NPC Application
Mar. 16th, 2014 11:05 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
( Application and explanation below )
If you're looking for the regular character applications, those are over here.
If you're looking for the regular character applications, those are over here.
• NPCing with regards to interpreting canon relationships - We've never made a hard rule about this type of situation, but it's come up several times in the past so we thought it was time to clarify things. As you should all be aware, NPCing of a canon character that's not in DDD requires mod permission. There are a few exceptions to the rule, such as playing out a scene directly from canon without alterations, but for the most part if you need to get an unapped character involved in DDD events or posts, you need to bring the request here first.
What we never really clarified is how to handle indirectly referencing characters that are a part of your character's life. Just as playing them in DDD can affect anyone who wants to app for that character in the future, indirectly involving them in DDD events through having the character make mention of them or assuming a relationship that's not specifically given in canon can also affect future players. For this reason, we expect these usages of other characters to be kept to a bare minimum wherever possible. Occasionally mentioning that the character is off doing something that the character frequently does in canon is fine, but mentioning that said character is, say, joining your character offscreen on an intergalactic TARDIS tour courtesy of the community is not so much.
Obviously this is going to bring NPCing into a bit of a grey area, especially when there are viruses or events that involve a character's whole world. We're not going to ask you to come to us for things that will never be mentioned in game and won't affect the character if a player should decide to app for them later. As long as the situation doesn't alter canon much and the mention is kept brief and/or vague, that should be fine. Any extensive involvement in DDD events or large assumptions about characters that aren't yours, including familial relationships that aren't directly supported by canon, should be brought to the mod approval post. If you're not sure which category your situation falls under, bring it to us and we'll be happy to let you know if permission is needed!
• Awaiting mod permission for events and viruses - We all know what it's like to get superuberexcite about a potential virus or a plot idea, and doing some preliminary brainstorming or fishing for interest in the OOC comm/chat/on Plurk beforehand is a great way to get things started. But please remember that until that virus wins or that event is approved, there are no guarantees that they will happen. We understand how easy it is for plotting to take on a life of its own once it's started, especially with the levels of excitement we maintain around here, but when people get carried away it's possible for excitement to be mistaken for an assumption that mod permission is a foregone conclusion, whether or not that's actually the case. Out of respect for the authority of the mod team, please try to hold off on the really heavy-duty public plotting until final permission is given.
• IC =/= OOC - This has been brought up in the past, but everyone needs a reminder now and then. DDD is like Vegas: what happens in game stays in game. The reverse is also true. In a game with a playerbase the size of DDD, occasional OOC conflicts are inevitable, but to keep the game comfortable for all players, every effort needs to be taken to keep those conflicts from bleeding into our characters' interactions. In a similar vein, a character's words shouldn't be taken as representing the player's opinions unless there's significant evidence to suggest it. If you suspect that this guideline isn't being followed and it's becoming detrimental to the game, the mod team is always open to hearing player concerns through direct contact or the Suggestions and Complaints post.
For more info, please see the Rules of the Game.
• Plurk – In the past, we as a mod team have taken a very hands-off approach to Plurk. Plurk accounts are the property of their owners. Their connection to DDD is obviously unofficial, and just like personal journals, they don’t fall under our jurisdiction.
However, as you’ve all probably noticed, Plurk has taken over for chat as the chief form of OOC communication in the game. As a result, occasional problems that might have normally been actionable if they’d happened on the OOC comm or chat have gone unremarked, allowing situations to fester into something worse than they should have been. With this in mind, we’ve decided we’re going to have to revise our stance on dealing with OOC conflicts that take place on Plurk. We’re going to try to maintain minimal interference with your privacy and we still recognize that these are your accounts and you have the right to use them as you choose, but if interactions on Plurk threaten the comfort of the game we may take certain steps to prevent things getting worse.What we may do:
►Step in to act as mediators if game-related interactions in public Plurks begin to get out of hand and/or threaten to affect in-game interactions.
►Review public Plurks or private Plurks provided to us by involved parties as evidence in an official complaint. This is similar to the way we currently treat IM and chat logs that players provide to us as evidence. As with outside sources like RPS and Anon Meme, such Plurks will generally only be acted on in cases of clear harassment and/or cases where they serve to backup other evidence that’s actually in our jurisdiction (i.e. from the OOC comm or chat).
What we won’t do:
►Take any mod actions in private Plurks, unless our intervention is specifically requested by a player or players involved in the Plurk.
►Take any mod actions on purely personal matters that aren't related to the game.
►Take any official action without clearly delineating it as such. We’re also players in the game, and like anyone else we have our own opinions about situations that take place. We have the right to express those opinions, so unless we make it clear to you that we’re acting in a mod capacity, please don’t assume that our personal opinions constitute an official stance from the entire mod team. (Again, this is similar to the stance we’ve taken in the past in places like RPS and Anon Meme.)
These guidelines are still new and may be revised or clarified further in the future. We’ve based them entirely on the way we treat other outside sources, personal journals, IM logs, and DDD’s official boundaries. If you guys have any questions, concerns, or suggestions, please bring them up here or in the suggestions post so we can discuss them. You guys may see things from a perspective we haven’t considered, so we’d love to hear your input.
• R-E-S-P-E-C-T. FIND OUT WHAT IT MEANS TO ME - Finally, and most importantly, we want to remind everyone of the #1 rule of DDD—respect your fellow players. I think most of us can say that we love our characters and their friends dearly, but at the end of the day, they’re just that—characters. The people we’re playing with should always take precedence over them. In a forum with the relative anonymity that the internet provides, it’s easy to forget that there are people on the other end of the line, but that just means it’s even more important to make an effort to remember them.
When conflicts arise, keep the other person in mind. If you’re getting upset, take a few minutes to cool yourself down. Try to look at the situation from an outsider’s perspective and see if it helps you to understand both sides of the story. Don’t jump to conclusions, especially when anonymous commenters are involved and you have no context other than what’s being given to you. When dealing with anons, don't make assumptions about who you're speaking to. Unless you've got IP addresses or a confession, you don't know for certain, but assuming you do will taint your interactions with the filters you'd normally use for the person you suspect, which could get in the way of anything useful being said. Don't dismiss criticism out of hand because of the source. Valid crit is valid crit, regardless of where it's coming from. If you feel one of your friends is being attacked and your instinct is to defend them, try to do so in a calm manner, and keep in mind that defending a friend isn’t the same as hurting the one that’s hurting them. Enabling a bad situation only makes it worse, which doesn’t do anyone any favors.
One of the things that’s kept me (and probably a lot of you) in this game is the caring that we all have for each other. To me, DDD feels like a family. Like any family, we’re going to quarrel and argue at times, but at the end of the day we still love and respect one another. I’ve seen evidence of this numerous times in my tenure as a mod. I’ve seen you guys look for evidence instead of running immediately with the easiest and most inflammatory assumptions. I’ve seen people on both sides of some heated arguments do their best to mediate the situations and strive for some understanding between both parties. After some of the things that I’ve seen this game go through, I should probably be jaded as hell, but every time I think I’ve reached that point you guys do something to restore my faith in this playerbase. I know this is more than just some game to you guys, and you care as much about it as we mods do.
DDD may still have a reputation for wank, but you’ve proven to me time and again that’s the last thing you really want. We’re here to have fun with friends and enjoy a unique hobby that brings us a lot of pleasure. Let’s all keep that in mind as we play, and remember that our behavior, inside and outside of the game, reflects on DDD as a whole.