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APPLICATIONS | 2012; 01
THIS APPLICATIONS POST IS CLOSED. Please direct your attention to the new one here!
History:
Born to hotel chain owner Wilfred Tipton and his third wife, London Tipton had a privileged life from the very beginning. At a young age she was set to reside in Boston's Tipton Hotel where she was taken care of by manager, Marian Mosbey. Though Mosbey was not his biological father for most of his life, he acted as one as her actual father was too busy to be present for her. London grew up spoiled, never having to work a day in her life and therefore it can be understood as to why she is sorely lacking in the intelligence department and the compassion department. Because London has lived in the hotel, most of her closet and most trustworthy friends are actually employees and residents such as Maddie and the troublemaking twins.
The Suite Life of Zack & Cody is a sitcom and London's main role is to serve as a foil for the other teenage female character, Maddie. As London is the mean, dumb, rich girl; Maddie is the kind, smart, poor girl. Though that portrays London as antagonistic, Maddie, at times, can be portrayed as manipulative by using London's stupidity and wealth to her advantage. But despite their opposite traits they are actually quite close and are arguably best friends. Common plotlines that both London and Maddie find themselves in generally explore their relationships as friends and rivals or they act as sidekicks to Zack and Cody's mishaps and adventures. But since this is a sitcom, continuity is not always set in stone and everyone reverts to normal once the 25 minute slot is over.
Personality: London, in simple terms, is Disney's family-friendly parody of Paris Hilton (back when people still cared about Paris). Superficial, airheaded, self-absorbed and apathetic towards the less fortunate; London is the rich friend you put up with because she'll let you drive her sports car if you do. Being the heiress to The Tipton Hotel means she's had a privileged lifestyle since she was a fetus and has the rare ability to do whatever she wants. A trip to Paris on a school night? Sure. Getting a stable because she suddenly has a three-second interest in ponies? Why not. But where London differs from her archetype is that she has heart and moments of insecurities. Abandoned by her parents, compensated with lavish gifts and people who are only interested her for her reputation make her more grounded than one would realize. Even so, the tender moments don't change London's common identity as the mean, dumb hotel heiress.
Generally cheery, London's constant upbeat exterior is due to her obliviousness. She looks nice but speaks bluntly, thinking that the recipient of her harsh words won't be offended because she's London Tipton and it's good enough to be talked directly at. Most people don't bother defending themselves because any retort will be met with a confused expression or a dead stare, their witty insult flying easily over her head. Furthermore, most people get paid or have jobs that depend on how nicely they treat her. Growing up with this misconception of attention has lead London to become spoiled and to her surprise, lonely, as she realizes that people only like her for her name and money (though at times, she does realize people only want her for her money and reputation but only if it's of a mutual benefit). Only a few people, such as the hotel's candy girl, Maddie, and her father figure-like manager, Mr. Mosby care about her with wellbeing, rich or not.
Other than being socially ignorant, London is dumb in the most basic sense of the word. She thinks "PRNDL" (in driving) is a word, has forgotten her last name and though Shakespere's Romeo and Juliet had a 'happy ending'. London's assumption that everyone is in love with her combined with her stupidity can make her an easy target for mockery and manipulation. While tricking her is amusing, it's difficult to have a serious conversation with her because she lacks basic understanding and would fail elementary school even as a late teenager. Though, London, is capable of intellectual clarity which seems to only coincide with her emotional clarity.
Being the child of divorce and having a father who is never around (and as a running joke, never seen) has lead London to create a shield with her dumb heiress reputation to protect herself from feeling lonely. This is represented well on London's Birthday, despite lavishly putting on a party where almost a few hundred people were invited, she was still extremely alone. Both her mother and father refused to see one another causing her to run from one wing of the hotel to the other and due to the number of people when London stepped outside, she was not allowed back in as she was mistaken for an imitator. Despite relying on her money and her fame, in the end, London is nothing even with those things. But this leads her to reconcile with her friend, Maddie (whose own party was overshadowed by London's) and realize that having a lot of things doesn't fill the gaping hole inside.
But again, London still continues to be the airheaded heiress because she is inarguably dumb. Her life is easy and she is still an extremely fortunate person as this is a Disney sitcom, and the power of friendship will always keep her from coming off as a terrible or depressing person.
Other: n/a
Additional Links: here
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[video]
All of this typing is chipping my three hundred dollar manicure and looking at the letters on this key thing is making me four-eyed. Why couldn't they put them alphabetically? Like, A... B... D...
C? Or just have London Tipton spread out, that's all anyone would want to type about anyway.
Hmm... What did I want to talk ab-- Oh, right! So daddy won't let Ivana, my beautiful Pomeranian, go on the SS Tipton with me. I need one of you who's good at taking care of dogs to dogsit her and I want only the best for my baby. Does anyone need me to repeat me for them? I need you [she points to the camera] to do something for me! [and then forgets to point at herself]
Otherwise I'm going to have to ask Maddie of all people. I mean, her hair looks like a chicken farm, I've seen feathers come out of it and I don't want someone who I can't trust with a hairbrush to touch my darling Ivana. What do poor people say? Treat people... And award-winning show dogs, the same way you'd want to be treated!
So if anyone's interested in being paid a thousand dollars to stay in my suite and look after her then leave me your details and I'll get back you. Also provide a picture because if you can't dress yourself then forget about going anywhere near me or Ivana.
Dancing through the revolving doors with light footing, London hummed to herself as she made her way through the lobby. Nothing relaxed her more than a shopping spree, even if it was only a micro one because Mosbey had sternly lectured her to "stop spending!" As if she really would but just for him, she kept the budget to $10,000 which was a huge to sacrifice. Well, maybe that was a lie because she just had to have that Armani dress. And that may or may not have had more zeros than $10,000! But it was like that math class she once took. Anything times zero is just zero.
The strange maths was making her head hurt a little, but she didn't feel physical pain until she passed the candy counter. Backtracking, London made a distorted face as she tried to comprehend what was right in front of. What was that thing?
"Maddie, what is that... thing? And why it on your head?"
On hearing London's scrutinizing first thing, Maddie turned herself away from rearranging the display and gave a polite look.
"Nice to see you too, London. And how was your day?" though her tone was sarcastic, London ignored it as she pointed to the hat the was resting on Maddie's head. If London knew their number, she would call the fashion police and have Maddie arrested for life.
"Seriously, what is that? I demand you take it off immediately."
"What? No? It's just a hat and I happen to think it looks rather fetching."
"Fetching for a bear, maybe."
"Oh," Maddie interjects with a fake ha-ha before returning to her work. Well, if Maddie was going to be that stubborn then there was something not even the poor could resist. Placing down her many shopping bags, London rummaged through her purse to fish out her wallet. London could feel Maddie take a glance at her as she opened in her haste. A pile of green slammed onto the counter.
"I'll pay you $500 dollars if you take it off right now"
"London..." though Maddie sounded disapproving, it was a bluff.
"A thousand!"
With a hand on her hat, "And it's off."
London replied with a genuine smile while Maddie held an expectant one. What London didn't know was that while she left the lobby Maddie could easily put the hat back on. Even so, London felt accomplished for getting rid of that... thing (was it even a hat? Who knew?). Out of sight, out of mind. What would the poor do without her? She gave Maddie money and fashion advice.
You'll never forgive me if I detail this one like I did Kouichi's. So, I will do extremely detailed bullet points. Never mind the fact, too, that his personality section is monstrous.
I. Yoite first makes an appearance when Miharu, Thobari, Kouichi, and Raimei all head to Fuuma Village. The Banten group, originally having head there in order to get advice from Fuuma as to what to do regarding the Shrinabanshou (the hijutsu that is coded into Miharu's body - and one that has the power of All Creation), ended up meeting more than just Fuuma. Instead, they were greeted with the wake of destruction and death the Kairoushuu started to leave behind. Unbeknownst to Banten, the Kairoushuu had already started moving toward collecting all the other kinjutsusho in order to extract the Shinrabanshou and give it to their leader, Hattori. This is implied, however, as they acquire Fuuma's kinjutsuho and quickly depart, though not before Yukimi (whose name would later be revealed) tells Yoite to handle the rest (re: Banten and the others of the Fuuma clan). Even so, none of them end up truly leaving? Why? Well, it's because Yoite immediately knows that Miharu holds the Shinrabanshou and describes to the rest that it is the "kid with the fixed eyes" that holds it. And so, a chase through Fuuma Village begins. Yoite makes his first displays of Kira (a forbidden technique that allows the user to fire their own ki at a person or implant their own ki in a person in order to harm - at the expense of, eventually, their life), injuring quite severely Thobari and Kouichi with Kira. He also manages to dispatch Raimei with a swift kick to the stomach. Ultimately, when he fends off Miharu, he injuries his eye - but leaves a piece of his ki in their purposely. Even while fighting, he began to formulate a plan. What plan? Well, I'll go into detail when I reach the next bullet. Even so, Yoite is finally made to leave when Fuuma arrives upon Miharu's cries for Yoite to stop injuring Thobari. And leave he does with a simple "farewell" after retrieving his hat.
II. Despite the incident, Yoite is not seen for quite some time after. That is, well, in direct correspondence with anyone from Banten. Sometime during the period Thobari is unconscious, we're greeted with an inside look of Yukimi (Yoite's guardian's) apartment. There, he gives credit to Yoite for finding Fuuma Village when a messenger comes in to speak with Yukimi. However, upon calling Yoite "cute" -- well, he abruptly goes and uses Kira on him in agitation, displaying the first signs of that sort of anger. He does not kill him, but notably wishes to scare him off. Yukimi tells him off in a rather gentle way, and Yoite admits that something is a little off about himself. Yukimi agrees. What other information is gathered here, however? Well, it becomes clear that Iga Village is not a physical place where all the ninja of the Iga village live (the Kairoushuu). Instead? Well, it is an online site where all the members gather. It shows their numbers, too - and it places them probably over a thousand. But, moving on. They watch a report from Hattori that urges them all to go and find the ninja villages, much like how Fuuma encourages those of Banten to find them as well.
III. However, it isn't long until Yoite opts to go to Banten to follow up on his wish - one that he will quickly reveal is the wish to have never existed. Tracking down and locating Miharu, he makes quick work of knocking out Kouichi and Raimei despite warnings that he was coming from one of their comrades. Yoite proceeds to abduct Miharu and take him to a frequented location of his. As he goes along, he describes who the people who crowd there and what they are there for. He tells Miharu that they had heard he was a Death God and that he could end their lives. They continue their walk through this dilapidated area, where Yoite and Miharu end up at Yoite's disused train car hideout. Here, Yoite explains to Miharu that he has a wish to be erased from existence and analyzes how Miharu acts and what he is. He shows a kind of visible distress in the way he speaks to him here, as he does ask to speak with him one-on-one right off the bat. He tells him that he needn't even understand the wish, but that he wanted to make the desire known. Even so, Miharu initially rejects the wish. (They are also interrupted at one point by one of those seeking to die, and Yoite makes a gruesome demonstration out of the previously explained Kira to Miharu - who attempts to escape, though Yoite stops him.) So, Yoite uses the back-up plan he already installed and concocted. Freeing the ki from the injury he inflicted on Miharu, he explains that he has embedded his ki into his comrades. If he dies, he takes them all with him. He tells him he knows that killing them himself won't do any good or make Miharu want to exact revenge because he is so indifferent - but he does know that it would be a bother to him if they died because he let someone else die. So, he finally agrees to help Yoite exact his wish. Yoite then tells him that they'll keep this agreement between them, and that because he has agreed - he will do anything to assist him and "make (him) King of Nabari." So, with that agreed and settled upon, Yoite walks Miharu home and tells him about the plans to acquire the kinjutsusho and why - which is to say, is that they'll allow them to take the Shinrabanshou out.
IV. In either case, Yoite does not show up again until the plans to assassinate a target at a science convention is laid out - that is, the assassination will be carried out by Banten. Yoite and Yukimi are sent to be guards for the target, though they're rejected forthright. It is possible Yoite agreed to come because he had a hunch that Miharu would be there, but in either case - it is luck that leads them to Miharu this time. Miharu, at the prompting of Oda (the one who would give them the kinjutsusho of her village if he fulfilled this mission), runs to tell Thobari of a hiccup in his plan (the Kairoushuu). However, Miharu is captured by Yoite and Yukimi both. Thobari is greeted with all three after failing to rid of the target (because of his morals and his lack of desire to kill), and it becomes quickly evident that Yukimi and Thobari will (and do) square off. Once again, though, the Kairoushuu is rejected for their services and even though Yukimi tells Yoite to follow them to provide them projection - Yoite refuses because Miharu is there. So, while their guardians are fighting, Yoite and Miharu exchange information. Miharu tells Yoite what they're doing here and what their prize is, and Yoite concludes that he'll let Banten take the kinjutsusho this time because it'll even out both sides. They continue to convincingly faux fight (and even more so when their guardians take notice), but Miharu is quickly called off by Thobari (or, well, carried off). Yoite and Yukimi follow after. However, this where all things more-or-less go to hell! Here, they all resume their missions. However, one of Oda's comrades attempts to attack the one she actually has issue with, only to be stopped by Yoite using Kira. This explodes into fighting. During the scuffle, Miharu yells to Yoite that Oda can "read his heart", but it is already too late to avoid her. She does, and Yoite - all of his buttons and all of his fear triggered - goes on a rampage and kills/injuries many until Miharu stops him by standing in the way of Kira. Yoite then collapses into himself, and orders Yukimi not to touch him. He remains that way for the rest of the scuffle. When Kouichi ends the mission and fulfills the requirements, it is only then that he manages to pull himself together. He apologizes to Yukimi, saying it was him who caused the mission to fail, but Yukimi partially dismisses it. They head off. It should be said, though, much about Yoite is revealed by Oda's mind-reading. Even so, she tells him before they go entirely that he's allowed to hunt her down if she reveals any of his secrets.
V. In either case, it is a little while until Yoite shows up again. This time, it is when Raikou and Gau come to Hattori's house where the rest of the Kairoushuu are gathered. They crowd around him and try to make sense of Yoite. In either case, I'll skip some of the bits and pieces here and say that they've found out more about Kouga Village, the one Yoite mentioned to Miharu during their faux fight. That being said, Yoite and Gau get into a small fight after Yoite is provoked enough, but Yoite soon collapses into himself. Hattori, noticing this, ask Yoite how much longer he has to live. He only tells Yukimi, but it is revealed he has maybe two more months to his name. So, determined now by that small timeframe, he sets off to see Miharu after the meeting adjourns and notes that he's losing a good amount of his hearing. He tells Yukimi and his sister sayanora, after pretending he only heard certain parts of what they were saying. So, off he goes.
VI. In either case, after Miharu spills (very few) of the beans to Thobari, Hanabusa (on her way back home to Thobari) spots Yoite collapsed on the way to their house. Naturally, being as kind as she is, she tries to help him and is told not to touch him. Instead, Yoite keeps asking for Miharu. So, she takes his hat and goes up to the house to ask if Miharu is there and that Yoite is asking for him. That is when Thobari notices that Yoite has made it up to the house and is sitting outside the gate. He goes to attack and they begin fighting, but Miharu and Hanabusa break it up. That being said, they're later separated and outside Yoite and Miharu talk about what the next move should be. Yoite tells Miharu how much time he has left, tells him that Daya will be acquired by him, and that Miharu should go after another kinjutsusho. He agrees, and he also tells him before this that he had to tell Thobari small pieces of what was occurring, but didn't mention anything of extreme importance. Hanabusa gives them snacks and tea during this time period, and eventually they realize how stressed they actually are. In any case, Miharu tells Yoite that he has a plan that he hasn't mentioned to anyone at all. Yoite comments that he seems "less dead" and Miharu remarks that it only occurs when he's thinking of "Yoite things." Miharu then tells Yoite to shake hands, though Yoite tiredly protests and tells him it is "better not to (him)." Even so, Miharu insists and eventually Hanabusa steps in and makes them grab hands and leads them to dancing about. She also tells them that they're welcome back any time they feel like and that she'll always be there to give them a hug. Yoite looks a little frazzled, understandably being himself, but there's no immediate withdrawal from contact.
Miharu later offers to let Yoite stay his home, but Hanabusa insists that it is okay for Yoite to stay at the house (despite Thobari's protests). However, he kindness causes Yoite to withdraw and further withdraw when Thobari more-or-less breaks down the impossibility of Yoite's wish and questions why he wants to die so badly despite his young age. So, even despite Miharu's requests to wait, Yoite points a finger at his throat and tells him to do what he's said to do earlier and reminds him that his friends are still in danger because of him. So, he leaves and goes to collapse in hide-away, mumbling feverishly about how he can't offer anything in return for their kindness and to stop being so warm to him.
VII. Ah, I suppose I should cut these down a little... Anyway, Miharu goes to acquire the kinjutsusho as requested, but also goes to meet up with Yoite. He bumps into Raimei on the way and partially involves her in the plan. He tells he to go fetch Banten's kinjutsusho, which she agrees to. Anyway, during the conversation following after he meets with Yoite, he tells Miharu that he "doesn't need any more useless feelings and memories," which Miharu tells him he's actually a little more relieved to know. Even so, during this segment, Miharu changes the promise a little. He tells him that he will erase him (and before that he has to free his friends), but until then - Yoite can't die. A fair enough trade, Yoite silently concedes. So, they set off to gather the kinjutsusho.
VIII. They go to meet up with Yukimi. Miharu enacts the plan he's never told, and tells him he'd like to join with the Kairoushuu. With that said, they acquire Miharu's needed kinjutsusho in order to show his loyalty to the Kairoushuu. Even so, when they get back, Hattori suspects him a little - but Yoite steps in the way of his threat. Yoite's accredited with the success, so he's also assigned to be Miharu's guard. Even so, eventually Yoite becomes upset during the party that follows because he can no longer taste anything, and Miharu goes to follow him outside. Miharu attempts to comfort him, but Yoite tells him the only reason he's come to help him (despite Miharu saying the contrary) is that he doesn't want to see his friends die. He tells him that he is "completely paralyzed by death", while he "survives off of them."
IX. Skipping the extra bits: The go to Alya to retrieve Daya. Before getting to the school proper, Raikou talks to Miharu and tells him that their bond goes beyond a friendship (his and Yoite's). Even so, moving on -- once they're shown their rooms, Yoite goes and offers to get Daya by himself. Yukimi tells him to knock it off and stop being a "Death God impersonator." So, humiliated, Yoite tells him goodnight. The next evening, after strategizing, Yukimi tries to call Yoite in. Yoite doesn't come to him, but Miharu goes to him. Yoite begins to talk about how fading into the night must be like disappearing. He also allows Miharu (after protesting) to throw a scarf on him. However, that evening, after they all settle in? Well, that's when things begin to become messy. Kouga makes their positions known, and Yoite and Miharu run off to try to get the kinjutsusho as their plan crumbles. Unfortunately for Yoite, as the fights progress, he becomes gravely injured. This makes Miharu actually use the Shinrabanshou to heal his wounds. He tells him, though, after he is gravely injured that he doesn't want to die - which makes Miharu realize that he wants to save him, though perhaps in a different way. So, Miharu listens to what his heart says and tells him that Yoite is another him.
But, skipping all the mess that follows as they event come out of all the disaster in one piece and acquire Daya from Shijima -- Yoite doesn’t wake up immediately, though he later does in the hospital.
X. In either case, Yoite wakes up in the hospital after having a nightmare and after Miharu notices the scar on his neck. He tells Miharu, feverishly, that he isn't Sora and that Sora never existed. He tells him that all that exists is, more-or-less, what he is now. Miharu attempts to calm him down, but Yoite (temporarily) still remains confused as to where he is after recovering from such shock. He asks him where he is, and who he is - and only manages to snap out of it when he notices that the scar on his neck is showing. He quickly covers it with his hand after he begins crying, though Miharu leaves after telling him "it's not fair." :(
However, as a side note, Yukimi is also given the order to off those from Banten, though it seems clear that he won't be following that order very well, especially when he only goes to confront Thobari directly and doesn't actually hurt either Raimei or Kouichi. Like Yoite some time ago, Yukimi also does things for the people he cares for. Even though he whines and calls them brats, because Miharu cares? He won't hurt them.
XMFC is a weird reboot and thoroughly different from any other Marvel universe, especially 616, so instead of trying to awkwardly cram comicverse history into here somewhere to fill in the gaps, I'll just go with what the movie gives us.Personality:
Born with the mutant power of shape-shifting, but also the unfortunate curse of being blue and scaly, Raven was rejected and persecuted by those around her from an incredibly young age. She presumably lived on the streets for some number of years, stealing and doing whatever she could to survive. This changes around the age of ten, when she ends up in Westchester, New York, and she gets caught trying to steal food from the Xavier household by none other than the young mutant telepath Charles Xavier. He accepts her mutation, both the shifting and her true appearance, delighted to find someone who is unusual just as he is. He invites her to stay, and she becomes something of an adopted sister to him after that; by their powers combined, they most likely convince the Xavier family that she is an average girl who belongs with them.
Skip ahead twelve years to during the Cold War, and Raven has followed Charles to England; she takes a course in waitressing, while he goes to Oxford to pursue his genetics studies. Eventually, he becomes a Professor, and on that same day their whole peaceful secret life gets ruined. Moira MacTaggert, a CIA agent, comes to solicit the assistance of Charles in the area of mutations, and because Charles is a nice guy who refuses to let other people handle the whole thing, him and Raven end up accompanying Moira back to America, where Charles gets them both involved in the tracking down of Sebastian Shaw, a powerful mutant supremacist. Their first encounter does not go so well, because Shaw and all his minions escape, but they pick up Erik Lehnsherr, a mutant with control over magnetism on a revenge mission to brutally murder Shaw. He reluctantly joins their cause, and the happy little band of mutants goes to a special facility that the CIA deems is necessary to hold them.
And at this facility they adopt their next mutant family member! Charles accidentally outs Hank McCoy for having super intelligence and freaky ape feet, and Raven takes an immediate shine to him. They bond over having abnormal appearances, Hank decides he might be able to make a serum out of her blood that fixes their appearances, Raven tries to make out with him and Erik cockblocks her.
In an effort to further expand their mutant family, Charles uses a brainwave-amplifying machine that Hank built called Cerebro, and he tracks down other mutants with his super telepathy. They pick up Angel (dragonfly wings, spits fire), Darwin (adapts to anything), Sean (supersonic scream) and Alex (laser frisbee discs) who all become Raven's new friends and a now new bunch of kids that Charles and Erik have to take care of. They do stupid things like have destructive parties, show off their powers and make up codenames for themselves, leading to the first set of X-Men aliases.
Unfortunately, when Charles, Erik and Moira all fly off to look for Shaw in Russia, they only find Emma Frost; Shaw is back at the CIA facility, and he finds the mutant kids. He gives them a rousing speech and some vague threats, and the end result is not good - Angel joins him, and in their attempts to stop her and attack Shaw, Darwin gets killed. Charles decides that they have to bail after that disaster, and he takes everyone remaining to the old Xavier mansion where he and Raven used to live. By this point, they've uncovered Shaw's plans in all of this; to escalate the Cold War, using the Cuban Missile Crisis as his starting point, and plunge the world into World War III. It's up to Charles and his ragtag group of mutants (and Moira) to stop this from happening. Cue training montage.
Meanwhile, Raven has a lot of Issues. Erik makes some offhanded comments to her about not being ashamed of her true appearance, an insecurity she has been struggling with for a while, and so she rejects Hank's serum and tells him that he should stop being ashamed too. Hank is not exactly keeping up with this sudden 180°, and his persistent bitterness and a slightly tactless remark of his hurts Raven's feelings badly; while he takes the serum and turns into a giant furry blue monkey man, she runs off and awkwardly tries to seduce Erik. Erik finally convinces her to give up her blonde disguise, kisses her and then kicks her out because they have a missile crisis to stop the next morning. Raven has a big fight with Charles after that due to a lot of mutual misunderstandings, and everybody goes to bed angry.
Raven takes a serious back seat in the actual event of stopping Shaw's evil WWIII plans, although she helps out here and there; in short, Erik kills Shaw and then becomes him, a mutant supremacist hell-bent on wiping out the human race. He marches outside and announces this, and not everyone takes it particularly well. He attempts to destroy both the Russian and American naval fleets that fire on them, and Charles has a bit of a problem with this sudden mass murder, so they scuffle - and unfortunately, when Moira joins in, things take a turn for the worst, and Charles gets shot in the spine. There is a very emotional divorce scene, and then Erik leaves him on the beach and invites the kids to join him on the anti-human side of this burgeoning new mutant-human war. Unsurprisingly, out of all the good guys left, only Raven chooses to join him. She says goodbye to Charles, delivers her mutant and proud line, and runs off to be part of the Brotherhood of Mutants.
Raven Darkhölme is a young woman, leaning definitely more towards the teenage side of things than the adult, and on a first-meeting surface level, her behaviour is entirely typical of this. She's playful, rebellious when she can get away with it, she's fun-loving and incredibly sassy when she wants to be. She likes to tease her friends and joke around. She's blunt, forward and upfront to a fault, with little patience for people who dance around issues. She thinks about boys and dumb teenage feelings and she's self-conscious about her appearance. However, Raven is also a big layered ball of issues; one of those issues it should be noted first, is the fact that's she's extremely contradictory and, at times, hypocritical.First Person (entry type):
The main focus of Raven's character in First Class is her insecurity regarding her true appearance, and the fact that she is forced to hide from the world for being unnatural. She's a strange mix of opposites here; bold and confident in her disguised form, and insecure and shy in her true appearance. Raven yearns for the chance to stop hiding, sometimes resenting Charles for insisting on her disguises, and she wants to be accepted by everyone. At the same time, however, she's utterly incapable of accepting herself; she hides behind her "normal" appearance constantly, even when she's alone. She expects people to accept her blue form even while she's standing in front of them as a pretty blonde. When Hank tells her that the world will never find either of their mutations beautiful and she gets offended, she goes off and tries to seduce Erik in her human form, contradicting the extreme hurt she displayed at Hank's words. After years of being hidden, her insecurities run deep.
Raven, being caught somewhere on the precipice between teenager and adult, is clearly irritated and offended when she's treated like a child, mostly by Charles. She wants to prove that she can be independent and take care of herself; this contradicts two other personality traits that she exhibits, the first being the fact that she can't handle being treated like an adult most of the time. When Charles does expect her to behave like a responsible and mature woman, she gets upset, possibly because she has a different idea of what an "adult" should be like, or possibly because she's spent so long as his coddled little sister that she isn't actually prepared when people do have expectations for her to be an adult.
The second trait is her co-dependence. Raven is never without a figure to guide her in her life; first Charles, and then later Erik. She can't accept herself without first being accepted by other people, she yearns for the acceptance of other people and is defined by their opinions of her, and even then once she has their approval she needs coaxing and reassurance. While it certainly isn't a crippling weakness - she's a fairly strong girl who could pull herself together and make it through, if she were left to fend for herself - it's present nonetheless. At this point in her life, she really does depend on others, and she's unused to being alone and without anyone at all to turn to since Charles found her in the mansion. She wants to be strong and fight, but she wants someone at her side while she does it.
Eventually, Raven does manage to somewhat overcome her insecurities (it's with Erik's help that she finally and wholly accepts herself), adopting the phrase mutant and proud; she finds herself more comfortable and at home with her abilities and appearance in light of her new group of fellow mutant teenage friends. She supports all mutants being open about their abilities, because within the small family that Charles manages to pull together, it feels natural to accept it. But she contradicts herself again, and this is where a large part of her hypocrisy crops up - she refuses to accept Charles' powers. Although she expects him to accept every last part of her mutation, from her shifting to her true form, Raven flat-out forbids him from turning his telepathy on her, essentially rejecting his mutation. She never mentions his abilities in a positive light, either; in fact, she almost gets angry at him for having an invisible mutation unlike hers.
While she's very good at connecting with people who have similar insecurities or fears to her, Raven is admittedly and unfortunately terrible when it comes to empathy outside of that. She either cannot understand or refuses to understand other views that do not coincide with hers; she doesn't even try to see from Charles' perspective, trying to keep himself and his sister safe from a world that is not ready for them, a world that will react with fear and hatred; she understands and sympathises with Angel's fear of being judged by others, and Hank's desires to just be normal - until she begins to accept herself, at which point she abruptly ceases to understand him at all, bewildered by the fact that his insecurities are still as strong as ever. She's incapable of understanding the feelings of others if they're not similar or related to her own feelings. She's even offended by Charles' reaction to her walking into the kitchen in her true form, completely naked with no warning or explanation, for the first time since they were kids just meeting each other; somehow, she just can't or won't wrap her head around the idea that he might not want to see his sister walking around the house naked no matter what skin she's wearing.
Raven is still a strong character despite her faults, though; she is reckless, thoughtless and very often she is headstrong, but she's fiercely loyal when she has someone to pledge loyalty to - at first Charles, I thought it was going to be you and me against the world, and then when she sees the world and the life he is promising, Erik - and while she's not fearless, she can be quite courageous at times. It does take a lot of guts to take Erik's hand on the beach, when what he is vowing to lead her into is an all-out war. She's can be clever, fast-thinking and sneaky, she's quick to defend anything or anyone she believes in, she's stubborn and she absolutely hates inaction of any kind, which contributes to her recklessness, but in the end makes her a force to be reckoned with.
I'm pretty, aren't I?Third Person:
[she sounds upset - quiet, hoarse. looks upset, too; she's staring at her hands with an odd frustration.]
You'd think I look pretty. I mean, one of you guys would date me, right? I am stunning. [she laughs.] God, I'm so stupid. No, you know what? He's stupid. Guys are stupid. Why shouldn't I care about how I look? That is a normal thing to care about! Charles is all, "ooh, you're being ridiculous," but I'm not. I'm allowed to want people to like the way I look. I just...
Everyone wants to be accepted, don't they?
[she goes back to looking at her hands.]
... Ugh, whatever. Never mind, I'm pretty sure this is a Charles thing, not some "all guys are dumb jerks" crisis. I shouldn't expect him to get it. He's a big nerd. He's always— no. I'm over it! I'm over it. [a coy smile, slow.] But hey, I think the question is still on the table. So... Would you date me?
Being a waitress was never Raven's childhood dream or anything. Actually, she's fairly sure all of her childhood dreams just involved having a home, and someone who would accept her the way she is. She'd never thought about what she was going to do once she'd gotten all of that; it was a wild and immature hope, and a life she'd accidentally stumbled across at the hands of Charles Xavier. Once she had that dream fulfilled, that was it. There was nothing else to do. No more dreams. She just kept the one she'd gotten.
So maybe she'd never had starry-eyed fantasies of being a waitress. Maybe it still wasn't the best job out there, and it wasn't taking her anywhere important; she wasn't going to turn out all perfect and Charles Xavier, Professor of Genetics, smiling down at a crowd applauding for her and her revolutionary efforts. Big deal. She was good at what she did. Waitressing was fine. People liked her, and she knew what people liked. You didn't have to be a telepath to figure out something that easy. When a guy was looking your way, you made your waist a little thinner, hips a little wider; when you talked to older people, you used a younger face. It all got you tips. A better reputation. People liked you more. You got acceptance.
But sometimes, when she was alone, she'd sit down in front of a mirror and watch her hair cycle from blonde to brown to bubblegum pink. And she'd realise that even if she knew what everyone else liked, she didn't know what she liked. They all wanted to see the normal girl, pretty and perfect and human. She wanted to see— she didn't know what she wanted to see.
Sometimes she would watch her reflection peel back and she'd be there, striking and blue and not human. And she would wonder what would happen if she walked out like that, right into the streets, out into a restaurant carrying her trays and dishes. She doesn't really have to wonder, because she knows (she knows well) - they'd scream. Disgust. Fear. Hatred. Rejection. People just don't accept her. Not the way she really is.
Oh.
Maybe she does still have some dreaming left to do.
" Life's hard when you don't know who you are. It's harder if you don't know what you are. My love carries a death sentence. I was lost for years, searching while hiding, only to find I belonged to a world hidden from humans. I won't hide anymore! I will live the life I choose!"
-episode intro
History:— on the world of Umineko and Bernkastel.
Once upon a time, there lived a girl. Like most humans, she was unaware of the true form of the world around her. She didn't know, for example, that her existence was only one of thousands, millions in the wide sea of kakera. She didn't know that because of that, her life was as worthless and disposable as a chess piece's, to those with the power to travel the kakera, the many gameboards they could play around on in order to keep themselves from dying of boredom. Witches.
And, unfortunately for this girl, two of them had taken an interest in the world she lived in. One was Lady Lambdadelta, the Witch of the Absolute — the strongest witch in the universe, capable of making any outcome of any event a certainty to rival destiny itself. The other witch was never named, but she would be the one to have the greatest impact on the girl whom she had chosen as her piece.
Perhaps their "game" lasted for a very long time. Or it could have been over in minutes. Regardless, to a piece on a gameboard, unable to change its own fate, the time between each move can seem like an eternity. So, this girl had no way of knowing how long her life had been toyed with, not at first.
But she was about to find out very, very soon. After all, Lambdadelta's power was a formidable one, and though the unknown witch was the creator of the game they were playing, not even she could win against it. Yet, the witch persisted in trying to defeat her opponent, and the result of her efforts caused a schism between the two sides of the game she had originally planned — the beginning and her intended end. Even after many repetitions of the game, she could think of no way to bring them back together again. In the world of witches, this is known as a logic error, a terrifying hell that locks the mind of a witch away from the rest of his or her existence until the paradox is solved. And, as boredom is the poison of witches, logic errors pose an extremely dangerous threat to their lives — not to mention their sanity. So, fearing this fate, the witch became distraught and left the game partway through without bringing it to any semblance of an end — and thus abandoning the girl who was her piece to the logic error.
The great witch Lambdadelta, with her power to create a crushing, absolute fate, was now her opponent. Hardly an even match. What exactly happened to the girl as a result of that witch's decision is never specifically stated, but if a logic error is hell for a witch, then how much more terrible would it be for a piece, who didn't even know she was trapped in the first place...?"I am who I am; Frederica Bernkastel.
Furude Rika and Frederica are different. Shame on you if you thought so."
The time this girl spent in the logic error was in fact, all the events which transpired in Higurashi no Naku koro ni.1 Her name was Rika Furude, who had been trapped in an eternally repeating summer in the village of Hinamizawa. During this summer, one of Rika's friends would be consumed by the Hinamizawa Syndrome — a disease that would cause paranoia followed by madness — and thus set into motion a bloodstained chain of events that would always end with Rika being murdered, and the destruction of the entire village. Each time Rika died, the guardian deity of Hinamizawa — Hanyuu, or "Oyashiro-sama" as she was more commonly known in the village — would use her powers to send her to another version of Hinamizawa. This essentially "turned back time" and allowed Rika ( who would have kept all her memories formed in the previous Hinamizawa ) to try and prevent the disaster from occurring, so she could stop her death and reach a world without tragedy.
The piece had finally become aware of the hell she had been thrown into, but it was to little avail. For a very long time — about a hundred years to be precise — she was trapped in this tragic life. With each repetition of what seemed like an unshakable fate, Rika fell deeper and deeper into hopelessness. Though she would always act like the little girl she was supposed to be in order to not alarm her friends, she had actually become cynical, pessimistic, more like an adult than a child.
Enter Frederica Bernkastel. Originally, "she" was nothing more than a made-up name, formed from Rika's own name ( Furude + Rika = Furuderika = Frederica ) and the name of the wine Rika drank to temporarily escape from her suffering. It was what Rika called her true self, she who had surpassed humans by being able to live for so long and travel between different worlds. But, as the cycles passed, one after another, Rika no longer thought of herself as the child and human "Rika Furude" — but instead more and more as the adult and witch "Frederica Bernkastel." It was no longer simply a nickname. In essence, it was her darker side, the one who was becoming desensitized to death and horror. It was clear that if things continued like this, if she was unable to stop the suffering of those she loved most, she would lose connection with the child she was meant to be altogether. Rika Furude's heart would be broken.
In the end, Rika did finally manage to reach the miracle of a world without tragedy. A few months later, she made the decision to "give up being a witch" and "return to being Furude Rika, rather than the witch Bernkastel."
Thus, that was the true birth of the witch named Bernkastel, as known in Umineko no Naku Koro ni — created from the struggles and despair of all the Rikas who had lived and died before reaching the world of miracles. Against all odds, she had broken free of the logic error she was trapped in, and so she had defeated Lambdadelta, earning both the right to become a witch and the title of "the Witch of Miracles." Lambdadelta also granted Bernkastel her original title, that of "the strongest witch in the universe" for her victory — but only after swearing that she would win it back one day.
However, it wasn't quite exactly "the end." While Rika stayed behind in the world of Hinamizawa, Bernkastel set off across the vast sea of kakera without a single look backward."Since I keep on thinking, I will have an eternity to live.
In other words, if I stop thinking, I can die at any time.
But, if I begin to think, I'll live again at any time.
Therefore, because I am whimsical, I am inconsistent.
Living as I wish; dying as I wish; reviving as I wish."
The events of Umineko no Naku Koro ni start three years after the events of Higurashi no Naku Koro ni end. By this time, Bernkastel had long since separated from Rika and had already wandered the sea of kakera for more than a thousand years. During her journey, she came upon a rather interesting world with an island by the name of Rokkenjima. She soon discovered that Rokkenjima was caught in a time loop, similar to what she experienced in Hinamizawa, except this time the culprit was already known from the beginning: the Endless and Golden Witch, Beatrice.
When Bernkastel first arrived in the kakera of Rokkenjima in Legend of the Golden Witch, she told Beatrice that she was merely an observer, there because she "heard [Beatrice] had begun something interesting": keeping the Ushiromiya family locked in a two-day cycle of eternal torment while one of its members, Battler Ushiromiya, sought to free them by denying Beatrice's existence as a witch. But outside of Beatrice's presence, she offered to lend her power to someone offscreen (presumably the player, though it could also be Battler) in order to prolong Beatrice's show, because "with the way things are now I'm sure to get tired of it."
In Turn of the Golden Witch, it was revealed that Bernkastel came to Rokkenjima specifically for the purpose of being Beatrice's opponent, something that the Endless Witch had already guessed. For that very reason, another witch joined the tea party: none other than Lambdadelta, who still had a grudge against Bernkastel for defeating her. So, sides were taken once again, with Beatrice and Lambdadelta on the witch side, against Battler and Bernkastel on the human side. At the end of Banquet of the Golden Witch, Bernkastel brought in Ange Ushiromiya, Battler's younger sister who did not go to Rokkenjima because she was sick that day, in order to prevent Battler's defeat. Bernkastel had twice visited the world in which only one person, Eva Ushiromiya, had returned from Rokkenjima alive. Once, to poison the six-year-old Ange's mind against Eva — who had become her adoptive mother — so that she wouldn't have any thoughts except wanting her family to return from Rokkenjima. And once, to tell a teenage Ange that her family was trapped in an endless loop of time, and that the Endless Witch Beatrice was responsible for it.
After that, Ange was all too willing to become Bernkastel's piece for the fourth game, Alliance of the Golden Witch. However, there was one condition, imposed by Bernkastel herself: on the pain of death, Ange could not reveal to Battler that she was his sister. Yet when Battler was threatening to lose heart in his fight again, Ange's desire to see her brother triumph over Beatrice and return home won, and she told him who she really was. The spectacle of Ange then being torn apart bit by bit while she was still alive enraged Battler and fueled his determination to end Beatrice's game once and for all. His confrontation with Beatrice at the end of this particular game resulted in Beatrice's "death" in that she all but resigned and lost the will to continue... but not the time loop being broken. Not in Battler and his family being freed.
Just as planned.
It is revealed at the end of the fourth game that Bernkastel and Lambdadelta were actually working together, plotting to have Beatrice and Battler fight against each other for all eternity just so they can be entertained. In a sense, they were slowly turning Beatrice's gameboard into one for them to play on — and by End of the Golden Witch came around, they had usurped it completely. Beatrice was nothing more than a living doll, Battler had been completely ignored, and all of the human lives on Rokkenjima were theirs to do as they pleased. At first, Battler objected to their hijacking of Beatrice's game and refused to participate, but he later changed his mind, and the two witches allowed him to continue.
However, witches don't like waiting around for humans, and by the time Battler rejoined, the fifth game had already progressed to the halfway point. This time, Bernkastel introduced a new piece of her own — a girl named Erika Furudo who had fallen off a pleasure boat and had washed up on Rokkenjima's shores. Her role in the game was that of a detective, and Bernkastel had personally given her the task of shattering the Illusion of the Witch. For Bernkastel, it wasn't enough to simply play with Beatrice's gameboard; no, it would be far more entertaining to smash it altogether. It is in this episode that Bernkastel's cruelty becomes apparent at last; the entire game is revolves around terrifying one of the Ushiromiyas and exposing her most hidden feelings, as well as shattering her hopes and beliefs with a truth that Bernkastel created to paint over the real truth of Rokkenjima, so that Beatrice would never be able to return to life.
Eager to obey her "master," Erika did indeed create a truth that could break the Illusion of the Witch. Yet, her attempt is foiled at the last moment by Battler, who managed to realize the truth behind Beatrice's game and created a truth of his own that could not be denied — though it was not strong enough to obliterate Erika's. However, Erika's vicious onslaught had been enough to make Beatrice lose the will to live. She disappeared, crumbled into dust before Battler could save her, and not even his ascension to the position of Golden Sorcerer shortly after could change that. From a strictly objective point of view, it would have seemed like Bernkastel had won at last. But, it didn't sit well with her at all. To Bernkastel, it didn't matter that Battler had only thwarted Erika with what was little more than a technicality. It didn't matter that Beatrice's game had essentially ended in the human side's favor. It hadn't been the ending she wanted. So, she didn't object to Battler wanting to begin another game, in order to prove that he truly had understood Beatrice's motives. It would just give her another opportunity to grind whatever hope there was left for Beatrice into little bloody bits, to create a truly brutal ending that would stave off her boredom longer than something happier. So began the sixth game, Dawn of the Golden Witch. It would be the last one that Erika would participate in, Bernkastel having already written her off as a piece to be discarded regardless of whether she won or lost.
1. This is not explicitly stated in the visual novel, although the writer of the When They Cry series, Ryukishi07, has confirmed that it is so. "[Bernkastel]’s probably the personality of the 100-year-old witch that Rika separated herself from in Saikoroshi-hen. Isolated in the sea of fragments, she must have become an existence that was a crystallization of only the very cruelest parts left over from inside the 100-year-old witch."
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