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DDD Moderators ([personal profile] tripled_mods) wrote in [community profile] ddd_news2012-01-01 12:59 pm

APPLICATIONS | 2012; 01

THIS APPLICATIONS POST IS CLOSED. Please direct your attention to the new one here!
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bernkastel ◆ umineko no naku koro ni ◆ not reserved [ IV ]

[personal profile] gloaming 2012-05-16 09:52 pm (UTC)(link)
Other:
( abilities and powers )

As a witch ( and a Voyager witch at that ), Bernkastel can perform magic that includes being able to float in midair, instantly vanish and materialize elsewhere, summon otherworldly beings to her service, revive herself upon death with only a thought, and travel between different worlds — kakera or "fragments" as they are known in the When They Cry series — as well as bring people from one kakera to another. She is also shown to be able to visit people's dreams, as well as turn herself into a black cat, distinguishable from ordinary cats by a blue ribbon tied to her tail. And, like a cat, Bernkastel can easily evade any unwanted contact, preventing anyone from touch her if she didn't want them to.

Specific to the Umineko universe, Bernkastel is able to use the red truth and blue truth in many ways. The red truth is used for stating subjective facts — without the need for evidence or proof to support it, much like an axiom of mathematics — and the blue truth is used for making and marking a theory to counter the red truth. Both are essential weapons in a battle between witches and humans, but they can also be turned against witches alone, used to gouge their forms until their existence lies in tatters. Depending on the situation, using the red truth against humans has some effect, though it is not usually harmful. Defensively, they can be used to create barriers — though they can also be destroyed by other red and blue truths. Under the usual circumstances, blue truth can be used by both witches and humans, while red truth can only be wielded by witches. However, by elevating a human to a witch, Bernkastel can grant him/her that particular power. She also has access to a plane of existence known as the Metaworld — a place presumed to exist in all worlds, in which one can observe and manipulate events taking place in the physical realm, much like a player looking down and moving pieces on a chessboard.

As the Witch of Miracles, Bernkastel has the ability to "create a miracle" as long as the possibility of doing so is greater than zero. In other words, as long as the event has a chance of happening ( even if the possibility is less than 0.00000001% ), she has the power to bring it about. However, this is not to say that she can guarantee that such a miracle will occur; after all, miracles are uncertain things, and there is always, always a chance of failure. Though Bernkastel is parsimonious about granting miracles to others, she isn't shy about using it for herself. As indefinite as this power might be, she is just persistent enough to sit through a thousand rolls of the dice until all of them turn up sixes.

Mentally, Bernkastel is quite perceptive but also logical, as shown by her systemic analysis of Beatrice's gameboard in her letter to an unknown friend. In that sense, her mind can be said to be akin to that of a seasoned detective. She also has a talent for manipulation, especially by quietly getting underneath someone's skin and goading them into reacting the way she wants them to ( i.e. trolling ).

And, though Bernkastel prefers ripping someone apart in a mind game than a physical fight, she does possess a black scythe in the event those come up. In addition, she can create hordes of black demon cats, vicious things of claws and fangs with a taste for flesh and blood. The deadliness of this weapon lies not in its strength — a slash from a sword or a bullet from a gun will easily take care of one of the cats — but in its sheer capacity: ten quadrillion of these cats can materialize under Bernkastel's command, a formidable swarm that can pull even the most determined fighter down.
First Person (entry type):
To my dear friend:

It's "been a while" since I've written to you like this, hasn't it? But, given your condition, I suppose that's a rude question to ask. It isn't my intention to laugh at you. It'st just been so long, I forgot that my last letter may have been suffocated by dust in the corner of your library. Wouldn't it be nice if this one could keep it company?

Anyway, it's useless to talk about time, since it barely exists for you. If you'd like, I'll bring my calendar with me when I visit again.

You're not missing much. I suppose that's why I'm writing to you, instead of the other way around. You can sneer at that, if you still don't have anything better to do. Maybe that child will take pity on you and send you a letter herself, with all the dull details perserved in her bad handwriting and that silly signature. Though, with how boring it is, I wouldn't count on it. It's so lame that I feel like I'll fall asleep myself if I think about it too long.

Still, I don't intend to walk out and waste my admission fee.

I can almost see you preparing to scold me for misbehaving, but it's not like I'm ignoring your interests, right? I can't imagine how it must be for you, if you had to wait for the curtains to lift on what will almost certainly be a bland performance.

So, If you have any suggestions, I wouldn't refuse to listen to them.

But, please don't think that will become a habit.
Third Person:
She lifted the cup to her lips, inhaling the slight scent of the tea before taking a sip. Dried plum black tea, at 200 yen a pack. She knew she could have better, if she simply asked; not even that child would be so shoddy of a hostess. At least — that was the ( hope? no, Bernkastel didn't do much of that anymore ) expectation. But just in case, cheap tea would be very fitting for a cheap game.

And, did it matter what you were drinking, as long as what you were watching was entertaining? She carefully placed the cup back on its saucer with a gentle clink, staring for a moment at the light flickering wildly on the surface before settling into the reflection of her face.

Then, as expected, it changed. Here and there, a flash of a scene or a face, the reflection of the blood and horror going on in the child's gameboard. Aaah... it really was a heartwarming and pitiful display, the diligent way she had built up the atmosphere of a mystery so that the pieces were all terrified out of their wits. And there, the carefully placed hints among a handful of red herrings strewn about like a trail of candy wrappers for the spectators to follow... she was really trying her hardest to make this game interesting, wasn't she?

But — it wasn't. A faint yet dissatisfied smirk rose to her face as Bernkastel watched the confrontation between Beatrice and Battler Ushiromiya in Purgatorio, the Endless Witch sneering at the human who sought to deny her existence. Foolish. Incompetent. Weak.

And she was not alone in her feelings. Right now, the game was not unlike this tea — a hint of flavor quickly overwhelmed by the blandness, until you could have been drinking water for all the taste it had. She had come here to escape from boredom, not to face it once more. With the opponents on such an uneven footing, there was no way the game would last long or be interesting enough for her.

... That witch really was a child. So maybe it was time to give her a playmate.

Bernkastel set the cup and saucer down on the table beside her, tilted her head back, and spoke into thin air.

"I'm getting bored." A giggle. "If you're late, you might miss your chance to defeat me, Lambda — so hurry up and get here already, all right?"
thekidsare0kay: (i'm bada22)

APPROVED

[personal profile] thekidsare0kay 2012-05-17 02:17 am (UTC)(link)
Approved! Please follow the instructions below:

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