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DDD Moderators ([personal profile] tripled_mods) wrote in [community profile] ddd_news2012-01-01 12:59 pm

APPLICATIONS | 2012; 01

THIS APPLICATIONS POST IS CLOSED. Please direct your attention to the new one here!
thekidsare0kay: (2urpri2e hug (aa))

Sollux Captor | Homestuck | Reserved

[personal profile] thekidsare0kay 2012-02-13 04:46 pm (UTC)(link)
Player nickname: Cnd
Player journal: [personal profile] chichirinoda
Way to contact you:
Email: chichirinoda@gmail.com
AIM: hellbreakercnd
Other: [plurk.com profile] Chichirinoda
Are you at least 15?: Still Y
Current Characters: Dr. Franken Stein, Jake English

Character: Sollux Captor
Fandom: Homestuck
Character Notes:
History:
Homestuck is a story about four kids who play a game, which destroys the world. John, Jade, Rose and Dave play SBURB, and get in over their heads. They contact some trolls from another universe, who also played their version of the game, which resulted in the original creation of the human universe. Through their interaction with the trolls, the kids decide to perform The Scratch, which will reset their universe and give them a chance to try again. So the kids scratch, and escape their universe, and a new universe is born. And some other stuff happens.

Sollux is one of the trolls.

Sollux is a yellow-blooded troll, which puts him at the upper end of the low part of the hemospectrum. He has extremely powerful psionic abilities, which make him destined to be enslaved, installed on a ship, and used as a living engine to power interstellar flight. Thankfully, he doesn't seem to know that this is his fate, as he's only six sweeps old, and still a child.

Before the game begins, Sollux' life is pretty decent. He lives in a shitty communal hive stem in a troll city and has terrible dreams of future doom and death, but otherwise life is good. His girlfriend, Aradia Megido, brought him some game disks, and he used his incredible programming skills to translate and unlock the ancient artifacts, so that he and his friends can play.

Then there was an incident in which Sollux got caught up in a revenge cycle involving Vriska, Terezi, and Aradia. Though Sollux has a lot of protection against Vriska's mind control powers, Vriska was able to control him just long enough to make him eat mind honey, a substance created by the bees that are part of his computer mainframe, and which makes his psionic abilities go out of control. Vriska then was able to control him like a puppet, using his abilities to blow up Aradia's hive - and Aradia. Sollux doesn't remember the incident, and didn't know until later that Aradia had actually died, he just thought that Aradia was mad at him for blowing up her hive and killing her lusus, because she became so cold towards him afterwards. He carries a great deal of guilt over the incident.

In any case, the blue team and red team were chosen (Sollux named the teams, of course) and the game began. Sollux is good friends with Karkat, and sent him a virus that blew up his computer as a prank, and Karkat was supposed to get Sollux into the game as his server player, but as the meteors fell and Eridan stopped feeding it, Feferi's lusus died before that could happen. When the lusus died, it released the Vast Glub, a horrific sound that instantly killed all remaining trolls in the universe, including Sollux, except for the Empress of the trolls, far in outer space, Her Imperious Condescension.

Feferi travelled to Sollux' position and corpsekissed him, causing one of his dream selves (unlike most people, Sollux has two) to activate, reviving Sollux within the game. So that's all right, then. Though there was more Doom on the horizon, as Sollux predicted from a vision that he would die twice, the second time after being blinded. As the Mage of Doom is his game title, he's qualified to make such predictions.

Sollux and Feferi went through the game together and became close friends. Though it seems clear that Feferi has great affection for him, it's not clear if they were actually in a quadrant or not, nor whether it's pale or flushed. Eridan, on the other hand, went down a hate spiral towards Sollux, and dueled him at least once during the game, jealous that a lowblood like him was so close to Eridan's flushcrush and former moirail.

Sollux was a key player in the battle against the Black King in the end. His psychic abilities are so powerful that he has no need of a strife specibus, and along with all the many Aradias, he was able to cause a great deal of damage with his telekinetic powers. But then the demon, Bec Noir, came along, and they were all forced to flee to an asteroid in the Veil, where they all waited for something to happen.

Karkat then had the bright idea of trolling the humans who created Bec Noir and making their lives miserable, since they had nothing better to do. Though Sollux was able to use his technical know-how to adapt the weird technology in the asteroid and contact the internet in the human universe from the Veil, Sollux refused to have anything to do with a dumb plan like that. He didn't troll any of the humans, so far as we know, and just hung around playing solitaire and jerking off or something, idk. Mostly mooning over how Aradia probably likes Equius more than him now, actually, and then after Aradia blew up, hanging around in a horn pile with Feferi, talking about his feelings.

At which point, Eridan did something stupid, as he is wont to do. Eridan came up to them and said he was going to join the demon, throw himself on his mercy, and try that out, since hanging out in the asteroid was pretty much just waiting around to die. hey fef do you wwant to come?. Sollux did what he does best - ragged on him until he was in a blinding rage and tried to kill him. So Sollux and Eridan dueled again.

Sollux had beaten Eridan very easily the last time, but now Eridan had his white science stick, and it was a hell of a lot more powerful than anyone ever expected. Eridan beat Sollux quickly, and burned out his eyes. While the rest of the bad stuff went down (i.e., Feferi's death at Eridan's hand) Sollux was unconscious, and his consciousness went to the bubbles in the Furthest Ring, where he encountered a newly god-tiered Aradia, who explained a whole lot of stuff about what happened.

While he was unconscious, Karkat dragged him around while fleeing from Gamzee, dropped him down some stairs, and knocked his teeth out, curing his lisp. Sollux eventually woke up again, was bitten by Kanaya, and then witnessed (okay, he was present going 'hey, what's happening, I can't see') while Karkat shooshpapped Gamzee and became his moirail.

But Sollux still had one foot in the grave. His dreaming self from the bubbles somehow remained conscious, exited the bubbles, and hung out with Aradia outside the green sun, waiting for the asteroid with their friends to arrive. The plan was for the humans to blow up the green sun, and escape the scratch, meeting up with the trolls there. So, to that end, his living self used his abilities to literally 'drive' the asteroid all the way out to the green sun. This effort killed him.

So Sollux has now died twice, but he's still kinda hanging out there. And he's only half blind, able to see in 2D, with one empty eye socket and one dead-white eye. When the other trolls, Dave, and Rose decided to head off on the asteroid to the new human universe, Sollux decided to stay back with Aradia and all the dead trolls. He and Aradia gave the asteroid a final push in the right direction, and off the others went on a three year journey. And that's the last we've seen of Sollux so far.


Personality:
In many ways, Sollux is your classic socially-inept computer nerd, destined to live in his parents' basement until well past 30. Fortunately, he's a troll, and so he doesn't have parents. Or maybe unfortunately.

He is quite bi-polar, able to go from happy and sweet to pissed off and mean and back in the blink of an eye. Trolls are pretty moody, as a race, but Sollux is one of the worst, because of his mutant, bifurcated brain.

Sollux also has terrible self esteem. Though he can often joke and make fun of people easily, he also loathes himself and when that switch flips in his brain, he's as likely to start talking about what a freak and a loser he is, as he is to fly off the handle. He's quite introverted, and self-conscious of his lisp and physical abnormalities, so he can be quite quiet and withdrawn in person, but he's a whiz-kid with computers, capable of feats of programming that shouldn't actually be possible (such as remotely blowing up a computer through a few lines of script). He knows he's apeshit bananas with computers, but thinks he's pretty much useless with everything else. And sometimes, he even beats himself up over his computer skills, thinking he could be better.

He's also psychic, which is another source of self-loathing as well as pride for Sollux. He is completely badass, having powerful telekinetic powers that make weapons unnecessary, and the ability to put animals and weak-minded sentient beings to sleep with a mental concussion as well. But he also hears the screams of the 'imminently deceased', and that fucks with his head, badly. He will easily tell you that he hates his life, and himself, though he won't take anyone talking down his skill with computers or his general badassery.

All that being said, Sollux is a loyal friend and while he's completely unbalanced as far as his mood goes, he's one of the less violent of the trolls. He doesn't tend to initiate violence, though he will egg people on if he thinks they're being dicks, and will happily kick someone's ass if they piss him off enough and challenge him. He's also very brave, and will unthinkingly sacrifice his life (and does) to save a friend.

He's a close friends of Karkat's, and his insults towards kk come off as more affectionate than truly mean, though they have a tendency to egg each other on and their insults can become outrageous when they get really going. He had (has?) a deep crush on Aradia before her death, and was developing a moiralleigance or possible matespritship with Feferi before shit went down.

Sollux is obsessed with duality and with the colours red and blue. His obsession is reflected in various nerdy ways, such as the nicknames he gives people, and the way he doubles his i's in his quirk. If he can get away with it, he will set up two of everything and give them red and blue designations (two teams, named team Red and team Blue). He likes to code in red and blue as well.

He often gives everyone two-letter nicknames, generally the same letter repeated if he can get away with it, though he can't always. His introversion and general apathy led him to dismiss the trolling of the kids as pointless (he was probably right) and so he has had little interaction with humans.


Other: His Trollian handle is twinArmageddons and he used two be ob22e22ed with dualiity and al2o 2poke wiith a biit of a lii2p. but then he decided duality was silly and he was going to abandon that obsession, and Karkat got rid of his lisp, not to mention the fact that he died. So now he speaks a bit h0ll0wly instead, but is pretty 0kay with things.. At the timepoint I'm bringing Sollux from, it's pre-blindness, so he still likes duality and uses his original quirk.

Additional Links: let me tell you about Hamsteaks

First Person (text):

okay, thii2 ii2 a publiic 2erviice announcement from me, 2ollux captor, two you, the deniizen2 of dramadramaduck.
 
iif by 2ome weiird chance you deciided to, 2ay, fuck around wiith the code of the communiity. for example, wantiing two know more about who ii2 runniing thii2 occa2iionally 2hiitty place.
 
not two mentiion wantiing two fiigure out the codiing two cau2e 2ome of the viiru2e2. liike that one where we all 2wiitched bodiie2 wiith random people becau2e there'2 thii2 fiiddly biit that ii ju2t can't compiile and every tiime ii try iit blow2 up iin my face, liiterally.
 
anyway.
 
2o my poiint ii2, don't do that. because the part about thiing2 blowiing up? iit happen2 when you get two deep intwo the code of the communiity, two.
 
...
 
doe2 anyone have a 2pare hu2ktop ii could borrow? ii liike my ii2hade2, but they're 2hiit for doiing anythiing more compliicated than u2iing trolliian and fondliing my bulge out of 2heer unadulterated boredom.

thank2.


Third Person:

Sollux sat at his computer, munching on a small, slightly stale bag of grub chips with one hand while he coded with the other. In the background, he could hear Karkat shouting about something, but for once the sound was neither soothing nor did it bring a smile to his face.

That was because his attention was focused elsewhere. Aradia stood to his right, two computers away, a big blank space between them filled with awkwardness and pain.

And a bit beyond her, standing sort of awkwardly in the corner, was Equius.

He had been staring at Aradia for at least an hour. Oh, Nepeta was standing next to him, chattering on about something, and the big blueblood made all the right noises, but he was still staring at Aradia. Staring at Sollux' matesprit.

They were still matesprits, right?

He glanced slightly to one side, just enough to see a vague metallic grey shape. He missed her so much. Sure, he'd complained when she would grab his hand and haul him off to some dirty tomb or cave to look for what she termed 'adventure' and what he thought of as a whole lot of effort to see some ugly rocks that might vaguely be shaped like a building if you turned your head and squinted right. He had never been an outdoors sort of person, and Aradia didn't care.

And deep down, he hadn't cared, either. She had been full of life and light and fun. She had held him when the visions or depression got too bad, and prodded him out of his hive, forced him to shower and eat, and distracted his mind, when he got into one of his really manic moods. And he had held her, too, when the voices of the dead tried to drive her crazy. They had understood each other.

And he had killed her.

And now some musclebound asshole highblood was trying to move in on his territory.

But maybe it was best if he just let that go. It wasn't like a freak like him deserved something as beautiful as her, anyway.
Edited (Because I'm an idiot) 2012-02-13 16:50 (UTC)
artfulironicist: DS is on the computer, accessing Tumblr. (On the Computer)

Dirk Strider | Homestuck

[personal profile] artfulironicist 2012-02-13 08:36 pm (UTC)(link)
Player nickname: Leah
Player DW: [personal profile] brb_evil
Way to contact you:
Email: malea.botor[at]gmail[dot]com
AIM: moralsremitted
Are you at least 15?: Y.
Current Characters: N/A

Character: Dirk Strider
Fandom: Homestuck
Character Notes:
History: The humans in Homestuck exist in two separate universes, the original one being the Beta Universe and the rebooted version of that universe being the Alpha Universe. This version of Dirk is from the Alpha.

The Beta Universe introduces us to four kids, John, Rose, Dave and Jade. They live in a universe similar to our own, except that it contains a good deal more gaming attributes as part of daily life, that nobody is surprised about. For instance, no-one just puts something in their pockets or a bag. They have a sylladex, an inventory that comes in a series of different varieties. Everyone has one they think of as the best, and you can have more than one equipped at once. Some of them are completely non-corporeal, and seem to exist in assort of hammerspace, whereas John’s Dad’s sylladex is his wallet. Items in the inventory go into cards. Dirk’s sylladex, later on, is revealed to be a ‘Tech-Hop’ sylladex, a grid wherein all columns have to rhyme, and all rows have to have the same theme. There is also a special, separate inventory for weapons, called the strife deck. In order to use specific items as weapons, they have to be allocated to a special strife card. You can’t just pick up a bat and swing it at someone, you have to have a card for BatKind. Dirk has a strife card for SwordKind, PuppetKind, and Fancy SantaKind.

The other effect these gaming attributes have on the story, is that no-one finds it odd that they are fully immersed in the central game of the story. All of the kids end up playing a game called S’Burb, in which the player that is server to another player’s client can move random crap around in the client’s house, and this is just completely ordinary.

Dave had an older brother, referred to only as Bro, who raised him after finding him as a baby in an asteroid crater. Through a series of complicated game mechanics, Bro is technically Dave’s dad, but he raises him basically like an older brother, with a lot of pranking, and training him in swordfighting. He never speaks in-story, but through Dave, and their small apartment, we learn that Bro is obsessed with puppets, irony and rap. Bro saves Dave a couple of times, including an incident where he cuts a meteor in half to buy Dave time, and later dies, trying to defeat the super-powerful accidental boss, Jack Noir. Thanks to their creation of Jack Noir, however, the kids are relying on a method called the Scratch which will hard reboot the game, and refashion it so that they can start from the beginning.

Refashioning it, however, ends up swapping the kids with their guardians, which now means that Bro is a 15 year old kid called Dirk whose older brother guardian is Dave. Or perhaps isn’t. At the moment, it’s still fairly ambiguous, but something has happened to both Dave and Rose in this alternate reality. They are possibly dead or replaced or something. Roxy, Rose’s daughter, refers to Rose as being “dead”, saying that she tried to convince Jane (John’s granddaughter) of this. However, both of them refer to their brother/mom in their intros as being someone alive. No matter what, it’s safe to assume that Dirk lives primarily alone, as either way, his brother is a famous Hollywood personality. Dirk is friends with the new set of kids, and is already attempting to plan a way for them to succeed in the game. He’s queer, and dislikes the term “gay”, as being outdated. Roxy still considers him off-limits, and he, like the two girls, has a massive crush on Jade’s grandson Jake. He has an extravagant plan to tell him about it within the game.

Like Bro, Dirk is into puppets, irony and rap, but he’s additionally into robots, artificial intelligence, horses, and probably the furry subculture. He built Jake a robot that looks like himself for him to spar with, in an attempt to train Jake to be a “killing machine”. He also designed an auto-responder using a captchalogue of his own brain so that he could have conversations with it. His dreamself (something which every player of S’burb has) is awake all the time, and he uses it to gather info about the game before it starts.

In the alternate reality, Betty Crocker controls the entire world.
Personality: Dirk is a clever kid, and as someone incredibly intelligent, somewhat overestimates his capabilities. He is invested in making sure he retains full control over every aspect of the game, enough so that the auto responder based on his own brain also wants to have full control, resulting in a good deal of plan bantering between the two of them. Dirk can’t do anything off the cuff, or unplanned, he has to be in control, and have it fully planned out, attempting to account for all the variables. For instance, he can’t just TELL Jake he has a crush on him, he has to have a huge scenario planned out, based on psychology, and situations he sees as arising within the game. This aspect of control also affects the way he deals with his own emotions. He never lets himself physically express them, because to him, that would imply he was somehow lesser.

According to Roxy, Dirk used to be more fun, and have more fun with things. My assumption would be he forced himself to do a lot of growing up, and taking on of responsibility once Dave died, or was replaced, or whatever happened to him. Perhaps that affected part of his tendency to plan, and his need for control: he doesn’t want to lose anyone else, and feels that if he’s planned for every possible eventuality, he can direct every situation. It’s reflected in his obsession with puppets and robotics, even if he believes strongly in the free will of his robotics, they are still both fields where ultimately, he is the one with control over them. He is not physically there, as Bro was for Dave, but providing Jake with the Brobot is his way of preparing him for anything. It fights against itself in his interactions with Jake and Jane. He wants Jake to be less gullible, so that he won’t just follow any directions, free will. But he wants Jane to be less gullible, putting a certain amount of control in the hands of others.

Dirk is incredibly lonely. His brother is gone, and he’s not exactly a very warm sort of person. I’m not aware of whether or not he actually attends school, but it’s safe to say he wouldn’t change a single aspect of himself in order to make himself easier to befriend. Not to mention he’s probably “that weird kid who carries around a puppet at school”. He created two robots to train off of and interact with, because his need for control ensures that he keeps himself somewhat distant from his internet friends. The one he has the closest bond with is Roxy, and he’s even started to cut himself off from her a bit. The only entity he seems to really feel like he can trust is his ventriloquist’s dummy, Lil’ Cal. He takes naps with him, and talks to him, asking for advice and telling him his secrets. His auto-responder is arguably someone he should be able to open up to, seeing as it’s “basically fucking him”, but fittingly, he hides what he’s thinking even from himself, cloaking it in irony, and a pretense of emotionlessness. So it’s, to a certain extent, self-created loneliness, but it’s not something he can fix without losing control, and possibly someone else close to him.

Dirk is actually very clever, and has apparently taught himself a lot of things, including robotics, ancient history and mythology, coding artificial intelligence, and apparently, a good deal of philosophy. He is at least probably familiar with Plato, in reference to his username, timaeusTestified: Timaeus being a Plato dialogue on the nature of humans and the physical world. His robots are complex enough for him to converse with, and hold rap battles, so he is obviously very successful at what he teaches himself to do. The only downside to this is that—paradoxically, considering that his game title is Prince of Heart—he over-cerebralises everything. He doesn’t let himself just choose or do things on instinct, he has to stop and think over it extensively.

Dirk likes to pretend it’s ‘for irony’ or that it’s him just being an inscrutable cool guy, but he validly loves campy nonsense. He has a poster of Rainbow Dash on his wall because she’s his favourite pony. He also loves adorable things, like the bunny robot he made for Jane, or the tiny pony he owns. He refers to smuppets as “a loveable sort of plush”, so he made them specifically to be cute to himself. He’s really just a massive dork, no matter how cool he pretends to be.

Additionally, he’s got some major fucking hero worship for his older brother. His walls are covered with posters of his brother’s movies and the actors in them, his television cycles through images of the same, and he has a plush toy of all three main characters. Jane thinks he’s jealous of his older brother’s success, but this seems at odds with his avid following of the entire epic saga of his brother versus Betty Crocker through his movies. Also, he has a tattoo of Hella Jeff on his right shoulder. He’s aware that his brother isn’t really his brother, and is instead related through ectobiology but he still thinks he’s awesome, even if he sees Lil Cal as more of a parental figure. His brother put a statue of Snoop Dog outside his room, blocking his door, and Dirk still hasn’t moved it, perhaps because it’s a memento of his brother before he died.
Other: Dirk’s game title, Prince, is apparently to do with destruction, possibly selfish destruction? But destruction, specifically, of “Heart”, which translates to “soul”. Which totally isn’t ominous at all.
Additional Links:

First Person (entry type):
I’m fully aware that last time I posted an entry, I left you all on the most tentered of hooks. That fabric’s not going fucking anywhere; you’re practically gonna be felted by the time I’m done with you.

Technically inaccurate analogies aside, I’m going to move right along to the most important topic I could possibly segue onto. Namely: that fucking adorable thing Snugglemuffin did just now. For those of you who are tragically unaware, Snugglemuffin is my miniature pony.

Snugglemuffin

God, she’s cute.

Anyway, while I was in the shower, taking care of my daily ablutions, Snugglemuffin managed to descend to the floor of my room off my desk without hurting herself, first off, because she’s the cleverest tiny pony in the world. Then she dragged all of my smuppets under the bed with her. When I came back and found her, she had already torn her way into the soft underbelly of one of the older smuppets with her teeth and was in the middle of it, nosing out the stuffing to make herself a comfy nest in the innermost section of her pile. It was hells of resourceful, and the most precious re-enactment of an alien chestburster I’ve ever seen. Especially when she looked right at me, poly-fill trailing from the corners of her muzzle, and whickered faintly. I think I’ll let her keep that one. She’s earned it.


Third Person: Jake English wants a sparring partner. He’s the sort of fellow who’d be a natural at the noble art of fisticuffs and/or wrassling, he’s explained, only dear him, he hasn’t exactly got a blasted human partner to make sense of the matter with.

Dirk Strider thinks Jake is adorable. Not to mention, he’s one of the only other kids Dirk knows who really gets why being, for all extents and purposes, guardianless, is a steaming pile of bullshit. The fox can only have so much fun in the fucking henhouse before he starts wishing maybe he could have a goddamn family dinner once in a while like a well-adjusted TV family kid. That metaphor got away from him, but the point stays the same. Jake’s pretty much alone. Like him. Like Roxy, but Roxy’s not a boy and that…just matters, ok. Jake’s so enthusiastic about everything, it’s almost like Dirk can live a little bit vicariously through him. Experience what it’s like to think every little thing is a new adventure without ever actually letting himself lose his handle on himself. Because if he lets himself go…fuck knows what will happen. Probably something disastrous as everything he’s been repressing for years explodes in one place, so it’s got to be Jake for now.

Back to the original point, which is Jake’s sparring partner. Dirk would love to fly out and wrestle with Jake, god, would he love to, but it’s not something he can do, not if he doesn’t want to endanger Jake. Not when his brother is basically jumping up and down shouting “LOOK AT ME” at the Batterwitch with every new move and moive of his. He can’t afford to draw any attention to Jake. Which leaves…well, he could send him a robot. Dirk’s made a few by now, he knows what he’s doing.

TT: What would you say to a strifebot? he types, and starts cycling through specs in his head. Something big? No, Jake-sized, yeah, he needs to build Jake up, make him unstoppable, just in case doing this actually does draw the BW’s attention. He can put cameras in it too, keep an eye on Jake, as firsthand as he possibly can without actually being there.

At which point, it occurs to him. Why not BE there? Why not build the robot to his specs exactly? Then he could accustom Jake subconsciously to his presence: make himself into Jake’s partner, kind of. Have the bot protect Jake when necessary so that Jake might end up thinking of DIRK as the protector. This is completely and totally an amazing idea.

GT: I would say that sounds absofrigginglutely fabulous! Jake responds, and Dirk almost smiles.

You’re going to make a robot that looks exactly like you, aren’t you. says the Auto Responder. Dirk chooses to ignore it.
esper: ([godoka] peace)

PENDING: second sample

[personal profile] esper 2012-02-14 04:18 am (UTC)(link)
May we see another first person sample, please? We'd like to see something that shows another side of his personality than his facade-- feel free to treat it as a private or locked entry, as we understand he isn't the sort of person who would reveal himself to the world at large.
esper: ([utena] lovely)

APPROVED

[personal profile] esper 2012-02-14 04:25 am (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in March. Because your application was accepted in February, you will not be required to participate!
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
esper: ([kids] bff4lyfe)

APPROVED

[personal profile] esper 2012-02-14 04:31 am (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in March. Because your application was accepted in February, you will not be required to participate!
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
esper: ([lockon] harooo)

APPROVED

[personal profile] esper 2012-02-14 04:40 am (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in March. Because your application was accepted in February, you will not be required to participate!
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
esper: ([mami] grace)

APPROVED

[personal profile] esper 2012-02-14 04:46 am (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
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esper: assula ([rose] hugs!)

APPROVED

[personal profile] esper 2012-02-14 04:46 am (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in March. Because your application was accepted in February, you will not be required to participate!
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
esper: ([godoka] peace)

APPROVED

[personal profile] esper 2012-02-14 05:04 am (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in March. Because your application was accepted in February, you will not be required to participate!
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
esper: ([homura] rabu rabu)

APPROVED

[personal profile] esper 2012-02-14 05:07 am (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in March. Because your application was accepted in February, you will not be required to participate!
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
esper: ([tieria] brosefs)

APPROVED

[personal profile] esper 2012-02-14 05:12 am (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in March. Because your application was accepted in February, you will not be required to participate!
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
likehuman: (✖OOC: probably looks his age now)

Re: APPROVED

[personal profile] likehuman 2012-02-14 05:19 am (UTC)(link)
aawww yeah
prototypical: (Tsuzuki/Hisoka)

second sample -- assuming private post

[personal profile] prototypical 2012-02-14 06:13 am (UTC)(link)
The longer I'm part of this community, the longer I wish it were possible to lure someone into my world and kill them without instantly seeming suspicious; there's always a chance they've told someone who they were going to see and if they don't come back, I'm the obvious suspect even if nothing remains of their body. Some of the members have more power than I would have imagined it possible for a person to possess and while I can drain some of the energy from them through visits, it's not the same as what it would give me if I could kill them and drain them of everything they have. If I had more of my own, my own goals wouldn't feel as far away -- they'll remain nearly unattainable at this rate.

Even experimenting on unwilling people in such a public and well-connected forum would ruin everything I'm working to build there. The most I can do is ask some of them if they'd be willing to allow some experiments into their energy and the nature of their powers in exchange for monetary compensation. It's a safer route until I run into those shinigami again and have another chance to mke Tsuzuki mine. It feels like only a matter of time until our paths cross again.

Maybe there's a way to wonder innocently if others have done terrible things to members in the past and not make it look like I'm trying to imitate any past criminals. Learning from the past serves good people as well as evil ones.
irrigo: (pic#)

sherlock holmes | BBC SHERLOCK ☆ ( 1/3 )

[personal profile] irrigo 2012-02-14 07:09 am (UTC)(link)
Player nickname: ichi
Player DW: [personal profile] irrigo
Way to contact you:
Email: ezzigreenie@hotmail.com
AIM: kowareta ichi
Other: @plurk
Are you at least 15?: y!
Current Characters: xion. minatsuki takami. john egbert. celty sturluson. river tam. shijima kurookano.

Character: Sherlock Holmes
Fandom: Sherlock (2010 BBC)
Character Notes:
History:
spoilers for season 2
PRE-SERIES

Not a whole lot is known about Sherlock's childhood and early life, but suffice to say it wouldn't have been the most normal. He grew up with his mother and his older brother Mycroft (possibly his father too but no one has mentioned him) and was presumably raised by his brother to some extent, because he responds to Mycroft's, "I'll be mother," as he pours tea with, "And there is our whole childhood in a nutshell." He was always precocious and incredibly intelligent, and his interest in crime-solving started when he was still young, although at the time nobody really listened to his opinions on cases because he was a child. (He also wanted to be a pirate at some point in time. ~*~The More You Know~*~) Still, he pursues the detective career, and somehow ends up as the world's only "consulting detective" for the police.

A STUDY IN PINK

Sherlock lives and works alone for a while, but eventually moves out of his Montague Street apartment due to a disagreement with his landlord and ends up landing a flat at 221B Baker Street. He also gets an unexpected flatmate, Dr. John Watson. Thanks to John's tolerance, they get along rather well from the get-go, and Sherlock takes John along with him to the first case of the show which involves a series of suicides that are actually murders. Sherlock shows off all his deductive skills as usual, and then ditches John to go and look for an apparently crucial piece of evidence.

Sherlock ends up in their flat with the latest victim's suitcase and in the end, gets his hands on her phone number while her phone is missing. He texts the victim's phone and organises a meeting with the murderer. He and John go chasing after a cab that stops at the designated meeting point, but the passenger is just some American tourist, so they give up and go home - to a surprise drugs bust by Detective-Inspector Lestrade, which is really just a way of keeping Sherlock in line when he does things like withhold crucial evidence. In the midst of all this, the driver of the cab that they pulled up earlier shows up, and texts Sherlock with the instruction to go with him. Sherlock follows alone, and the cabbie reveals himself as the murderer.

He taunts Sherlock by refusing to explain how he pulled off the murders unless Sherlock gets in the cab, and because Sherlock is a colossal moron, he climbs right in. It turns out that the method is a "game" - one bottle has a deadly pill, the other pill does nothing, and the victim gets to choose; whatever the victim takes, the murderer takes the opposite. If they take neither, they get the gun. Sherlock takes his time to chat with the guy, and once he hears that a "fan" of Sherlock Holmes is paying the man to murder, he deduces the motivation and all that, and then promptly chooses to get shot. Of course, the gun is a fake and he knew that. The murderer still goads him though, and says he didn't win because he didn't play the game, which is enough to provoke Sherlock. Thankfully, before he can swallow the pill he chose, a mysterious shooter kills the man from the building beside them, and Sherlock manages to squeeze one last bit of information out of the wounded man - his fan's name is "Moriarty".

Outside, he realises that John is the one who shot the man and technically saved Sherlock's life, they giggle over crime scenes, briefly antagonise Sherlock's brother the government Mycroft, and go back to their brand new home at 221B Baker Street.

THE BLIND BANKER

Sherlock gets e-mailed by an old university acquaintance to help out with an incident at the bank, which means it's time to investigate.

It turns out that someone broke into the bank and left weird yellow spray paint marks on the wall, and Sherlock concludes that it was a message for someone - a bank worker who would have been in the right place at the right time. They break into the worker's flat to investigate him but find him dead, assuredly murdered despite that it is set up to look like a suicide, which means the spray paint was a death threat somehow. Shortly after, a very similar death happens, which means a serious case is going on, and the killer is some kind of incredible gymnast too.

They start looking for what connects the two victims, which they find is frequent trips to and from China, and Sherlock eventually realises that they were both smugglers, murdered because one of them stole something. He goes back to the morgue and checks the bodies of the two earlier murder victims, both of which have lotus tattoos, this proving to the police that it is definitely the Chinese smuggling ring behind it all, and nobody committed suicide. With help from various sources, they eventually decipher what the spray paint messages mean, and also what the stolen item was.

Sherlock tricks John and his new girlfriend Sarah into going on a date to the Chinese circus that's in town, and then tags along on the date like a douchebag. It turns out that he's sure the circus is just a cover for the Chinese smuggling ring, so he sneaks around the back while John and Sarah watch the show and ends up getting into a scuffle with someone back there. John and Sarah join in the fight, they manage to knock the guy out, and Sherlock confirms his suspicions with a black lotus tattoo on the man's foot - unfortunately, the rest of the circus troupe doesn't stick around.

And then John gets kidnapped by them because they think he's Sherlock. Sherlock gets there in the nick of time and manages to save John and Sarah, but the woman who heads the gang escapes. John miraculously manages not to get dumped. Everyone is happy!

THE GREAT GAME

Sherlock throws a fit because of his lack of cases, and then there's an explosion. Mycroft comes over to give Sherlock a case that is totally unrelated to the mysterious and enormous explosion; he wants Sherlock and John to recover the Bruce-Partington Missile Plans, and Sherlock says no because he's a brat. Fortunately for him, somebody wants to play a game with him that involves a lot of bombs!

He receives a phone call and an attached photograph to give him a hint as to the case he's supposed to investigate - but the phone call is from a hostage strapped with bombs, and he has a limited number of hours to solve the case and find the hostage before the bombs go off. This same format continues for four cases; the only failure is when, during the third case, the hostage attempts to describe the man who is behind it all and is immediately killed. The four cases appear to be connected to the culprit somehow, and in the fourth case, Sherlock finds out from the woman they apprehended that a certain Holmes fan named Moriarty was the reason her criminal plans could get off the ground.

John and Sherlock finally find the Bruce-Partington Plans for Mycroft, but instead of giving them back to his brother, Sherlock offers them to Moriarty in addition to a meet-up. He goes to the pool and waits, but instead of Moriarty, John steps out! (Kidnap count: 2.) John speaks on Moriarty's behalf for a while as his hostage, and finally, the man himself steps out. He mocks John and Sherlock for a while, delivers some vague threats, and Sherlock defines him as a "consulting criminal"; eventually, Moriarty just walks out, and once Sherlock has gotten the explosives away from John, he changes his mind and decides he should kill them anyway. The scene closes with Sherlock pointing his gun at the explosives and waiting to pull the trigger.

And then everyone who watched the show as it aired had to suffer through an excruciatingly long period of cliffhanger.

A SCANDAL IN BELGRAVIA

Sherlock doesn't pull the trigger and nothing explodes, because Moriarty gets a phone call and leaves, and everybody just goes home.

John and Sherlock go back to solving more standard cases for a while, and then Mycroft still exists and spirits both of them away to Buckingham Palace for a fancy client. There is some drama because Sherlock refuses to put his clothes on. Once he stops being a five year-old, they hear about Irene Adler, "The Woman", a dominatrix-for-hire who takes photographs of her clients and will only hand them over with appropriate payment. She has photos of the unnamed fancy client who Sherlock is working on behalf of, and refuses to hand them over for anything, but claims she won't use them. Begrudgingly, Sherlock takes the case.

He sneaks into Irene's house with John and is confronted by Irene Adler. Who is naked. Clothes were out of fashion in this episode, I guess. She proves herself to be a particularly smart woman, and also shows an interest in Sherlock, but is tricked into revealing the location of the phone that stores the photos, along with a lot of other valuable information - in a safe, of course, with a passcode. A group of Americans burst in and threaten both Irene and John (hostage count: 2) to force Sherlock to open the safe. He guesses the combination correctly, but realises that the safe is set up with a gun triggered by its opening, so he uses that to shoot one of the Americans, giving himself and Irene the upper hand. He snatches the phone. Alas, Irene gets him with a drug before they can get out of the house and takes the phone back.

Things go back to normal, although Irene begins to text Sherlock a lot, and it stays that way until on Christmas, Sherlock receives Irene's precious phone as a present, and she turns up dead the next day. He spends a while in apparent mourning over her, everyone flips out, and then he follows when John is taken away in a black car (kidnap count: 3) and finds that Irene Adler is actually alive and well. He goes straight back to the flat and finds that the kindly landlady, Mrs. Hudson, has been attacked by the Americans who stormed Irene's house previously. He promptly kicks them out and throws the leader out of a window several times. The phone stays with Sherlock despite Irene's return to the living, although he remains unable to unlock it.

Irene shows up at 221B on the run, now that her fake death has been ruined (because someone posted it on their goddamn blog) and they talk about whatever she has that is threatening her life. She shows the information to Sherlock - an apparent code, which he promptly deciphers to be a particular plane. Irene sends this straight off to Moriarty, thus foiling a plan of the government's to avoid a terrorist attack. Mycroft calls Sherlock over to scold him, and Irene tags along to mock and make demands, but Sherlock has a sudden moment of realisation while they talk, and announces that for all she pretends it was a game, Irene was in love with him; he enters the passcode - I AM SHERLOCKED - and unlocks her phone, giving Mycroft access to everything. She begs for help now that she's essentially being left for dead, and he walks out.

Naturally, when she's captured and to be beheaded, Sherlock saves Irene and allows her to be on her merry way.

THE HOUND OF BASKERVILLE

Caseless and desperately bored yet again, Sherlock starts turning to more trivial cases, and ends up accepting a job from a traumatised man named Henry, involving a mysterious demon hound that killed his father twenty years ago.

John and Sherlock start investigating the area first, beginning with locals and moving on to the chemical and biological warfare research centre, Baskerville, which is rumoured to perform experiments like genetic mutations. They break into it by way of Sherlock pretending to be Mycroft, and don't end up getting a whole lot done this time around, because people start to realise something is up; they very nearly get caught, but a fan of Sherlock steps in and helps them out before anyone can find out who they really are. Since they got a fair bit of nothing there, they decide to take Henry out to where he saw the "hound" as a child that night.

John gets separated from Sherlock and Henry, and while he's gone, the two of them see the demon hound. Sherlock flips out about it, which he explains as experiencing fear and doubt for the first time, and has a row with John who is trying to be the rational one as usual. Henry continues to be insane, John avoids Sherlock for a little while, Sherlock starts coming to more logical conclusions and apologises to John while he's at it. And then he slips John what he is reasonably sure are hallucinatory drugs, because that's what friends do.

They go and investigate Baskerville again, with Mycroft's blessing instead of illegally this time, and Sherlock secretly runs a test; he locks John in a room and waits for him to hallucinate while Sherlock gets to sit back and watch on the cameras. He then checks out the sugar, which he thought was the source of the drugs, and finds that he was wrong. With the help of one of the scientists, he gets into the CIA classified files on one of the computers, and finds that it's an airborne drug that was part of Project H.O.U.N.D, and it causes everything they've been experiencing, such as fear and hallucinations. Sherlock figures out that it's in the fog at the hollow where Henry sees the "hound", and he very nearly catches the man responsible, but the guy runs into a minefield and explodes.

And Moriarty is set loose on the world again.

THE REICHENBACH FALL

Sherlock's fame has sky-rocketed and he becomes a media sensation. Meanwhile, Moriarty breaks into three places at once and then just sits there and waits to be caught. Everyone is pretty confused, and also concerned.

They have a court hearing for Moriarty; being that Sherlock is the only man to have met him, he's naturally involved, and he meets a journalist named Kitty there who he insults a lot which obviously won't be important later or anything. It all goes well until the jury has a unanimous vote of "not guilty" and Moriarty walks free - right into 221B, where he delivers a lot of vague threats to Sherlock and hints that their "game" is nearly over. The first case comes up, which leaves Sherlock trying to find a pair of kidnapped children with little more than the imprints of a shoe. He manages, of course, and the children are alive despite ingesting a lot of mercury, but when the kids are in police custody and he goes to speak to the girl, she starts screaming hysterically at the sight of his face.

This plants the seeds of doubt. The policemen, barring Lestrade, aren't particularly fond of Sherlock in the first place, and with his latest incredible, near impossible deduction coupled with the girl's reaction to him, Donovan and Anderson bring up their suspicions to Lestrade, who starts to have doubts too. Moriarty taunts Sherlock with this, and Sherlock starts to pick up on the tale that Moriarty is spinning. When the Yard comes in to take Sherlock in for questioning and investigation, he plays along until he manages to steal a gun, pretends to take John (handcuffed to him) as his hostage, and the two of them go on the run as fugitives.
irrigo: (pic#)

sherlock holmes | BBC SHERLOCK ☆ ( 2/3 )

[personal profile] irrigo 2012-02-14 07:10 am (UTC)(link)
Their first stop is Kitty's house, where they find Moriarty, who has come up with an elaborate and convincing lie to simultaneously protect himself and destroy Sherlock; he claims to be an actor named Richard Brook, hired by Sherlock Holmes; he says that Sherlock's cases are fake, and everything was set up by Sherlock just to make himself look good. He's been selling the story to Kitty, which means it's about to go public. Sherlock catches onto everything that this means, and starts to make plans of his own - he solicits the help of Molly Hooper, the local coroner, and although what exactly he asks of her is unknown, he tells her that he thinks he's going to die.

He meets up with Moriarty on a rooftop, where the story Moriarty has been writing is to end once and for all, and Moriarty's perfect ending is for Sherlock, disgraced, to commit suicide - unless he wants John, Mrs. Hudson and Lestrade to all be killed. (Hostage count: 3.) The exchange flips around a bit; Moriarty begins as the victor, and then Sherlock believes he has the upper hand, but Moriarty reveals that his "advantage" was just a trick; Sherlock then realises that his friends are safe as long as Moriarty is still alive, to which Moriarty promptly responds by shooting himself in the head. With no other choice, Sherlock calls John, gives his final words, says that "Richard Brook" was telling the truth about him being a fake, and jumps. He leaves John to wonder, despite the overwhelming evidence, whether Sherlock Holmes is really dead.

Of course he's not really dead he's Sherlock Holmes.
Personality:
Well, for a start, he's Sherlock Holmes, and he's kind of a genius.

Sherlock comes off as an utter bastard at first. He flaunts his intelligence and talents, he's incredibly rude and blunt, and he has absolutely no regard for social etiquette or personal boundaries. He is logical, analytical, and observant to the point that it becomes disturbing or unnerving. When others call him a psychopath, he corrects them and he defines himself as a "high-functioning sociopath" - but it should definitely be noted that while he displays lapses in conscience or morals, as well as antisocial behaviours, he is not actually a sociopath, because he shows clear and strong emotions a lot, and obviously understands morals, and has some level of conscience. What should be taken away from his reference to himself as a sociopath is that it is what he sees himself as, apparently, or at least what he calls himself.

He does often appear, from a surface level, to be a sociopath or emotionless due to generally separating himself from people and feelings, though, and he is especially apathetic to anything he deems uninteresting, he is horribly selfish and self-centred, and incredibly thoughtless; he's often snide or antagonistic, particularly towards people in authority, and he's also frequently insulting - however, it's a half-half when it comes to whether he is intentionally insulting or not, because while he does have a sharp tongue and insults anyone who annoys him or deserves it, he's also just generally careless and tends to say insulting things without realising or thinking about it (for example, pretty much everything he ever says to Molly).

When it comes to social cues and such, there are generally two possibilities to explain Sherlock's utter disregard for them - either he is oblivious to the strange or disturbing nature of an action, or he honestly doesn't care how other people see it. He's not completely clueless, because he does interact with people and some things are obvious, but there are instances in which he really doesn't see what's wrong with what he's doing. This would be because he only pays attention to and stores knowledge that he considers to be useful; what is and is not a faux pas isn't something he would think important at all, so he doesn't distinguish between "acceptable", "weird" and "unacceptable", and wouldn't keep check on his actions in the situations where he did know. (Pointing out when he's doing something unacceptable might surprise him, but ultimately wouldn't do much good, considering his lack of caring.)

It's fairly obvious that he doesn't care what other people think of him from that, but his apathy extends to the point that he doesn't even begin to care when the media takes an interest in him; as long as he's still getting cases, he couldn't care less what the public thinks about him. He doesn't care any more or less whether people think well or badly of him, and he seems to be accustomed to the more negative side without dwelling on it too much. He does, however, enjoy getting complimented on his intellect and brilliance - he says that it's a rare surprise when John does it for the first time, so it begins as a pleasant sort of change from the hostility he usually gets - and it does annoy and provoke him when people underestimate or undermine him to his face. An insult to his capability or challenging his genius will instantly get to him, and he'll be compelled to prove himself in some way.

This would be, of course, connected to his total superiority complex! Sherlock believes in himself and his own mind above all else, which is all well and good, but it crosses the line of self-confidence and enters the realm of infuriating arrogance, which is not pleasant on top of him being both egotistical and narcissistic. He thinks that he's right 100% of the time, and refuses to accept any other possible outcome; while this is all well and good most of the time, considering he is very almost always right, it doesn't do much good when he ends up stuck in a situation where he is wrong - for example, it led to his freak-out in The Hounds of Baskerville because he experienced doubt in himself, his perception and his knowledge. It also sucks for anyone who tires to reason with him, argue with him or present an alternative.

His apathy certainly doesn't lead him to being lethargic or unmotivated, though; rather, he feels the need to be constantly stimulated and motivated. He is an incredibly driven person who has to be in motion at all times lest he become agitated, and once he does have something to work on, he's completely focused and dedicated to his work. As much as he throws things around left and right, and gets bored easily, if something manages to catch his attention it will hold it until he is thoroughly finished with it.

His focus, drive and determination stack up with a number of other factors - his egotism, arrogance, his disregard for "acceptable" behaviour - and amount to his notable and absolute refusal to lose. He will not allow someone else to defeat him, and he won't admit when he has lost, even if it's in the most minor of things. He puts his life in danger to prove that he's smart. He nearly plays the cabbie's suicide game in A Study in Pink just because he has to know whether he was right or not, and whether he won. As John puts it, "he will outlive God trying to have the last word". He definitely lacks morals, or at least lacks any particular care for most of them, so in combination with his need to win, his tendency to look down on people and his constant forward motion, this means he can often be very manipulative and underhanded; he'll lie or put on an act to get what he wants from someone, and generally doesn't care what happens after he's gotten it.

Do not think that Sherlock Holmes is an all-around mature man, though. He is, in fact, ridiculously childish. He's bratty, with a tendency to throw fits or tantrums and complain about everything, and he has an immature streak a mile wide. He shoots holes in the walls of his flat because he's bored, starts shouting about it to John when he gets scolded for the destruction, and then proceeds to sulk quite furiously; he snaps at people and uses his deductive skills cruelly against them when he gets grumpy and starts to throw insults all over the place more than usual. He also appears to be able to hold a rather fierce grudge, because he and Mycroft seem to have been on bad terms for a while - and although the original reason for their split is possibly less bratty than their interactions throughout the series, Sherlock does seem to do things purely to make his brother's life miserable, and turns down his help no matter how incredibly useful it might be because of a childish feud. He makes fun of Mycroft's weight a lot, too, which should tell you something about just how mature he really is.

Sherlock is extremely eccentric in a way that is hard to describe, but obvious from his various mannerisms and other personality traits. He does weird things like write up blog posts about over 200 different kinds of tobacco ash, and gets upset when nobody else reads or understands them. He just comes off as a really strange person, with leaps of logic that are usually inexplicable to other people and the tendency to be wildly dramatic sometimes. None of this is helped by his aforementioned desperate need to prevent boredom and stay motivated by work; he's generally picky with what cases he takes, but if he becomes desperate enough, he'll take anything, and he can resort to a lot of strange things to keep himself entertained or otherwise occupied between cases. He seems fairly crazy, to be perfectly honest. He doesn't make much sense at all to people who aren't Sherlock Holmes himself. (Something he prides himself on, really.)

He's either the worst or the best kind of unpredictable, depending on who you ask. He comes off as fairly bipolar sometimes; he can have huge mood swings in a matter of seconds, going from angrily ranting at high speeds to lying face-down on the lounge to dashing about excitedly. He reacts to things fast, and although he does think everything through, it's occasionally worth wondering how exactly his mind works, because he can at times appear extremely impulsive; he reacts immediately, and he acts fast, and he tends to make up his mind in a split second without actually telling anyone about what's going on, like suddenly jumping up and chasing a taxi across London without saying so much as a word to John.

Despite all of this and how horrible he appears initially, Sherlock is still a human, albeit a human who thinks himself above other humans and aspires to be God. He shows what is very likely loneliness after years of being hated and rejected by others - he is pleasantly surprised when John compliments his genius, and says that no one ever really compliments him; they generally react with hostility, and Sebastian remarks that everyone at the university hated him, which Sherlock appears a little desolate about it - and he also appears to have a terribly addictive personality, what with his history with drug abuse, and having outright begged John for a cigarette once when he was suffering from a stimulation withdrawal. Sherlock's entire life is run the way it is to fuel his addictions, whether they be traditional, or of the intellectual sort.

He also shows genuine compassion and emotion for people close to him on rare occasions. Even though he's usually socially incompetent, when he insults Molly particularly badly on Christmas, he apologises very humbly and properly, and even kisses her on the cheek, an incredibly intimate and meaningful gesture from someone like Sherlock, and proof that he knows how to act decently despite appearances. Sherlock is loyal and very protective of his friends and those he becomes close to, shown by his surveillance of John, the effort he went to to save Irene Adler, his fury when Mrs. Hudson is hurt, keeping John out of more dangerous crime scenes, his panic whenever his friends are threatened - he cares a lot, or he wouldn't have even gone through the danger of pretending to commit suicide to save them. He doesn't need friends, but he would obviously like to keep the ones he has. He's not sentimental, but he does clearly have a healthy amount of feelings for his friends, and he shows through Mrs. Hudson that he's not above affection either. His companionship with John is a whole 'nother, long story, too.

Overall, he's a man who's less godly and more human than he would really like.
First Person (entry type):
John's out and I'm bored. He told me to "live blog" the next time I watch any of the rubbish that airs on television. I'm waiting for the results of an experiment, so I may as well occupy myself.

11:40
Tacky opening sequence. The first character died within the ten minutes pre-sequence; predictable and boring. No mystery to speak of.

11:53
Yawn.

11:55
Main characters are boring and tiresome, not to mention their stupidity. Are the three shirts necessary? Honestly.

12:01
Idiots, she's clearly the monster you’re hunting. Look at her flat; not a sign of night activity within the house. Unless she's going out every night - which she isn't, her make-up is enough of an indication of that - she's probably the mysterious creature that operates in her area, a creature that isn't mysterious at all if you just had the mental capacity to pay attention.

12:05
Their initial suspect is dead and now they're confused. SIMPLETONS.

12:12
Experiment is going well. It's congealing faster than expected.

12:13
Oh, the show? I don't know what's happening now. Pointless drama.

12:17
I don't understand. She's the monster, not to mention guilty of several charges of murder. They've confirmed this, and they're not killing her. Your weapon is right there. If you already know the thing's weakness and it's vulnerable, why not kill it?

12:18
John has informed me that it's sentiment-related and that I should just take it as it is.

12:22
Good, that's good, they're finally killing her. Well, I'm glad that tedious situation is wrapped up. Oh, the older one is crying about it. Senseless. Not particularly realistic either, although I suppose I shouldn't have expected any semblance of sense or realism from this tripe.

Bored again. Tell me something interesting to keep me occupied, or I'll have to resort to more drastic forms of entertainment and John will have something else to complain about.
Edited 2012-02-14 07:10 (UTC)
irrigo: (pic#)

sherlock holmes | BBC SHERLOCK ☆ ( 3/3 )

[personal profile] irrigo 2012-02-14 07:11 am (UTC)(link)
Third Person:
There are some days when Sherlock decides that if he doesn't have a case, then there's no point in getting out of bed. John complains and insists on him getting up, but sometimes the day ahead is looking particularly bleak and the way he sees it, there's honestly no reason to suffer through it. If he's going to be bored by being awake, then he may as well just sleep until there's something interesting to find. (These days are generally regarded as much better than the ones where he has too much energy to spend his time sulking and becomes absolutely manic with boredom. Much better.)

But usually, on such occasions, someone will dig up a case, an experiment, anything of mild interest to try and drag him out of his bed. Today is no different. Today, Lestrade arrives and spends the first minute of his time at 221B trying to convince Sherlock to get out of bed. He's acting like a child, they say. He doesn't see much reason to prove them otherwise.

"Is it a case that you genuinely need my assistance for," he says; he refuses to roll over and face either Lestrade or John (or— the scent of perfume seeps into the room, Mrs Hudson) and if they want to think of him as a child, then so be it. "Or is it that John called you here and you're just offering the first unsolved case that you found in some misguided attempt to help? I'm sleeping, not dying. If it's dull, I don't want to do it. John can do better than that."

"He didn't call me here," says Lestrade.

Sherlock rolls his eyes and glances over his shoulder at Lestrade (it's an unseasonably warm day but he's wearing his jacket even when there's no one in here to impress, he's covering a stain; crumbs on the right leg of his pants; card in his jacket pocket, hard to see all the numbers, 601, female's handwriting, phone number, kept but in bad condition, unsure about the offer but he and the wife are in a bad state again; powder on his shoes, too, John and Lestrade had lunch together at the café downstairs, honestly, do they think he's an idiot?) and he scowls. "Yes, he did."

"Alright, he did," admits Lestrade, and Sherlock drops his head back onto the pillow to bask in his own smugness. "Will you take the case anyway? I swear, we're stumped, you know I wouldn't call you in otherwise. My reputation takes a beating enough as it is because of you."

That's true. He'd heard John on the phone earlier, too, so he knows that Lestrade doesn't owe them any favours. If it's good enough for Scotland Yard's reputation to bear it, then it might be good enough to solve. He's been at the crime scene for approximately ten seconds when he decides that yes, it is good enough.

"We need to find out where he was going," he announces to no one in particular; he says we, but he doesn't expect assistance. He rarely ever does. Someone in the background speaks up, Anderson, where he was—? but he waves his hand and cuts off the noise, and he crouches down to look. "Yes, where he was going, this man was on a train, but he never made it to his destination; there are still stains on the shirt, he wouldn't go anywhere in that state, probably had a hotel room to stop off at first, maybe a public bathroom. He was carrying a duffel bag, not a suitcase, which means it wasn't a formal business meeting, he didn't want it to stand out as one but he's wearing a suit, he wanted to look nice; marks from a wedding ring on his left hand but he's not wearing one, he's having an affair, he would've taken it off when he left home, so he was going to meet up with the woman, but he never quite made it, he got taken off the train, so we need to find out where he was ultimately—"

"Sherlock," says John urgently, and he stops. Sherlock realises belatedly that John has been saying that throughout his whole explanation, which is strange because all he usually gets is silence and rapt attention. Or disbelief, but hardly from John any more. "D'you think you could not do this while the man's family is standing right there?"

Sherlock looks over at the woman and her two children, all staring at him pale-faced and wide-eyed, and he frowns. "Why?"

"Because it might be showing some actual basic human decency," hisses John. "No, don't tell me that you don't care about that, or that it's not important. Save it. Just keep your brilliant thoughts to yourself until his whole grieving family isn't within hearing distance."

It doesn't make sense to him - it does in theory, of course, it's simple enough to understand the idea or the reasoning, it's just that in practice it's so unimportant and so impractical - but he keeps quiet anyway. Which is fine, because it gives him time to finish wrapping up this tedious part of the case while they're all nattering about. He opens the suit jacket and lifts one side - aha. Good. Well, he's taking this case somewhere fast, then. By the time John comes and taps him on the shoulder, he's finished and he's plotted out his next five moves from here, too.

Sherlock holds up the hotel card and the train ticket that he found in the jacket pocket, and he shows them to Anderson's stupid condescending face. "I believe we have a train to catch."

Now the fun can begin.
Edited 2012-02-14 08:15 (UTC)
brutalcartography: (Default)

Milton Dammers | The Frighteners

[personal profile] brutalcartography 2012-02-15 02:50 am (UTC)(link)
Player nickname: Switch
Player LJ: [personal profile] rhizomatic
Way to contact you:
Email: deka.gadget@gmail.com
AIM: positronicswitch
Other: plurk; nerdorific
Are you at least 15?: Y!
Current Characters: N/A.

Character: Milton Dammers
Fandom: The Frighteners
Character Notes:

[Note/Warning]: This application might contain sensitive material.

Dat app.
onepointtwentyonewatts: (Googles)

Emmett Brown| Back to the Future|

[personal profile] onepointtwentyonewatts 2012-02-15 04:51 am (UTC)(link)
pink_socks: (Default)

Serge | Chrono Cross | Reserved

[personal profile] pink_socks 2012-02-16 02:00 am (UTC)(link)
prefection: (Default)

Percy Weasley | HP

[personal profile] prefection 2012-02-20 10:03 pm (UTC)(link)
Player nickname: Box
Player LJ: [personal profile] unseenbox
Way to contact you:
Email: boxofgrenades@gmail.com
AIM: bardwithnoname
Other: plurk: likeabox
Are you at least 15?: Yup
Current Characters: The Fifth Doctor & Regulus Black

Character: Percy Ignatius Weasley
Fandom: Harry Potter
Character Notes:
History:
Percy’s almost the exact middle child of the massive Weasley family empire. Bill and Charlie are older than him, while the twins, Ron, and Ginny are all younger. He got sorted into Gryffindor like all the others. He’s also the former owned of Scabbers the (almost) rat, which got passed along to Ron. Still, the narrative doesn’t pick up with him until he’s in his fifth year, when he gets named prefect and, naturally, gloats about it all summer. After the sorting, he points out Professor Snape to Harry Potter, congratulates Ron on being sorted into Gryffindor, and chats with Hermione Granger about her classes. He doesn’t do much that’s terribly important, aside from leading the First Years to the dormitory during the Halloween troll attack. When Gryffindor wins the house cup, he gloats about Ron beating McGonagall’s chess set. Most importantly for him, he scores 12 OWLs, which are basically the wizarding SATs.

At some point during his fifth year, he starts dating a Ravenclaw prefect named Penelope Clearwater. They continue dating over the summer. He hides this from his family as best he can, fearing humiliation. Percy spends most of the summer writing her letters and hiding up in his room. He also gets named prefect again, to nobody’s great surprise. Hogwarts becomes embroiled in the Chamber of Secrets fiasco, however, so things don’t go entirely well for him. Understatement, actually. He picks up on Ginny acting strangely, even strong arming her into taking Pepper Up potions, but doesn’t connect the dots. Granted, some of those dots may have been affected by Ginny accidentally walking in on Percy and Penelope making out. Percy tries to hide from the petrification rampage behind his prefect badge, but he loses a lot of his bravado about it after Penelope gets attacked. When Ginny gets taken to the Chamber of Secrets, he owls his parents and then hides himself in his room. Still, the day is saved, although Ginny reveals he’s dating Penelope on the train ride home.

Percy gets named Head Boy over the next summer, and also continues dating Penelope. At the end of the year, he sits for NEWTs, some sort of aptitude test, and apparently does very well on them. He gets a job with the Ministry of Magic straight out of graduation, and begins working in the Department of International Magical Cooperation under the leadership of Barty Crouch Sr. Most of his work concerns insuring that cauldron bottoms are standardized, but also organizing two very, very important events. They are, in order: The Wizarding World Cup and the Triwizard Tournament. The World Cup goes very badly, due to unforeseen circumstances such as Death Eaters causing a riot. Small problem, that.

When the Triwizard Tournament is underway, Barty Crouch Sr. becomes ill and Percy ends up filling in for him as department head for the rest of the year. He ended up judging the second contest, but was replaced with Minister Fudge for the last. He had to deal with a lot of very suspicious inquiries, as he was the only one in close contact with Barty Crouch Sr., who unfortunately took a turn for the crazy before dying shortly after the Yule Ball. Still, he seemed to handle all these problems in relative stride, if it weren’t for the very minor detail of Voldemort coming back from the dead as a direct result of the Tournament. Small problem, that.

Voldemort’s return sends the Ministry of Magic into denial mode, particularly Minister Fudge who goes on a Dumbledore supporter firing rampage. With a great deal of ulterior motives concerning spying on the Weasleys, he promotes Percy to his Junior Assistant. Percy doesn’t see those motives, however, and reports back to his family with more pride than usual, as he views this appointment as one step closer to his dream job. Arthur shoots him down, pointing out those aforementioned ulterior motives and, in the process, implies that Percy doesn’t deserve the job. Percy goes berserk, and they have a screaming match. By the end of it, Percy not only shouts about Arthur making them poor on purpose, but also leaves the Burrow to find his own flat.

He drops out of contact with them, becoming a cog in the Ministry machine. Further dickish behavior includes returning Molly’s annual Weasley jumper unopened, not visiting his father in the hospital, working as a scribe during Harry’s trial, and other Ministry related douchebaggery. The crowning jewel, however, is the letter he sends to Ron claiming that, put simply, Harry is deranged and dangerous and Ron shouldn’t talk to him anymore. At the end of the year, Voldemort’s existence is proven, Fudge resigns in disgrace, and Percy continues working in the Ministry, this time under Rufus Scrimgeour. To Percy’s great surprise, Scrimgeour used him to get close to his family, specifically Harry Potter, who is as good as. Thus, he ended up visiting them during Christmas. He storms out after the justifiable use of parsnip projectiles, and only storms back into the narrative to attend Dumbledore’s funeral.

On August 1st, the Ministry falls. Scrimgeour dies, and is replaced by official Voldemort toady, Thicknesse. If Percy didn’t want to leave before, he certainly does now. What he does during the bulk of this time is unknown, but at the very least, he makes contact with Aberforth Dumbledore. At the end of the year, Aberforth alerts him to the Final Battle taking place, and he shows up at the Room of Requirement just in time to run into his family again. After the most awkward pause in the world, he launches into apologies and proclamations that he was, in fact, a complete and utter idiot. They forgive him and reconciliation happens and it’s all very warm and fuzzy.

Well. Up until Fred dies. Percy goes completely berserk about it, too, He doesn’t leave him until they find a place to hide him, and then he goes very, very vengeful and tries to murder the Death Eater (Rookwood) who killed him. Still, comforting ensues, good triumphs over evil, and Percy winds up not totally and completely screwed. He ends up working for the Ministry of Magic again, this time under Kingsley Shacklebolt, and it is, in fact, totally awesome.

He’s being taken from his fifth year, or book one. So you can just forget about 90% of this section, really.

Personality: Percy is such a prat that the dictionary could use him as the definition (no, really!). He’s very pompous and smug when he’s doing well. He even has a habit of puffing out his chest to show off his badges better. Percy sounds like he’s running for mayor, very dignified and very, very easy to mock. He’s ambitious, viewing every minor job he gets in the Ministry of Magic as being one step closer to becoming the Minister. His ambition is only equaled by his naivety, considering he believes the Ministry spin without a second thought. This leads to him doing very, very misguided things in the name of improving his station. Oh, and did we mention he’s a prat? Because he is.

For all his ambition, though, he seems to be climbing the political ladder the hard way. He despises Ludo Bagman because he thinks the latter is incompetent, after all. He works very, very hard to achieve his grades and standing. He’s so anxious studying for NEWTs that he starts finding the slightest excuses to deduct points for loudness. While he’ll brag nonstop about his accomplishments, he also takes his responsibilities seriously. He’s often the first to scold others for not taking the crisis of the year as seriously as they should. He’s very academically gifted, too, considering his OWLs scores -- he scored higher on them than *Hermione*. He treats all the not important tasks he’s given by his bosses as though they’re the single biggest thing to hit Britain since the Saxons. He apparently seems to do well under pressure, considering he basically ran Barty Crouch Sr.’s department for him. So, basically, Percy best demonstrates the gulf between book smarts and common sense, because while he possesses a lot of the former, he’s got as much common sense as a loaf of bread.

Like all Weasleys, he’s best defined by his relationship with his family. His is strained at best, even before his Ministry siding ways. The twins are nigh constant members of the teasing squad, and that goes double for Fred. Ron and Ginny aren’t too fond of him, either. His mother seems to be the only one who sticks up for him. He hides that he has a girlfriend for almost an entire year because he fears being mocked for it, and then his family goes and proves him completely correct in this fear by mocking him for it. To be completely fair, this is pretty much typical big family teasing, and to be even more fair, Percy is the most perfect target for it. That being said, Percy shows a marked tendency to take almost everything else seriously, so it’s very very likely he’s taking the teasing seriously, too. He also presumably has the classic Weasley cocktail of trouble distinguishing himself from his siblings, considering that his brother Bill was *also* a prefect and headboy.

It’s easy to lose sight of how much he genuinely does care about them. It’s also the clearest sign that however ambitious he is, separating from them has to be killing him inside. True, some of it, particularly in his sixth year, can be chalked up to him not wanting to look bad. The bulk of it, however, has no excuse but love. He’s very misguided and bullheaded about his advice, but there’s touches of genuine concern for his younger siblings’ well being. He’s the only one to notice Ginny acting strangely in her first year, and while he’s wrong about the cause, he does try to make her feel better. He has a fairly strong protective streak, too. When Ron’s in controlled danger during the tri-wizard tournament, he drops his dignified act completely and flails over him to the point of needing to be shoved off. He also seems to extend his bonedeep panic to people outside the family, considering how he goes pale and wan the second Penelope gets petrified. And this isn’t even getting into his sobbing misery and unstoppable rage over Fred’s death. So, to sum up? He loses his complete and utter shit over his family. Always.

He’s very much a Weasley, however much he tries to deny it. Particularly regarding his temper. He tends to snap when teased, usually responding with a very undignified shut up. Percy leaves the Burrow after a row with Arthur, which can be assumed from the text to be more than a little heated. He’s very proud and when he’s very angry, that means he can get very stubborn and not let go of things as quickly as he ought. He’s also remarkably brave. Sure, he leaves the family due to a combination of very many things, most notably his ambition, but it takes a lot of guts to come back to them and apologize. Not only that, but the second he hears the Final Battle’s happening, he dashes straight for it and worries he missed it. He may be a total prat about most things, but he’s very Gryffindor deep down.

For all his ambition, he’s astonishingly rule abiding. Percy takes rules and regulations very seriously, even before the Ministry related drama. He’s orderly and organized, and respects authority even when it isn’t completely earned. Most importantly, he changes over the course of the text. When originally presented with the classic law vs good dilemma, he chooses the law and loses his family for it. Later, after he realizes it was the wrong thing to do, he switches back. Or, to put it in Alignment terms? He starts out Lawful Good, slides to Lawful Neutral when he sides with the Ministry, and becomes Lawful Good again when he joins the final battle. He’s capable of learning from his mistakes and making up for them, which bodes well for any future development. The chances of him doing a complete personality transplant are about as low as me doing a tap dance, but it’s very likely he’d loosen up a bit and, at the very least, act much more genuine. The best demonstration of this is that he actually *jokes* during the final battle. Also, he tends to call his parents ‘Mother and Father’ before his redemption, and ‘mum and dad’ after.

The biggest problem with Percy, besides the fact that he’s a total prat, is that he always acts more dignified than he really is. Little glimmers of real personality are visible, though, even before he pulls the redemption card. His complete and total failure when dating Penelope, for one thing, as he sneaks around Hogwarts and stammers when confronted about it. Percy also makes bets on Quidditch with money he doesn’t have, and cheers just as loud if not louder than everyone when Gryffindor wins the Cup. He genuinely adores Hogsmeade, too. He has a tendency to fanboy people, especially ones he’s trying to suck up to. He also may very well possess a small dollop of a sense of humor deep down, as he can get sarcastic when he’s in the right mood.

So, to sum it all up? Percy is a gigantic prat, but he’s not totally helpless.

Other:His birthday’s August 22nd, and he was born in 1976! This makes him 21 years old at the end of the series proper.

Additional Links: wiki knows all

First Person (entry type):
[A notice posted to the Gryffindor Announcement Board:]

I’d like to take the time to remind everyone that quiet hours are in effect starting the Thirtieth of May and continuing on until the end of term. Quiet hours, for those of you who aren’t aware, last from eleven at night until seven in the morning. Us prefects will deduct points from any flagrant disregard for this policy. [In the margin:] This means you, Fred. [Continuing on:] Please use your common sense in determining what constitutes appropriate levels of noise to prevent any more lost points this term. [In the margin:] Ron, you should have known better! [Continuing on:] Some of us have very important OWLs to study for, after all!

Thank you for your kind attention.

- Percy Weasley, Gryffindor Prefect

Third Person:
Percy shouldn’t have been so surprised. Really, with his marks so high -- highest in his year if he said so himself -- he suspected even blind men in caves might’ve seen it coming. Still, when the extra letter arrived, complete with the badge he’d already polished twice since, it took all his effort to keep composure. Percy rather thought he failed, even so. He must have looked completely gobsmacked, because he certainly felt it. Almost too good to be entirely true, must be some sort of oversight or maybe some sort of dream. Well, up until the twins whistled sharply right next to him, asking him to pass them the salt if he was done staring at it. That helped him figure things out fairly quickly.

His mother gave him a bonecrushing hug and an extra helping of eggs. He tried very hard to remember the look on her face, the way she beamed the rest of the way through breakfast. Not the part where the twins mock bowed to him all afternoon. Especially not the part where his father very much looked like he wanted to join in. Percy rather thought he failed, eventually escaping up to his room with his letter folded very carefully in his hands. He read it until he had it memorized, until the words stopped making sense, until he could recite it letter by letter. Always more work to be done, after all.
astronomicalchance: (this is my prayer; my little reverie)

[personal profile] astronomicalchance 2012-02-21 09:23 pm (UTC)(link)
Player nickname: Shiro
Player LJ: [profile] morlena
Way to contact you:
Email: ineffable_apples[AT]hotmail[DOT]com
AIM: nonesodangerous
Plurk: planetarian
Are you at least 15?: Y
Current Characters: Shiro, Tieria Erde, Regene Regetta, Annette Birkin.

Character: Reverie Planetarian
Fandom: planetarian: ~reverie of a little planet~
Character Notes:
History: Reverie Planetarian is, as her name suggests, a member of staff at the Flowercrest Deparment Store's planetarium. However, you could say that her planetarium has had few customers of late - after all, her world is a post-apocalyptic one. Mankind has been virtually wiped out by war, leaving behind toxic rain falling from ever-cloudy skies and abandoned sarcophagi metropolises. The few humans left in the world would find it exceedingly hard to visit her, as killing machines produced for the wars that ruined the planet are many in number, and now attack anyone they can find.

As such, Reverie has spent the last 30 years alone, after the other department store workers were evacuated. As a robot, and therefore only another piece of equipment, she was left behind, completely abandoned. (There were a couple of children that found her once, but they had been told their parents had become stars in the sky, and wanted to see them at the planetarium. That was before things got really bad.) Due to the tiny amount of power the department store's back-up generator is able to produce, Reverie is only operational for one week a year.

Reverie is unaware of how terrible the world has become, however, as she is unable to connect to the various remote facilities and databases that would update her with such information. She can be told about the current situation of the world, but she will be unable to retain it correctly.

Personality: Due to being ever so slightly broken, Reverie is an extremely chatty robot. Her talkative nature can be somewhat annoying, but her sweet manner coupled with this defect made her so endearing to her colleagues that they did not repair it. She is very hardworking, even when alone, as she will stand by the doors of the planetarium and practise her speech, hoping to draw in any potential customers. As a robot programmed specifically to work in the planetarium, her knowledge of the stars and the mythology surrounding them is vast.

Reverie follows The Three Laws of Robotics, however, her Second Law is somewhat loose when the order is to be quiet. Nevertheless, she obeys the others perfectly, almost to an extreme: she will become incredibly distressed if she thinks she has even simply inconvenienced a human being. Obeying these laws makes her happy, and she sees it as her duty to protect and care for humans where she can. Her greatest wish is that, even if she should "die" she will go to the same heaven as humans, so that she can serve them even then.

Other: (The following details will be happening exactly the same as it did when I previously played her.) Due to Reverie's situation, her sense of time will be massively skewed, much in the same way as the Homestuck or PMMM casts. One week will carry on for a month or longer, and at the end of that week time will accelerate through to Reverie's next operational week. Eventually she will reach the week her canon starts in, at which point it will slow even further to accomodate the events of that week.

Reverie's world will be in "apocalypse quarantine" due to its fractured state. DDD's world mechanics were originally lifted from Kingdom Hearts, and in these games when a world is close to collapse it is impossible to travel there, meaning Reverie will be living in isolation from the community's worldhoppers. I believe this was also observed by the Evangelion cast when they reached the End of Evangelion. As Reverie is the only playable character (apart from the Junker, and in the rare circumstances we receive an application for one I will abide by his wishes also), this should not be difficult to enact.

Additionally, referring back to timelines, when Reverie reaches the end of her canon it will cycle back to the beginning (due to [SPOILERS]) This was previously discussed with the mod team and approved when I first played her.

Additional Links: Wikipedia Link

First Person (entry type): What do you think of the planetarium? That beautiful twinkling of eternity that will never fade, no matter when. All the stars in all the sky are waiting for you.

......ah! Hello? Is this the help and support center? I am very sorry about that, I did not mean to confuse you. I was practising.

This is the help and support center, isn't it? I haven't been able to connect for such a long time. I thought that perhaps I had become even more broken. After all, I haven't been able to run the proper diagnostics without being connected to you.

I have a number of things to report! Firstly, it seems that the connection between departments is malfunctioning. I can't get through to anyone. Secondly, I cannot access the updated databases. Thirdly, I haven't been able to find any information on holidays or transport malfunctions, and yet, we haven't had any customers for quite some time. Fourthly...

This is the help and support center, isn't it?

Third Person: Solitude.

It was closing time, and it had been another whole day with no customers. It didn't matter that all her colleagues had gone on a nice long vacation, Reverie was still capable of dealing with any customers that should come by. But there hadn't been any. Not today, and not yesterday, and not the day before, and not the day before that...

She quickly inspected the gift shop for any mess that she could clear up (but with no customers here today, there wasn't any), and then did the same in the theatre (and there was none here, either).

"What do you think of the planetarium?" she asked nobody in particular, as she walked around, double-checking for anything she could do, "That beautiful twinkling of eternity that will never fade, no matter when." She stopped to adjust a sign that always seemed to slip, every day. Satisfied that it was back in its correct position, she continued checking, and continued practising. "All the stars in all the sky are waiting for you," she said to herself, with a hint of pride.
virtue: (☤ mr. robot's holy orders)

APPROVED

[personal profile] virtue 2012-02-21 10:02 pm (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in March. Because your application was accepted in February, you will not be required to participate!
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
virtue: (☤ i am the business)

APPROVED

[personal profile] virtue 2012-02-21 10:07 pm (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in March. Because your application was accepted in February, you will not be required to participate!
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
virtue: (☤ is that a gun?)

APPROVED

[personal profile] virtue 2012-02-21 10:18 pm (UTC)(link)
Approved! Please follow the instructions below:

» Add yourself to the Taken Character's List.
» Start adding people from the Friend Add List.
» Add yourself to the Player Directory.
» Read the New Player Guide.
» Introduce yourself in [community profile] triple_d_ooc.
» Go ahead and intro your character on [community profile] dramadramaduck! ♥

Additionally!
» We have an Activity Check at [community profile] dramadramaduck every two months and the next one is in March. Because your application was accepted in February, you will not be required to participate!
» Our requirements are simply 20 comments. These can be from your characters journal, others journals, or any post on the main community. Any posts your character makes his/herself will count as a comment itself.
» If you have any questions about the AC/AC requirements or anything else, feel free to contact any of the moderators; our contact information is available on any of our communities profiles. :)
irrigo: (pic#)

[personal profile] irrigo 2012-02-22 05:53 am (UTC)(link)
thank you very much!! ♥

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