Can you please redo your history and personality sections into separate sections, like they are supposed to be? I see a lot of personality in the merged section, but there's no history. This makes it even more difficult to judge how you're going to justify Auron first being in Final Fantasy X and then moving through to Kingdom Hearts II. I don't mind if you make the jump with headcanon, but I need to see that you're familiar with both canons and that you can explain how it's going to work.
Please post the new history and personality sections as comments to this comment, rather than editing your post.
Little is known about where Auron comes from, other than the city of Bevelle which is the home of the Church of Yevon in the world of Spira. I'm inclined to believe that he grew up into the church as a young boy as either an orphan or given to the church by his parents. Auron was trained as a fighting monk in the Church, defending the temples from attacks by fiends.
The Church of Yevon was the only major religion in Spira. It was they who taught that past crimes and use of machina had allowed Sin, a giant monstrosity that traveled the world, to be born. Only through atoning for sins could everyone be one day saved. Auron believed this and worked hard to defend the faithful temples from monsters. He kept his focus on his skills and drew the attention of the higher ups of the Church. He would become the leader of all the fighting monks in the Church and the hand of a high priest's daughter. It would lead to even more promotions, perhaps even becoming a leader of the Church itself.
Auron turned it down. I'm inclined to think that Auron, always one to earn his own way by his hard work, felt that he hadn't earned such a high honor and in turn, couldn't quite trust the spirit in which it was given. For his choice, Auron was shunned by many. That is until he met Braska.
Although people could pray to have Sin leave the land, the only way their prayers were made manifest was by Summoners traveling a pilgrimage around Spira. They visited all the major temples to receive the blessings of fayth, souls trapped in rock, who gave Summoners the means to call upon them in battle as Aeons, or summoning creatures like Ifrit and Shiva. Once a summoner had the blessings of all the fayth, they traveled the ruined city of Zanarkand to receive the blessings of the last fayth and have the Final Aeon. The summoner would face Sin, call the Final Aeon to defeat Sin and die themselves.
Because of the danger, summoners couldn't complete the journey on their own. They needed Guardians to protect them along the way. Impressed with Braska's unwavering faith in his goal, Auron agreed to become his Guardian. Before leaving on their journey, they picked up another man from the jails of Bevelle. This man was a drunk, claiming to be from a Zanarkand where a city actually existed, not a ruin.
This man was named Jecht. Auron didn't get along with him very much. Jecht was very much his opposite, being lazy, too casual and familiar and liked to drink way too much. However, Auron ultimately respected Braska's decisions and the three of them traveled all over the world on pilgrimage. Having not had a real family before, Auron remained fairly stiff, always the one keeping the both of them on course.
But he began to thaw bit by bit. After Jecht agreed to give up drinking, everyone seemed to get along better as a whole. It's why when they were successful and got close to the journey's end, Auron's faith in the quest wavered. He didn't want to lose Braska, who had become his friend. He didn't want to lose Jecht, who in a sick twist to their journey, had to become the Final Aeon. Braska would call upon Jecht to defeat Sin but in turn, would become Sin in a few months. There was no way around the facts.
Despite learning the truth, Braska pressed on and Auron, promising Jecht to protect Braska for the last bit of journey, followed him. They fought Sin and were successful, but Auron was now without the two friends dearest to him. He did not take to this too well.
Filled with righteous anger, Auron traveled back to Zanarkand and confronted the fayth who had bestowed the power of the Final Aeon to Jecht. He tried to kill the fayth and was brutally attacked in turn. Badly injured, he crawled away and into the wilderness. With the help of some strangers, he made it back to Bevelle, slowly succumbing to his injuries.
One of his last promises to both of them was to take care of their kids. Yuna, Braska's daughter, was supposed to be moved to a faraway island. Tidus, Jecht's son, was somewhere in this Zanarkand not a ruin. His life running out, Auron discharged his duty to a Ronso, a tall cat like species, to take care of Yuna. He then died outside the city.
However, in Spira, if someone has strong enough ties and desires to the world, they can overcome death and stay as an Unsent, basically a solid ghost. Auron clung onto needing to avenge his friends and needing to find and raise Tidus the best he could. Now as an Unsent, Auron ran away from people. Already dead, Sin as Jecht couldn't harm him. Sin as Jecht took him to the Zanarkand that existed inside a dream of the large collection of fayth.
Inside this Dream Zanarkand, Auron found Tidus and true to his word, raised him. Between him and Jecht, they hatched a plan to finally break the cycle of death and resurrection of Sin in Spira. They pinned their hopes on Tidus being able to find a way outside of the pilgrimage to finally defeat Sin.
After ten years of raising Tidus, Sin as Jecht helped Auron and Tidus escape the Dream Zanarkand. Auron, with Tidus, joined the pilgrimage of Yuna, who was following in her father's footsteps. Auron, knowing the terrible truth, kept everything to himself, wanting his fellow party members to decide for themselves.
Once they made it to the Final Aeon, Yuna chose to reject the powers, saying she did not want a false hope for the people of Spira. The fayth attacked them and Auron, backed with the entire party, killed the fayth. From then, led by Tidus, they did find a way to finally still Sin, travel deep inside its bowels and defeat Jecht, who had been slowly losing his coherency over the years. They also destroyed the force that kept propelling Sin along.
His revenge finally complete, all his duties done, Auron allowed himself to be Sent by Yuna and to disappear from Spira, to finally reunite with his family.
At least that was what should have happened. Somewhere in the crossing over, caught between one place and another, his soul was plucked away by someone else and cast into a dark prison.
Hades, the lord of the underworld, held mastery of the dead. He held Auron for an unknown amount of time before summoning him. He offered Auron a chance to be "free as a bird" if he would fight a man to the death in his Colosieum. Auron's response? "This is my story and you're not part of it."
Auron couldn't fight with the lord of the dead for very long. He was saved by Sora, Donald and Goofy, who happened to want to chat with Hades. They all escaped together, even away from Cerebus, the three headed guard dog. Sora didn't need a Guardian on his quest so Auron left him and wandered around the Underworld to his own devices.
He couldn't escape the lord of the dead forever. Hades forced him to agree to his demands by slowly sucking out his will and putting it in a little statue. Now unable to fight back, Auron agreed to Hades demands and began the long fight against Hercules. He was fairly close to killing the man until Sora found him, gave him back his will and everyone started ganging up on Hades.
Auron, in his dry way, thanked Sora, but refused to elaborate on his past. He did decide that maybe he should shape his own story that didn't involve constantly protecting others. However, in the end, Auron allowed himself to let go and finally return to Jecht and Braska, who were waiting for him in the Farplane.
(from Asgard app) Should anyone just bump into Auron on the street, all they'd see is an older, quiet man who has seen his share of fighting and might seem rather stoic about being brought into another world. What they'd be missing is a man who sorrows deeply, who loves deeply and who keeps his promises, past death.
Trained as fighting monk in the Church of Yevon, Auron developed an iron will and a keen understanding of the sword. However, his own gut feelings prevented him from progressing to the higher echeleons of the church. He declined to take an easy path he felt he hadn't earned and brought the ire of his higher-ups on his head. Still, he never apologized or backed down from his decision. So even though some situations could benefit from him, Auron is the type of man not to take them if there's something that doesn't quite mesh with his personal code of honor. Whatever is the result of the decision is something he bears on his shoulders willingly.
When Auron believes in something, it is iron clad. When he makes a promise, he will keep it no matter what. When he loves, he hangs onto that feeling and would give up everything for the sake of that person. It might not be overly demonstrative or something he writes on a billboard for everyone to see. But his feelings give him strength and keep him going far longer than most people ever could.
He likes his drink, within reason. Drinking to continually get drunk is pointless to him. He doesn't spend a lot of time in idle chit-chat. He might seem kind of cold to those who don't know him. He can respect a fellow fighter. Getting Auron to be anything resembling social is an exercise in futility. But if you can somehow earn his respect, this is one man you'd always want backing you up. (previous app notes end here)
Auron has the worst survivor's guilt ever, although he mostly does a good job of hiding it. Although he does have a dry, wry humor, he always seems vaguely sad. If Auron existed in the real world, he would be put on so many drugs for depression and the self-torture he seems to put himself through. Yet, he carries his sorrow alone and without complaint, to the point that it has aged him far beyond his 35 to 36 years. He can feel amused and occasionally pleased or even teasing, but it's been far too long since he's felt happy.
Auron also has a soft spot for younger kids and teens who, though they may fail and blunder along life, are sincere and earnest in what they do. He raised Tidus for 10 years without having any previous skills of raising anyone's kids. He feels paternal toward Tidus and probably Yuna as well, but would be reluctant to admit that. He doesn't want to steal anything that isn't rightfully his, in his own mind.
He isn't a man to really allow many people close to him. But on those rare occasions that he does, he loves and loves deeply. When these things are taken away from him, it spills over in violent action. Love is what drove him to try to avenge his friends. Love is what kept him alive past death and to hang on for more than a decade to fix what went wrong.
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Auron -- Final Fantasy X and Kingdom Hearts II -- Reserved
Revision Request
Please post the new history and personality sections as comments to this comment, rather than editing your post.
Alrighty...post 1 of ?
Little is known about where Auron comes from, other than the city of Bevelle which is the home of the Church of Yevon in the world of Spira. I'm inclined to believe that he grew up into the church as a young boy as either an orphan or given to the church by his parents. Auron was trained as a fighting monk in the Church, defending the temples from attacks by fiends.
The Church of Yevon was the only major religion in Spira. It was they who taught that past crimes and use of machina had allowed Sin, a giant monstrosity that traveled the world, to be born. Only through atoning for sins could everyone be one day saved. Auron believed this and worked hard to defend the faithful temples from monsters. He kept his focus on his skills and drew the attention of the higher ups of the Church. He would become the leader of all the fighting monks in the Church and the hand of a high priest's daughter. It would lead to even more promotions, perhaps even becoming a leader of the Church itself.
Auron turned it down. I'm inclined to think that Auron, always one to earn his own way by his hard work, felt that he hadn't earned such a high honor and in turn, couldn't quite trust the spirit in which it was given. For his choice, Auron was shunned by many. That is until he met Braska.
Although people could pray to have Sin leave the land, the only way their prayers were made manifest was by Summoners traveling a pilgrimage around Spira. They visited all the major temples to receive the blessings of fayth, souls trapped in rock, who gave Summoners the means to call upon them in battle as Aeons, or summoning creatures like Ifrit and Shiva. Once a summoner had the blessings of all the fayth, they traveled the ruined city of Zanarkand to receive the blessings of the last fayth and have the Final Aeon. The summoner would face Sin, call the Final Aeon to defeat Sin and die themselves.
Because of the danger, summoners couldn't complete the journey on their own. They needed Guardians to protect them along the way. Impressed with Braska's unwavering faith in his goal, Auron agreed to become his Guardian. Before leaving on their journey, they picked up another man from the jails of Bevelle. This man was a drunk, claiming to be from a Zanarkand where a city actually existed, not a ruin.
This man was named Jecht. Auron didn't get along with him very much. Jecht was very much his opposite, being lazy, too casual and familiar and liked to drink way too much. However, Auron ultimately respected Braska's decisions and the three of them traveled all over the world on pilgrimage. Having not had a real family before, Auron remained fairly stiff, always the one keeping the both of them on course.
But he began to thaw bit by bit. After Jecht agreed to give up drinking, everyone seemed to get along better as a whole. It's why when they were successful and got close to the journey's end, Auron's faith in the quest wavered. He didn't want to lose Braska, who had become his friend. He didn't want to lose Jecht, who in a sick twist to their journey, had to become the Final Aeon. Braska would call upon Jecht to defeat Sin but in turn, would become Sin in a few months. There was no way around the facts.
Despite learning the truth, Braska pressed on and Auron, promising Jecht to protect Braska for the last bit of journey, followed him. They fought Sin and were successful, but Auron was now without the two friends dearest to him. He did not take to this too well.
Re: Alrighty...post 2 of 3
Filled with righteous anger, Auron traveled back to Zanarkand and confronted the fayth who had bestowed the power of the Final Aeon to Jecht. He tried to kill the fayth and was brutally attacked in turn. Badly injured, he crawled away and into the wilderness. With the help of some strangers, he made it back to Bevelle, slowly succumbing to his injuries.
One of his last promises to both of them was to take care of their kids. Yuna, Braska's daughter, was supposed to be moved to a faraway island. Tidus, Jecht's son, was somewhere in this Zanarkand not a ruin. His life running out, Auron discharged his duty to a Ronso, a tall cat like species, to take care of Yuna. He then died outside the city.
However, in Spira, if someone has strong enough ties and desires to the world, they can overcome death and stay as an Unsent, basically a solid ghost. Auron clung onto needing to avenge his friends and needing to find and raise Tidus the best he could. Now as an Unsent, Auron ran away from people. Already dead, Sin as Jecht couldn't harm him. Sin as Jecht took him to the Zanarkand that existed inside a dream of the large collection of fayth.
Inside this Dream Zanarkand, Auron found Tidus and true to his word, raised him. Between him and Jecht, they hatched a plan to finally break the cycle of death and resurrection of Sin in Spira. They pinned their hopes on Tidus being able to find a way outside of the pilgrimage to finally defeat Sin.
After ten years of raising Tidus, Sin as Jecht helped Auron and Tidus escape the Dream Zanarkand. Auron, with Tidus, joined the pilgrimage of Yuna, who was following in her father's footsteps. Auron, knowing the terrible truth, kept everything to himself, wanting his fellow party members to decide for themselves.
Once they made it to the Final Aeon, Yuna chose to reject the powers, saying she did not want a false hope for the people of Spira. The fayth attacked them and Auron, backed with the entire party, killed the fayth. From then, led by Tidus, they did find a way to finally still Sin, travel deep inside its bowels and defeat Jecht, who had been slowly losing his coherency over the years. They also destroyed the force that kept propelling Sin along.
His revenge finally complete, all his duties done, Auron allowed himself to be Sent by Yuna and to disappear from Spira, to finally reunite with his family.
At least that was what should have happened. Somewhere in the crossing over, caught between one place and another, his soul was plucked away by someone else and cast into a dark prison.
Hades, the lord of the underworld, held mastery of the dead. He held Auron for an unknown amount of time before summoning him. He offered Auron a chance to be "free as a bird" if he would fight a man to the death in his Colosieum. Auron's response? "This is my story and you're not part of it."
Auron couldn't fight with the lord of the dead for very long. He was saved by Sora, Donald and Goofy, who happened to want to chat with Hades. They all escaped together, even away from Cerebus, the three headed guard dog. Sora didn't need a Guardian on his quest so Auron left him and wandered around the Underworld to his own devices.
He couldn't escape the lord of the dead forever. Hades forced him to agree to his demands by slowly sucking out his will and putting it in a little statue. Now unable to fight back, Auron agreed to Hades demands and began the long fight against Hercules. He was fairly close to killing the man until Sora found him, gave him back his will and everyone started ganging up on Hades.
Auron, in his dry way, thanked Sora, but refused to elaborate on his past. He did decide that maybe he should shape his own story that didn't involve constantly protecting others. However, in the end, Auron allowed himself to let go and finally return to Jecht and Braska, who were waiting for him in the Farplane.
Alrighty...post 3 of 3
(from Asgard app) Should anyone just bump into Auron on the street, all they'd see is an older, quiet man who has seen his share of fighting and might seem rather stoic about being brought into another world. What they'd be missing is a man who sorrows deeply, who loves deeply and who keeps his promises, past death.
Trained as fighting monk in the Church of Yevon, Auron developed an iron will and a keen understanding of the sword. However, his own gut feelings prevented him from progressing to the higher echeleons of the church. He declined to take an easy path he felt he hadn't earned and brought the ire of his higher-ups on his head. Still, he never apologized or backed down from his decision. So even though some situations could benefit from him, Auron is the type of man not to take them if there's something that doesn't quite mesh with his personal code of honor. Whatever is the result of the decision is something he bears on his shoulders willingly.
When Auron believes in something, it is iron clad. When he makes a promise, he will keep it no matter what. When he loves, he hangs onto that feeling and would give up everything for the sake of that person. It might not be overly demonstrative or something he writes on a billboard for everyone to see. But his feelings give him strength and keep him going far longer than most people ever could.
He likes his drink, within reason. Drinking to continually get drunk is pointless to him. He doesn't spend a lot of time in idle chit-chat. He might seem kind of cold to those who don't know him. He can respect a fellow fighter. Getting Auron to be anything resembling social is an exercise in futility. But if you can somehow earn his respect, this is one man you'd always want backing you up. (previous app notes end here)
Auron has the worst survivor's guilt ever, although he mostly does a good job of hiding it. Although he does have a dry, wry humor, he always seems vaguely sad. If Auron existed in the real world, he would be put on so many drugs for depression and the self-torture he seems to put himself through. Yet, he carries his sorrow alone and without complaint, to the point that it has aged him far beyond his 35 to 36 years. He can feel amused and occasionally pleased or even teasing, but it's been far too long since he's felt happy.
Auron also has a soft spot for younger kids and teens who, though they may fail and blunder along life, are sincere and earnest in what they do. He raised Tidus for 10 years without having any previous skills of raising anyone's kids. He feels paternal toward Tidus and probably Yuna as well, but would be reluctant to admit that. He doesn't want to steal anything that isn't rightfully his, in his own mind.
He isn't a man to really allow many people close to him. But on those rare occasions that he does, he loves and loves deeply. When these things are taken away from him, it spills over in violent action. Love is what drove him to try to avenge his friends. Love is what kept him alive past death and to hang on for more than a decade to fix what went wrong.
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