She chooses her words carefully, sometimes even pretending to be less threatening than she really is if it'll help her reach her goals. In other words, she doesn't exhibit her cruelty to those she considers allies — unless they've done something to seriously annoy her.
gloaming: (Default)

bernkastel ◆ umineko no naku koro ni ◆ not reserved [ IV ]

[personal profile] gloaming 2012-05-16 09:52 pm (UTC)(link)
Other:
( abilities and powers )

As a witch ( and a Voyager witch at that ), Bernkastel can perform magic that includes being able to float in midair, instantly vanish and materialize elsewhere, summon otherworldly beings to her service, revive herself upon death with only a thought, and travel between different worlds — kakera or "fragments" as they are known in the When They Cry series — as well as bring people from one kakera to another. She is also shown to be able to visit people's dreams, as well as turn herself into a black cat, distinguishable from ordinary cats by a blue ribbon tied to her tail. And, like a cat, Bernkastel can easily evade any unwanted contact, preventing anyone from touch her if she didn't want them to.

Specific to the Umineko universe, Bernkastel is able to use the red truth and blue truth in many ways. The red truth is used for stating subjective facts — without the need for evidence or proof to support it, much like an axiom of mathematics — and the blue truth is used for making and marking a theory to counter the red truth. Both are essential weapons in a battle between witches and humans, but they can also be turned against witches alone, used to gouge their forms until their existence lies in tatters. Depending on the situation, using the red truth against humans has some effect, though it is not usually harmful. Defensively, they can be used to create barriers — though they can also be destroyed by other red and blue truths. Under the usual circumstances, blue truth can be used by both witches and humans, while red truth can only be wielded by witches. However, by elevating a human to a witch, Bernkastel can grant him/her that particular power. She also has access to a plane of existence known as the Metaworld — a place presumed to exist in all worlds, in which one can observe and manipulate events taking place in the physical realm, much like a player looking down and moving pieces on a chessboard.

As the Witch of Miracles, Bernkastel has the ability to "create a miracle" as long as the possibility of doing so is greater than zero. In other words, as long as the event has a chance of happening ( even if the possibility is less than 0.00000001% ), she has the power to bring it about. However, this is not to say that she can guarantee that such a miracle will occur; after all, miracles are uncertain things, and there is always, always a chance of failure. Though Bernkastel is parsimonious about granting miracles to others, she isn't shy about using it for herself. As indefinite as this power might be, she is just persistent enough to sit through a thousand rolls of the dice until all of them turn up sixes.

Mentally, Bernkastel is quite perceptive but also logical, as shown by her systemic analysis of Beatrice's gameboard in her letter to an unknown friend. In that sense, her mind can be said to be akin to that of a seasoned detective. She also has a talent for manipulation, especially by quietly getting underneath someone's skin and goading them into reacting the way she wants them to ( i.e. trolling ).

And, though Bernkastel prefers ripping someone apart in a mind game than a physical fight, she does possess a black scythe in the event those come up. In addition, she can create hordes of black demon cats, vicious things of claws and fangs with a taste for flesh and blood. The deadliness of this weapon lies not in its strength — a slash from a sword or a bullet from a gun will easily take care of one of the cats — but in its sheer capacity: ten quadrillion of these cats can materialize under Bernkastel's command, a formidable swarm that can pull even the most determined fighter down.
First Person (entry type):
To my dear friend:

It's "been a while" since I've written to you like this, hasn't it? But, given your condition, I suppose that's a rude question to ask. It isn't my intention to laugh at you. It'st just been so long, I forgot that my last letter may have been suffocated by dust in the corner of your library. Wouldn't it be nice if this one could keep it company?

Anyway, it's useless to talk about time, since it barely exists for you. If you'd like, I'll bring my calendar with me when I visit again.

You're not missing much. I suppose that's why I'm writing to you, instead of the other way around. You can sneer at that, if you still don't have anything better to do. Maybe that child will take pity on you and send you a letter herself, with all the dull details perserved in her bad handwriting and that silly signature. Though, with how boring it is, I wouldn't count on it. It's so lame that I feel like I'll fall asleep myself if I think about it too long.

Still, I don't intend to walk out and waste my admission fee.

I can almost see you preparing to scold me for misbehaving, but it's not like I'm ignoring your interests, right? I can't imagine how it must be for you, if you had to wait for the curtains to lift on what will almost certainly be a bland performance.

So, If you have any suggestions, I wouldn't refuse to listen to them.

But, please don't think that will become a habit.
Third Person:
She lifted the cup to her lips, inhaling the slight scent of the tea before taking a sip. Dried plum black tea, at 200 yen a pack. She knew she could have better, if she simply asked; not even that child would be so shoddy of a hostess. At least — that was the ( hope? no, Bernkastel didn't do much of that anymore ) expectation. But just in case, cheap tea would be very fitting for a cheap game.

And, did it matter what you were drinking, as long as what you were watching was entertaining? She carefully placed the cup back on its saucer with a gentle clink, staring for a moment at the light flickering wildly on the surface before settling into the reflection of her face.

Then, as expected, it changed. Here and there, a flash of a scene or a face, the reflection of the blood and horror going on in the child's gameboard. Aaah... it really was a heartwarming and pitiful display, the diligent way she had built up the atmosphere of a mystery so that the pieces were all terrified out of their wits. And there, the carefully placed hints among a handful of red herrings strewn about like a trail of candy wrappers for the spectators to follow... she was really trying her hardest to make this game interesting, wasn't she?

But — it wasn't. A faint yet dissatisfied smirk rose to her face as Bernkastel watched the confrontation between Beatrice and Battler Ushiromiya in Purgatorio, the Endless Witch sneering at the human who sought to deny her existence. Foolish. Incompetent. Weak.

And she was not alone in her feelings. Right now, the game was not unlike this tea — a hint of flavor quickly overwhelmed by the blandness, until you could have been drinking water for all the taste it had. She had come here to escape from boredom, not to face it once more. With the opponents on such an uneven footing, there was no way the game would last long or be interesting enough for her.

... That witch really was a child. So maybe it was time to give her a playmate.

Bernkastel set the cup and saucer down on the table beside her, tilted her head back, and spoke into thin air.

"I'm getting bored." A giggle. "If you're late, you might miss your chance to defeat me, Lambda — so hurry up and get here already, all right?"
artfulironicist: ([Cal] Interested)

Dirk Strider | Homestuck | Reapp

[personal profile] artfulironicist 2012-05-17 01:35 am (UTC)(link)
Player nickname: Leah
Player DW: [personal profile] brb_evil
Way to contact you:
Email: malea.botor[at]gmail[dot]com
AIM: moralsremitted
Are you at least 15?: Y.
Current Characters: N/A

Character: Dirk Strider
Fandom: Homestuck
Character Notes:
History: The humans in Homestuck exist in two separate universes, the original one being the Beta Universe and the rebooted version of that universe being the Alpha Universe. This version of Dirk is from the Alpha.

The Beta Universe introduces us to four kids, John, Rose, Dave and Jade. They live in a universe similar to our own, except that it contains a good deal more gaming attributes as part of daily life, that nobody is surprised about. For instance, no-one just puts something in their pockets or a bag. They have a sylladex, an inventory that comes in a series of different varieties. Everyone has one they think of as the best, and you can have more than one equipped at once. Some of them are completely non-corporeal, and seem to exist in assort of hammerspace, whereas John’s Dad’s sylladex is his wallet. Items in the inventory go into cards. Dirk’s sylladex, later on, is revealed to be a ‘Tech-Hop’ sylladex, a grid wherein all columns have to rhyme, and all rows have to have the same theme. There is also a special, separate inventory for weapons, called the strife deck. In order to use specific items as weapons, they have to be allocated to a special strife card. You can’t just pick up a bat and swing it at someone, you have to have a card for BatKind. Dirk has a strife card for SwordKind, PuppetKind, and Fancy SantaKind.

The other effect these gaming attributes have on the story, is that no-one finds it odd that they are fully immersed in the central game of the story. All of the kids end up playing a game called S’Burb, in which the player that is server to another player’s client can move random crap around in the client’s house, and this is just completely ordinary.

Dave had an older brother, referred to only as Bro, who raised him after finding him as a baby in an asteroid crater. Through a series of complicated game mechanics, Bro is technically Dave’s dad, but he raises him basically like an older brother, with a lot of pranking, and training him in swordfighting. He never speaks in-story, but through Dave, and their small apartment, we learn that Bro is obsessed with puppets, irony and rap. Bro saves Dave a couple of times, including an incident where he cuts a meteor in half to buy Dave time, and later dies, trying to defeat the super-powerful accidental boss, Jack Noir. Thanks to their creation of Jack Noir, however, the kids are relying on a method called the Scratch which will hard reboot the game, and refashion it so that they can start from the beginning.

Refashioning it, however, ends up swapping the kids with their guardians, which now means that Bro is a 15 year old kid called Dirk whose older brother guardian is Dave. Or perhaps isn’t. At the moment, it’s still fairly ambiguous, but something has happened to both Dave and Rose in this alternate reality. They are possibly dead or replaced or something. Roxy, Rose’s daughter, refers to Rose as being “dead”, saying that she tried to convince Jane (John’s granddaughter) of this. However, both of them refer to their brother/mom in their intros as being someone alive. No matter what, it’s safe to assume that Dirk lives primarily alone, as either way, his brother is a famous Hollywood personality. Dirk is friends with the new set of kids, and is already attempting to plan a way for them to succeed in the game. He’s queer, and dislikes the term “gay”, as being outdated. Roxy still considers him off-limits, and he, like the two girls, has a massive crush on Jade’s grandson Jake. He has an extravagant plan to tell him about it within the game.

Like Bro, Dirk is into puppets, irony and rap, but he’s additionally into robots, artificial intelligence, horses, and probably the furry subculture. He built Jake a robot that looks like himself for him to spar with, in an attempt to train Jake to be a “killing machine”. He also designed an auto-responder using a captchalogue of his own brain so that he could have conversations with it. His dreamself (something which every player of S’burb has) is awake all the time, and he uses it to gather info about the game before it starts.

In the alternate reality, Betty Crocker controls the entire world.
Personality: Dirk is a clever kid, and as someone incredibly intelligent, somewhat overestimates his capabilities. He is invested in making sure he retains full control over every aspect of the game, enough so that the auto responder based on his own brain also wants to have full control, resulting in a good deal of plan bantering between the two of them. Dirk can’t do anything off the cuff, or unplanned, he has to be in control, and have it fully planned out, attempting to account for all the variables. For instance, he can’t just TELL Jake he has a crush on him, he has to have a huge scenario planned out, based on psychology, and situations he sees as arising within the game. This aspect of control also affects the way he deals with his own emotions. He never lets himself physically express them, because to him, that would imply he was somehow lesser.

According to Roxy, Dirk used to be more fun, and have more fun with things. My assumption would be he forced himself to do a lot of growing up, and taking on of responsibility once Dave died, or was replaced, or whatever happened to him. Perhaps that affected part of his tendency to plan, and his need for control: he doesn’t want to lose anyone else, and feels that if he’s planned for every possible eventuality, he can direct every situation. It’s reflected in his obsession with puppets and robotics, even if he believes strongly in the free will of his robotics, they are still both fields where ultimately, he is the one with control over them. He is not physically there, as Bro was for Dave, but providing Jake with the Brobot is his way of preparing him for anything. It fights against itself in his interactions with Jake and Jane. He wants Jake to be less gullible, so that he won’t just follow any directions, free will. But he wants Jane to be less gullible, putting a certain amount of control in the hands of others.

Dirk is incredibly lonely. His brother is gone, and he’s not exactly a very warm sort of person. I’m not aware of whether or not he actually attends school, but it’s safe to say he wouldn’t change a single aspect of himself in order to make himself easier to befriend. Not to mention he’s probably “that weird kid who carries around a puppet at school”. He created two robots to train off of and interact with, because his need for control ensures that he keeps himself somewhat distant from his internet friends. The one he has the closest bond with is Roxy, and he’s even started to cut himself off from her a bit. The only entity he seems to really feel like he can trust is his ventriloquist’s dummy, Lil’ Cal. He takes naps with him, and talks to him, asking for advice and telling him his secrets. His auto-responder is arguably someone he should be able to open up to, seeing as it’s “basically fucking him”, but fittingly, he hides what he’s thinking even from himself, cloaking it in irony, and a pretense of emotionlessness. So it’s, to a certain extent, self-created loneliness, but it’s not something he can fix without losing control, and possibly someone else close to him.

Dirk is actually very clever, and has apparently taught himself a lot of things, including robotics, ancient history and mythology, coding artificial intelligence, and apparently, a good deal of philosophy. He is at least probably familiar with Plato, in reference to his username, timaeusTestified: Timaeus being a Plato dialogue on the nature of humans and the physical world. His robots are complex enough for him to converse with, and hold rap battles, so he is obviously very successful at what he teaches himself to do. The only downside to this is that—paradoxically, considering that his game title is Prince of Heart—he over-cerebralises everything. He doesn’t let himself just choose or do things on instinct, he has to stop and think over it extensively.

Dirk likes to pretend it’s ‘for irony’ or that it’s him just being an inscrutable cool guy, but he validly loves campy nonsense. He has a poster of Rainbow Dash on his wall because she’s his favourite pony. He also loves adorable things, like the bunny robot he made for Jane, or the tiny pony he owns. He refers to smuppets as “a loveable sort of plush”, so he made them specifically to be cute to himself. He’s really just a massive dork, no matter how cool he pretends to be.

Additionally, he’s got some major fucking hero worship for his older brother. His walls are covered with posters of his brother’s movies and the actors in them, his television cycles through images of the same, and he has a plush toy of all three main characters. Jane thinks he’s jealous of his older brother’s success, but this seems at odds with his avid following of the entire epic saga of his brother versus Betty Crocker through his movies. Also, he has a tattoo of Hella Jeff on his right shoulder. He’s aware that his brother isn’t really his brother, and is instead related through ectobiology but he still thinks he’s awesome, even if he sees Lil Cal as more of a parental figure. His brother put a statue of Snoop Dog outside his room, blocking his door, and Dirk still hasn’t moved it, perhaps because it’s a memento of his brother before he died.
Other: Dirk’s game title, Prince, is apparently to do with destruction, possibly selfish destruction? But destruction, specifically, of “Heart”, which translates to “soul”. Which totally isn’t ominous at all.
Additional Links:

First Person (entry type):
I’m fully aware that last time I posted an entry, I left you all on the most tentered of hooks. That fabric’s not going fucking anywhere; you’re practically gonna be felted by the time I’m done with you.

Technically inaccurate analogies aside, I’m going to move right along to the most important topic I could possibly segue onto. Namely: that fucking adorable thing Snugglemuffin did just now. For those of you who are tragically unaware, Snugglemuffin is my miniature pony.

Snugglemuffin

God, she’s cute.

Anyway, while I was in the shower, taking care of my daily ablutions, Snugglemuffin managed to descend to the floor of my room off my desk without hurting herself, first off, because she’s the cleverest tiny pony in the world. Then she dragged all of my smuppets under the bed with her. When I came back and found her, she had already torn her way into the soft underbelly of one of the older smuppets with her teeth and was in the middle of it, nosing out the stuffing to make herself a comfy nest in the innermost section of her pile. It was hells of resourceful, and the most precious re-enactment of an alien chestburster I’ve ever seen. Especially when she looked right at me, poly-fill trailing from the corners of her muzzle, and whickered faintly. I think I’ll let her keep that one. She’s earned it.


Third Person: Jake English wants a sparring partner. He’s the sort of fellow who’d be a natural at the noble art of fisticuffs and/or wrassling, he’s explained, only dear him, he hasn’t exactly got a blasted human partner to make sense of the matter with.

Dirk Strider thinks Jake is adorable. Not to mention, he’s one of the only other kids Dirk knows who really gets why being, for all extents and purposes, guardianless, is a steaming pile of bullshit. The fox can only have so much fun in the fucking henhouse before he starts wishing maybe he could have a goddamn family dinner once in a while like a well-adjusted TV family kid. That metaphor got away from him, but the point stays the same. Jake’s pretty much alone. Like him. Like Roxy, but Roxy’s not a boy and that…just matters, ok. Jake’s so enthusiastic about everything, it’s almost like Dirk can live a little bit vicariously through him. Experience what it’s like to think every little thing is a new adventure without ever actually letting himself lose his handle on himself. Because if he lets himself go…fuck knows what will happen. Probably something disastrous as everything he’s been repressing for years explodes in one place, so it’s got to be Jake for now.

Back to the original point, which is Jake’s sparring partner. Dirk would love to fly out and wrestle with Jake, god, would he love to, but it’s not something he can do, not if he doesn’t want to endanger Jake. Not when his brother is basically jumping up and down shouting “LOOK AT ME” at the Batterwitch with every new move and moive of his. He can’t afford to draw any attention to Jake. Which leaves…well, he could send him a robot. Dirk’s made a few by now, he knows what he’s doing.

TT: What would you say to a strifebot? he types, and starts cycling through specs in his head. Something big? No, Jake-sized, yeah, he needs to build Jake up, make him unstoppable, just in case doing this actually does draw the BW’s attention. He can put cameras in it too, keep an eye on Jake, as firsthand as he possibly can without actually being there.

At which point, it occurs to him. Why not BE there? Why not build the robot to his specs exactly? Then he could accustom Jake subconsciously to his presence: make himself into Jake’s partner, kind of. Have the bot protect Jake when necessary so that Jake might end up thinking of DIRK as the protector. This is completely and totally an amazing idea.

GT: I would say that sounds absofrigginglutely fabulous! Jake responds, and Dirk almost smiles.

You’re going to make a robot that looks exactly like you, aren’t you. says the Auto Responder. Dirk chooses to ignore it.
thekidsare0kay: (bee2! (grub))

APPROVED

[personal profile] thekidsare0kay 2012-05-17 01:58 am (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in July. Because your application was accepted in May, you will have to do the next Activity Check.
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
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thekidsare0kay: (i'm bada22)

APPROVED

[personal profile] thekidsare0kay 2012-05-17 02:17 am (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in July. Because your application was accepted in May, you will have to do the next Activity Check.
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)

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