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APPLICATIONS | 2012; 01
THIS APPLICATIONS POST IS CLOSED. Please direct your attention to the new one here!
Homestuck is a story about four kids who play a game, which destroys the world. John, Jade, Rose and Dave play SBURB, and get in over their heads. They contact some trolls from another universe, who also played their version of the game, which resulted in the original creation of the human universe. Through their interaction with the trolls, the kids decide to perform The Scratch, which will reset their universe and give them a chance to try again. So the kids scratch, and escape their universe, and a new universe is born.
Jake English is one of the kids destined to play the game, in the new Scratched universe.
Jake was created through ectobiology (probably by Jane in this session) and sent back in time on a meteor, crash-landing on an island in the south pacific. He was found and raised by his grandmother, Jade Harley, who was murdered when he was quite young. In the original universe, it was Jade who was raised by her grandfather Jake. Jake, of course, does not know this. When the universe was scratched, the roles of the kids and their guardians were switched, and so now Jake is to take on the role Jade played in the original universe.
The island Jake lives on is populated by Ferocious Fauna, and has several ancient ruins, which he loves to explore. The building where he lives is almost completely covered in pumpkin vines, due to his experimentations with appearification. His best friends are three youngsters of his own age, named Dirk Strider, Jane Crocker, and Roxy Lalonde. Unbenownst to all three of them (so far as we know) Dirk, Jane, and Roxy were all also created ectobiologically. Jake has never met any of these friends in person, as he lives alone on his island and they're far away. His entire social network is purely on the internet, and he lives alone with his fauna and a sparring bot that Dirk gave him.
All four kids are about to start playing a game called SBURB, something which they are being manipulated into doing by the Batterwitch, the reigning Queen of the Betty Crocker Empire, who is likely the troll Empress, Her Imperious Condescension. Roxy and Dirk seem to know this and are worried about it. Jake pretty much expects it to be a grand adventure, and Jane doesn't believe that her hero, the Batterwich, could possibly be trying to kill her.
Though Jake's grandmother is dead, he has been corresponding pen-pal fashion with Jade through much of his life. He has been upgrading a stuffed bunny in order to send it back in time and protect John Egbert, Jane's grandfather (an event that occurred earlier in the comic, though we didn't at the time know that it was Jake who did it). Jake is unaware that the Jade he's corresponding with is actually a different Jade, not his actual grandmother, but the pre-scratch version of her, in another universe. He thinks he's just corresponding with her through time, not also in another universe, and doesn't understand why it takes so much power to send things back and forth.
The night before this current, fateful day, Jane had a dream in which she witnessed Jake's body being borne through the streets of Prospit in a funeral march. Jake's dreamself had not yet awakened, and had been murdered by Jack Noir, an agent of Derse, who has taken the extraordinary step of deciding to preemptively take out the new kids' dream selves before the game has even started. It's also suspected that the Batterwitch has something to do with this.
At this point in the comic, Jake plans to get some more uranium from the ruins, then send the bunny, and then begin playing SBURB with his friends. It seems likely that he will be Dirk's server player, as this is a one-way ticket to sloppy makeouts between them, and Dirk has a major boner on for Jake. As does pretty much everyone else, apparently.
Jake English is a young man who has lived nearly his entire life on an isolated tropical island filled with incredibly deadly mythical creatures that don't exist anywhere else on Earth, and ancient, mysterious ruins. His grandmother died when he was fairly young, and his only companion is a sparring bot designed and built by Dirk Strider. Brobot isn't exactly a normal sort of companion - in fact, their interactions largely involve fighting, and that's it. Other than that, Jake's only source of human interaction is the internet.
As such, Jake is a bit… eccentric.
He has watched every movie he can get his hands on, and loved every single one. His tastes aren't just eclectic, they are 'totally indiscriminate'. He has an obsession with firearms, the deadlier the better, and his fighting style of choice is two pistols - one for each hand. He also likes wrestling, mysteries, and skulls. A lot. He also enjoys his 'cerulean beauties' - movies with blue women definitely get both thumbs up in Jake's book.
He thinks of himself as a romantic adventurer, like out of the movies. His speaking style is like a foul-mouthed 1930s gangster, and he peppers his speech with both colourful swear words, and odd archaic terms. For example, he wouldn't say that he likes wrestling, he would say that he's a great lover of fisticuffs. Scrums and whatnot, you know? But for all that he likes to roleplay and pretend to be something out of the movies, he really is just a pretty weird fifteen year old boy who has had a dearth of real human interaction.
Overall, he's cheerful, courageous, and loyal. He prefers to do things himself, and will stubbornly finish a task he's taken on even if it's difficult or there's an easier way. For example, when Dirk offered to help him fix the bunny, saving Jake a lot of trouble and possibly even accomplishing the task better than Jake would be capable of, Jake turned him down. He felt that it was right for him to do it himself, since he had made the promise.
At this point in the comic, to be honest, there's a lot we don't know about Jake. As the main big boss of the comic is named Lord English, and Jake shares his last name, (and an obsession with skulls, the colour green and various other small hints) it's likely that Jake has some connection to this evil figure. But we don't know what it is. I'm going to assume Jake is not evil, and that if he has some connection to Lord English, he's unaware of it. As of now, everything we know about Jake corroborates this assumption. If I find out otherwise, I'll adjust as necessary.
Homestuck is a story about four kids who play a game, which destroys the world. John, Jade, Rose and Dave play SBURB, and get in over their heads. They contact some trolls from another universe, who also played their version of the game, which resulted in the original creation of the human universe. Through their interaction with the trolls, the kids decide to perform The Scratch, which will reset their universe and give them a chance to try again. So the kids scratch, and escape their universe, and a new universe is born. And some other stuff happens.
Sollux is one of the trolls.
Sollux is a yellow-blooded troll, which puts him at the upper end of the low part of the hemospectrum. He has extremely powerful psionic abilities, which make him destined to be enslaved, installed on a ship, and used as a living engine to power interstellar flight. Thankfully, he doesn't seem to know that this is his fate, as he's only six sweeps old, and still a child.
Before the game begins, Sollux' life is pretty decent. He lives in a shitty communal hive stem in a troll city and has terrible dreams of future doom and death, but otherwise life is good. His girlfriend, Aradia Megido, brought him some game disks, and he used his incredible programming skills to translate and unlock the ancient artifacts, so that he and his friends can play.
Then there was an incident in which Sollux got caught up in a revenge cycle involving Vriska, Terezi, and Aradia. Though Sollux has a lot of protection against Vriska's mind control powers, Vriska was able to control him just long enough to make him eat mind honey, a substance created by the bees that are part of his computer mainframe, and which makes his psionic abilities go out of control. Vriska then was able to control him like a puppet, using his abilities to blow up Aradia's hive - and Aradia. Sollux doesn't remember the incident, and didn't know until later that Aradia had actually died, he just thought that Aradia was mad at him for blowing up her hive and killing her lusus, because she became so cold towards him afterwards. He carries a great deal of guilt over the incident.
In any case, the blue team and red team were chosen (Sollux named the teams, of course) and the game began. Sollux is good friends with Karkat, and sent him a virus that blew up his computer as a prank, and Karkat was supposed to get Sollux into the game as his server player, but as the meteors fell and Eridan stopped feeding it, Feferi's lusus died before that could happen. When the lusus died, it released the Vast Glub, a horrific sound that instantly killed all remaining trolls in the universe, including Sollux, except for the Empress of the trolls, far in outer space, Her Imperious Condescension.
Feferi travelled to Sollux' position and corpsekissed him, causing one of his dream selves (unlike most people, Sollux has two) to activate, reviving Sollux within the game. So that's all right, then. Though there was more Doom on the horizon, as Sollux predicted from a vision that he would die twice, the second time after being blinded. As the Mage of Doom is his game title, he's qualified to make such predictions.
Sollux and Feferi went through the game together and became close friends. Though it seems clear that Feferi has great affection for him, it's not clear if they were actually in a quadrant or not, nor whether it's pale or flushed. Eridan, on the other hand, went down a hate spiral towards Sollux, and dueled him at least once during the game, jealous that a lowblood like him was so close to Eridan's flushcrush and former moirail.
Sollux was a key player in the battle against the Black King in the end. His psychic abilities are so powerful that he has no need of a strife specibus, and along with all the many Aradias, he was able to cause a great deal of damage with his telekinetic powers. But then the demon, Bec Noir, came along, and they were all forced to flee to an asteroid in the Veil, where they all waited for something to happen.
Karkat then had the bright idea of trolling the humans who created Bec Noir and making their lives miserable, since they had nothing better to do. Though Sollux was able to use his technical know-how to adapt the weird technology in the asteroid and contact the internet in the human universe from the Veil, Sollux refused to have anything to do with a dumb plan like that. He didn't troll any of the humans, so far as we know, and just hung around playing solitaire and jerking off or something, idk. Mostly mooning over how Aradia probably likes Equius more than him now, actually, and then after Aradia blew up, hanging around in a horn pile with Feferi, talking about his feelings.
At which point, Eridan did something stupid, as he is wont to do. Eridan came up to them and said he was going to join the demon, throw himself on his mercy, and try that out, since hanging out in the asteroid was pretty much just waiting around to die. hey fef do you wwant to come?. Sollux did what he does best - ragged on him until he was in a blinding rage and tried to kill him. So Sollux and Eridan dueled again.
Sollux had beaten Eridan very easily the last time, but now Eridan had his white science stick, and it was a hell of a lot more powerful than anyone ever expected. Eridan beat Sollux quickly, and burned out his eyes. While the rest of the bad stuff went down (i.e., Feferi's death at Eridan's hand) Sollux was unconscious, and his consciousness went to the bubbles in the Furthest Ring, where he encountered a newly god-tiered Aradia, who explained a whole lot of stuff about what happened.
While he was unconscious, Karkat dragged him around while fleeing from Gamzee, dropped him down some stairs, and knocked his teeth out, curing his lisp. Sollux eventually woke up again, was bitten by Kanaya, and then witnessed (okay, he was present going 'hey, what's happening, I can't see') while Karkat shooshpapped Gamzee and became his moirail.
But Sollux still had one foot in the grave. His dreaming self from the bubbles somehow remained conscious, exited the bubbles, and hung out with Aradia outside the green sun, waiting for the asteroid with their friends to arrive. The plan was for the humans to blow up the green sun, and escape the scratch, meeting up with the trolls there. So, to that end, his living self used his abilities to literally 'drive' the asteroid all the way out to the green sun. This effort killed him.
So Sollux has now died twice, but he's still kinda hanging out there. And he's only half blind, able to see in 2D, with one empty eye socket and one dead-white eye. When the other trolls, Dave, and Rose decided to head off on the asteroid to the new human universe, Sollux decided to stay back with Aradia and all the dead trolls. He and Aradia gave the asteroid a final push in the right direction, and off the others went on a three year journey. And that's the last we've seen of Sollux so far.
In many ways, Sollux is your classic socially-inept computer nerd, destined to live in his parents' basement until well past 30. Fortunately, he's a troll, and so he doesn't have parents. Or maybe unfortunately.
He is quite bi-polar, able to go from happy and sweet to pissed off and mean and back in the blink of an eye. Trolls are pretty moody, as a race, but Sollux is one of the worst, because of his mutant, bifurcated brain.
Sollux also has terrible self esteem. Though he can often joke and make fun of people easily, he also loathes himself and when that switch flips in his brain, he's as likely to start talking about what a freak and a loser he is, as he is to fly off the handle. He's quite introverted, and self-conscious of his lisp and physical abnormalities, so he can be quite quiet and withdrawn in person, but he's a whiz-kid with computers, capable of feats of programming that shouldn't actually be possible (such as remotely blowing up a computer through a few lines of script). He knows he's apeshit bananas with computers, but thinks he's pretty much useless with everything else. And sometimes, he even beats himself up over his computer skills, thinking he could be better.
He's also psychic, which is another source of self-loathing as well as pride for Sollux. He is completely badass, having powerful telekinetic powers that make weapons unnecessary, and the ability to put animals and weak-minded sentient beings to sleep with a mental concussion as well. But he also hears the screams of the 'imminently deceased', and that fucks with his head, badly. He will easily tell you that he hates his life, and himself, though he won't take anyone talking down his skill with computers or his general badassery.
All that being said, Sollux is a loyal friend and while he's completely unbalanced as far as his mood goes, he's one of the less violent of the trolls. He doesn't tend to initiate violence, though he will egg people on if he thinks they're being dicks, and will happily kick someone's ass if they piss him off enough and challenge him. He's also very brave, and will unthinkingly sacrifice his life (and does) to save a friend.
He's a close friends of Karkat's, and his insults towards kk come off as more affectionate than truly mean, though they have a tendency to egg each other on and their insults can become outrageous when they get really going. He had (has?) a deep crush on Aradia before her death, and was developing a moiralleigance or possible matespritship with Feferi before shit went down.
Sollux is obsessed with duality and with the colours red and blue. His obsession is reflected in various nerdy ways, such as the nicknames he gives people, and the way he doubles his i's in his quirk. If he can get away with it, he will set up two of everything and give them red and blue designations (two teams, named team Red and team Blue). He likes to code in red and blue as well.
He often gives everyone two-letter nicknames, generally the same letter repeated if he can get away with it, though he can't always. His introversion and general apathy led him to dismiss the trolling of the kids as pointless (he was probably right) and so he has had little interaction with humans.
PRE-SERIES
Not a whole lot is known about Sherlock's childhood and early life, but suffice to say it wouldn't have been the most normal. He grew up with his mother and his older brother Mycroft (possibly his father too but no one has mentioned him) and was presumably raised by his brother to some extent, because he responds to Mycroft's, "I'll be mother," as he pours tea with, "And there is our whole childhood in a nutshell." He was always precocious and incredibly intelligent, and his interest in crime-solving started when he was still young, although at the time nobody really listened to his opinions on cases because he was a child. (He also wanted to be a pirate at some point in time. ~*~The More You Know~*~) Still, he pursues the detective career, and somehow ends up as the world's only "consulting detective" for the police.
A STUDY IN PINK
Sherlock lives and works alone for a while, but eventually moves out of his Montague Street apartment due to a disagreement with his landlord and ends up landing a flat at 221B Baker Street. He also gets an unexpected flatmate, Dr. John Watson. Thanks to John's tolerance, they get along rather well from the get-go, and Sherlock takes John along with him to the first case of the show which involves a series of suicides that are actually murders. Sherlock shows off all his deductive skills as usual, and then ditches John to go and look for an apparently crucial piece of evidence.
Sherlock ends up in their flat with the latest victim's suitcase and in the end, gets his hands on her phone number while her phone is missing. He texts the victim's phone and organises a meeting with the murderer. He and John go chasing after a cab that stops at the designated meeting point, but the passenger is just some American tourist, so they give up and go home - to a surprise drugs bust by Detective-Inspector Lestrade, which is really just a way of keeping Sherlock in line when he does things like withhold crucial evidence. In the midst of all this, the driver of the cab that they pulled up earlier shows up, and texts Sherlock with the instruction to go with him. Sherlock follows alone, and the cabbie reveals himself as the murderer.
He taunts Sherlock by refusing to explain how he pulled off the murders unless Sherlock gets in the cab, and because Sherlock is a colossal moron, he climbs right in. It turns out that the method is a "game" - one bottle has a deadly pill, the other pill does nothing, and the victim gets to choose; whatever the victim takes, the murderer takes the opposite. If they take neither, they get the gun. Sherlock takes his time to chat with the guy, and once he hears that a "fan" of Sherlock Holmes is paying the man to murder, he deduces the motivation and all that, and then promptly chooses to get shot. Of course, the gun is a fake and he knew that. The murderer still goads him though, and says he didn't win because he didn't play the game, which is enough to provoke Sherlock. Thankfully, before he can swallow the pill he chose, a mysterious shooter kills the man from the building beside them, and Sherlock manages to squeeze one last bit of information out of the wounded man - his fan's name is "Moriarty".
Outside, he realises that John is the one who shot the man and technically saved Sherlock's life, they giggle over crime scenes, briefly antagonise Sherlock's brotherthe governmentMycroft, and go back to their brand new home at 221B Baker Street.
THE BLIND BANKER
Sherlock gets e-mailed by an old university acquaintance to help out with an incident at the bank, which means it's time to investigate.
It turns out that someone broke into the bank and left weird yellow spray paint marks on the wall, and Sherlock concludes that it was a message for someone - a bank worker who would have been in the right place at the right time. They break into the worker's flat to investigate him but find him dead, assuredly murdered despite that it is set up to look like a suicide, which means the spray paint was a death threat somehow. Shortly after, a very similar death happens, which means a serious case is going on, and the killer is some kind of incredible gymnast too.
They start looking for what connects the two victims, which they find is frequent trips to and from China, and Sherlock eventually realises that they were both smugglers, murdered because one of them stole something. He goes back to the morgue and checks the bodies of the two earlier murder victims, both of which have lotus tattoos, this proving to the police that it is definitely the Chinese smuggling ring behind it all, and nobody committed suicide. With help from various sources, they eventually decipher what the spray paint messages mean, and also what the stolen item was.
Sherlock tricks John and his new girlfriend Sarah into going on a date to the Chinese circus that's in town, and then tags along on the date like a douchebag. It turns out that he's sure the circus is just a cover for the Chinese smuggling ring, so he sneaks around the back while John and Sarah watch the show and ends up getting into a scuffle with someone back there. John and Sarah join in the fight, they manage to knock the guy out, and Sherlock confirms his suspicions with a black lotus tattoo on the man's foot - unfortunately, the rest of the circus troupe doesn't stick around.
And then John gets kidnapped by them because they think he's Sherlock. Sherlock gets there in the nick of time and manages to save John and Sarah, but the woman who heads the gang escapes. John miraculously manages not to get dumped. Everyone is happy!
THE GREAT GAME
Sherlock throws a fit because of his lack of cases, and then there's an explosion. Mycroft comes over to give Sherlock a case that is totally unrelated to the mysterious and enormous explosion; he wants Sherlock and John to recover the Bruce-Partington Missile Plans, and Sherlock says no because he's a brat. Fortunately for him, somebody wants to play a game with him that involves a lot of bombs!
He receives a phone call and an attached photograph to give him a hint as to the case he's supposed to investigate - but the phone call is from a hostage strapped with bombs, and he has a limited number of hours to solve the case and find the hostage before the bombs go off. This same format continues for four cases; the only failure is when, during the third case, the hostage attempts to describe the man who is behind it all and is immediately killed. The four cases appear to be connected to the culprit somehow, and in the fourth case, Sherlock finds out from the woman they apprehended that a certain Holmes fan named Moriarty was the reason her criminal plans could get off the ground.
John and Sherlock finally find the Bruce-Partington Plans for Mycroft, but instead of giving them back to his brother, Sherlock offers them to Moriarty in addition to a meet-up. He goes to the pool and waits, but instead of Moriarty, John steps out! (Kidnap count: 2.) John speaks on Moriarty's behalf for a while as his hostage, and finally, the man himself steps out. He mocks John and Sherlock for a while, delivers some vague threats, and Sherlock defines him as a "consulting criminal"; eventually, Moriarty just walks out, and once Sherlock has gotten the explosives away from John, he changes his mind and decides he should kill them anyway. The scene closes with Sherlock pointing his gun at the explosives and waiting to pull the trigger.
And then everyone who watched the show as it aired had to suffer through an excruciatingly long period of cliffhanger.
A SCANDAL IN BELGRAVIA
Sherlock doesn't pull the trigger and nothing explodes, because Moriarty gets a phone call and leaves, and everybody just goes home.
John and Sherlock go back to solving more standard cases for a while, and then Mycroft still exists and spirits both of them away to Buckingham Palace for a fancy client. There is some drama because Sherlock refuses to put his clothes on. Once he stops being a five year-old, they hear about Irene Adler, "The Woman", a dominatrix-for-hire who takes photographs of her clients and will only hand them over with appropriate payment. She has photos of the unnamed fancy client who Sherlock is working on behalf of, and refuses to hand them over for anything, but claims she won't use them. Begrudgingly, Sherlock takes the case.
He sneaks into Irene's house with John and is confronted by Irene Adler. Who is naked. Clothes were out of fashion in this episode, I guess. She proves herself to be a particularly smart woman, and also shows an interest in Sherlock, but is tricked into revealing the location of the phone that stores the photos, along with a lot of other valuable information - in a safe, of course, with a passcode. A group of Americans burst in and threaten both Irene and John (hostage count: 2) to force Sherlock to open the safe. He guesses the combination correctly, but realises that the safe is set up with a gun triggered by its opening, so he uses that to shoot one of the Americans, giving himself and Irene the upper hand. He snatches the phone. Alas, Irene gets him with a drug before they can get out of the house and takes the phone back.
Things go back to normal, although Irene begins to text Sherlock a lot, and it stays that way until on Christmas, Sherlock receives Irene's precious phone as a present, and she turns up dead the next day. He spends a while in apparent mourning over her, everyone flips out, and then he follows when John is taken away in a black car (kidnap count: 3) and finds that Irene Adler is actually alive and well. He goes straight back to the flat and finds that the kindly landlady, Mrs. Hudson, has been attacked by the Americans who stormed Irene's house previously. He promptly kicks them out and throws the leader out of a window several times. The phone stays with Sherlock despite Irene's return to the living, although he remains unable to unlock it.
Irene shows up at 221B on the run, now that her fake death has been ruined (because someone posted it on their goddamn blog) and they talk about whatever she has that is threatening her life. She shows the information to Sherlock - an apparent code, which he promptly deciphers to be a particular plane. Irene sends this straight off to Moriarty, thus foiling a plan of the government's to avoid a terrorist attack. Mycroft calls Sherlock over to scold him, and Irene tags along to mock and make demands, but Sherlock has a sudden moment of realisation while they talk, and announces that for all she pretends it was a game, Irene was in love with him; he enters the passcode - I AM SHERLOCKED - and unlocks her phone, giving Mycroft access to everything. She begs for help now that she's essentially being left for dead, and he walks out.
Naturally, when she's captured and to be beheaded, Sherlock saves Irene and allows her to be on her merry way.
THE HOUND OF BASKERVILLE
Caseless and desperately bored yet again, Sherlock starts turning to more trivial cases, and ends up accepting a job from a traumatised man named Henry, involving a mysterious demon hound that killed his father twenty years ago.
John and Sherlock start investigating the area first, beginning with locals and moving on to the chemical and biological warfare research centre, Baskerville, which is rumoured to perform experiments like genetic mutations. They break into it by way of Sherlock pretending to be Mycroft, and don't end up getting a whole lot done this time around, because people start to realise something is up; they very nearly get caught, but a fan of Sherlock steps in and helps them out before anyone can find out who they really are. Since they got a fair bit of nothing there, they decide to take Henry out to where he saw the "hound" as a child that night.
John gets separated from Sherlock and Henry, and while he's gone, the two of them see the demon hound. Sherlock flips out about it, which he explains as experiencing fear and doubt for the first time, and has a row with John who is trying to be the rational one as usual. Henry continues to be insane, John avoids Sherlock for a little while, Sherlock starts coming to more logical conclusions and apologises to John while he's at it. And then he slips John what he is reasonably sure are hallucinatory drugs, because that's what friends do.
They go and investigate Baskerville again, with Mycroft's blessing instead of illegally this time, and Sherlock secretly runs a test; he locks John in a room and waits for him to hallucinate while Sherlock gets to sit back and watch on the cameras. He then checks out the sugar, which he thought was the source of the drugs, and finds that he was wrong. With the help of one of the scientists, he gets into the CIA classified files on one of the computers, and finds that it's an airborne drug that was part of Project H.O.U.N.D, and it causes everything they've been experiencing, such as fear and hallucinations. Sherlock figures out that it's in the fog at the hollow where Henry sees the "hound", and he very nearly catches the man responsible, but the guy runs into a minefield and explodes.
And Moriarty is set loose on the world again.
THE REICHENBACH FALL
Sherlock's fame has sky-rocketed and he becomes a media sensation. Meanwhile, Moriarty breaks into three places at once and then just sits there and waits to be caught. Everyone is pretty confused, and also concerned.
They have a court hearing for Moriarty; being that Sherlock is the only man to have met him, he's naturally involved, and he meets a journalist named Kitty there who he insults a lot which obviously won't be important later or anything. It all goes well until the jury has a unanimous vote of "not guilty" and Moriarty walks free - right into 221B, where he delivers a lot of vague threats to Sherlock and hints that their "game" is nearly over. The first case comes up, which leaves Sherlock trying to find a pair of kidnapped children with little more than the imprints of a shoe. He manages, of course, and the children are alive despite ingesting a lot of mercury, but when the kids are in police custody and he goes to speak to the girl, she starts screaming hysterically at the sight of his face.
This plants the seeds of doubt. The policemen, barring Lestrade, aren't particularly fond of Sherlock in the first place, and with his latest incredible, near impossible deduction coupled with the girl's reaction to him, Donovan and Anderson bring up their suspicions to Lestrade, who starts to have doubts too. Moriarty taunts Sherlock with this, and Sherlock starts to pick up on the tale that Moriarty is spinning. When the Yard comes in to take Sherlock in for questioning and investigation, he plays along until he manages to steal a gun, pretends to take John (handcuffed to him) as his hostage, and the two of them go on the run as fugitives.
Their first stop is Kitty's house, where they find Moriarty, who has come up with an elaborate and convincing lie to simultaneously protect himself and destroy Sherlock; he claims to be an actor named Richard Brook, hired by Sherlock Holmes; he says that Sherlock's cases are fake, and everything was set up by Sherlock just to make himself look good. He's been selling the story to Kitty, which means it's about to go public. Sherlock catches onto everything that this means, and starts to make plans of his own - he solicits the help of Molly Hooper, the local coroner, and although what exactly he asks of her is unknown, he tells her that he thinks he's going to die.Personality:
He meets up with Moriarty on a rooftop, where the story Moriarty has been writing is to end once and for all, and Moriarty's perfect ending is for Sherlock, disgraced, to commit suicide - unless he wants John, Mrs. Hudson and Lestrade to all be killed. (Hostage count: 3.) The exchange flips around a bit; Moriarty begins as the victor, and then Sherlock believes he has the upper hand, but Moriarty reveals that his "advantage" was just a trick; Sherlock then realises that his friends are safe as long as Moriarty is still alive, to which Moriarty promptly responds by shooting himself in the head. With no other choice, Sherlock calls John, gives his final words, says that "Richard Brook" was telling the truth about him being a fake, and jumps. He leaves John to wonder, despite the overwhelming evidence, whether Sherlock Holmes is really dead.
Of course he's not really dead he's Sherlock Holmes.
Well, for a start, he's Sherlock Holmes, and he's kind of a genius.First Person (entry type):
Sherlock comes off as an utter bastard at first. He flaunts his intelligence and talents, he's incredibly rude and blunt, and he has absolutely no regard for social etiquette or personal boundaries. He is logical, analytical, and observant to the point that it becomes disturbing or unnerving. When others call him a psychopath, he corrects them and he defines himself as a "high-functioning sociopath" - but it should definitely be noted that while he displays lapses in conscience or morals, as well as antisocial behaviours, he is not actually a sociopath, because he shows clear and strong emotions a lot, and obviously understands morals, and has some level of conscience. What should be taken away from his reference to himself as a sociopath is that it is what he sees himself as, apparently, or at least what he calls himself.
He does often appear, from a surface level, to be a sociopath or emotionless due to generally separating himself from people and feelings, though, and he is especially apathetic to anything he deems uninteresting, he is horribly selfish and self-centred, and incredibly thoughtless; he's often snide or antagonistic, particularly towards people in authority, and he's also frequently insulting - however, it's a half-half when it comes to whether he is intentionally insulting or not, because while he does have a sharp tongue and insults anyone who annoys him or deserves it, he's also just generally careless and tends to say insulting things without realising or thinking about it (for example, pretty much everything he ever says to Molly).
When it comes to social cues and such, there are generally two possibilities to explain Sherlock's utter disregard for them - either he is oblivious to the strange or disturbing nature of an action, or he honestly doesn't care how other people see it. He's not completely clueless, because he does interact with people and some things are obvious, but there are instances in which he really doesn't see what's wrong with what he's doing. This would be because he only pays attention to and stores knowledge that he considers to be useful; what is and is not a faux pas isn't something he would think important at all, so he doesn't distinguish between "acceptable", "weird" and "unacceptable", and wouldn't keep check on his actions in the situations where he did know. (Pointing out when he's doing something unacceptable might surprise him, but ultimately wouldn't do much good, considering his lack of caring.)
It's fairly obvious that he doesn't care what other people think of him from that, but his apathy extends to the point that he doesn't even begin to care when the media takes an interest in him; as long as he's still getting cases, he couldn't care less what the public thinks about him. He doesn't care any more or less whether people think well or badly of him, and he seems to be accustomed to the more negative side without dwelling on it too much. He does, however, enjoy getting complimented on his intellect and brilliance - he says that it's a rare surprise when John does it for the first time, so it begins as a pleasant sort of change from the hostility he usually gets - and it does annoy and provoke him when people underestimate or undermine him to his face. An insult to his capability or challenging his genius will instantly get to him, and he'll be compelled to prove himself in some way.
This would be, of course, connected to his total superiority complex! Sherlock believes in himself and his own mind above all else, which is all well and good, but it crosses the line of self-confidence and enters the realm of infuriating arrogance, which is not pleasant on top of him being both egotistical and narcissistic. He thinks that he's right 100% of the time, and refuses to accept any other possible outcome; while this is all well and good most of the time, considering he is very almost always right, it doesn't do much good when he ends up stuck in a situation where he is wrong - for example, it led to his freak-out in The Hounds of Baskerville because he experienced doubt in himself, his perception and his knowledge. It also sucks for anyone who tires to reason with him, argue with him or present an alternative.
His apathy certainly doesn't lead him to being lethargic or unmotivated, though; rather, he feels the need to be constantly stimulated and motivated. He is an incredibly driven person who has to be in motion at all times lest he become agitated, and once he does have something to work on, he's completely focused and dedicated to his work. As much as he throws things around left and right, and gets bored easily, if something manages to catch his attention it will hold it until he is thoroughly finished with it.
His focus, drive and determination stack up with a number of other factors - his egotism, arrogance, his disregard for "acceptable" behaviour - and amount to his notable and absolute refusal to lose. He will not allow someone else to defeat him, and he won't admit when he has lost, even if it's in the most minor of things. He puts his life in danger to prove that he's smart. He nearly plays the cabbie's suicide game in A Study in Pink just because he has to know whether he was right or not, and whether he won. As John puts it, "he will outlive God trying to have the last word". He definitely lacks morals, or at least lacks any particular care for most of them, so in combination with his need to win, his tendency to look down on people and his constant forward motion, this means he can often be very manipulative and underhanded; he'll lie or put on an act to get what he wants from someone, and generally doesn't care what happens after he's gotten it.
Do not think that Sherlock Holmes is an all-around mature man, though. He is, in fact, ridiculously childish. He's bratty, with a tendency to throw fits or tantrums and complain about everything, and he has an immature streak a mile wide. He shoots holes in the walls of his flat because he's bored, starts shouting about it to John when he gets scolded for the destruction, and then proceeds to sulk quite furiously; he snaps at people and uses his deductive skills cruelly against them when he gets grumpy and starts to throw insults all over the place more than usual. He also appears to be able to hold a rather fierce grudge, because he and Mycroft seem to have been on bad terms for a while - and although the original reason for their split is possibly less bratty than their interactions throughout the series, Sherlock does seem to do things purely to make his brother's life miserable, and turns down his help no matter how incredibly useful it might be because of a childish feud. He makes fun of Mycroft's weight a lot, too, which should tell you something about just how mature he really is.
Sherlock is extremely eccentric in a way that is hard to describe, but obvious from his various mannerisms and other personality traits. He does weird things like write up blog posts about over 200 different kinds of tobacco ash, and gets upset when nobody else reads or understands them. He just comes off as a really strange person, with leaps of logic that are usually inexplicable to other people and the tendency to be wildly dramatic sometimes. None of this is helped by his aforementioned desperate need to prevent boredom and stay motivated by work; he's generally picky with what cases he takes, but if he becomes desperate enough, he'll take anything, and he can resort to a lot of strange things to keep himself entertained or otherwise occupied between cases. He seems fairly crazy, to be perfectly honest. He doesn't make much sense at all to people who aren't Sherlock Holmes himself. (Something he prides himself on, really.)
He's either the worst or the best kind of unpredictable, depending on who you ask. He comes off as fairly bipolar sometimes; he can have huge mood swings in a matter of seconds, going from angrily ranting at high speeds to lying face-down on the lounge to dashing about excitedly. He reacts to things fast, and although he does think everything through, it's occasionally worth wondering how exactly his mind works, because he can at times appear extremely impulsive; he reacts immediately, and he acts fast, and he tends to make up his mind in a split second without actually telling anyone about what's going on, like suddenly jumping up and chasing a taxi across London without saying so much as a word to John.
Despite all of this and how horrible he appears initially, Sherlock is still a human, albeit a human who thinks himself above other humans and aspires to be God. He shows what is very likely loneliness after years of being hated and rejected by others - he is pleasantly surprised when John compliments his genius, and says that no one ever really compliments him; they generally react with hostility, and Sebastian remarks that everyone at the university hated him, which Sherlock appears a little desolate about it - and he also appears to have a terribly addictive personality, what with his history with drug abuse, and having outright begged John for a cigarette once when he was suffering from a stimulation withdrawal. Sherlock's entire life is run the way it is to fuel his addictions, whether they be traditional, or of the intellectual sort.
He also shows genuine compassion and emotion for people close to him on rare occasions. Even though he's usually socially incompetent, when he insults Molly particularly badly on Christmas, he apologises very humbly and properly, and even kisses her on the cheek, an incredibly intimate and meaningful gesture from someone like Sherlock, and proof that he knows how to act decently despite appearances. Sherlock is loyal and very protective of his friends and those he becomes close to, shown by his surveillance of John, the effort he went to to save Irene Adler, his fury when Mrs. Hudson is hurt, keeping John out of more dangerous crime scenes, his panic whenever his friends are threatened - he cares a lot, or he wouldn't have even gone through the danger of pretending to commit suicide to save them. He doesn't need friends, but he would obviously like to keep the ones he has. He's not sentimental, but he does clearly have a healthy amount of feelings for his friends, and he shows through Mrs. Hudson that he's not above affection either. His companionship with John is a whole 'nother, long story, too.
Overall, he's a man who's less godly and more human than he would really like.
John's out and I'm bored. He told me to "live blog" the next time I watch any of the rubbish that airs on television. I'm waiting for the results of an experiment, so I may as well occupy myself.
11:40
Tacky opening sequence. The first character died within the ten minutes pre-sequence; predictable and boring. No mystery to speak of.
11:53
Yawn.
11:55
Main characters are boring and tiresome, not to mention their stupidity. Are the three shirts necessary? Honestly.
12:01
Idiots, she's clearly the monster you’re hunting. Look at her flat; not a sign of night activity within the house. Unless she's going out every night - which she isn't, her make-up is enough of an indication of that - she's probably the mysterious creature that operates in her area, a creature that isn't mysterious at all if you just had the mental capacity to pay attention.
12:05
Their initial suspect is dead and now they're confused. SIMPLETONS.
12:12
Experiment is going well. It's congealing faster than expected.
12:13
Oh, the show? I don't know what's happening now. Pointless drama.
12:17
I don't understand. She's the monster, not to mention guilty of several charges of murder. They've confirmed this, and they're not killing her. Your weapon is right there. If you already know the thing's weakness and it's vulnerable, why not kill it?
12:18
John has informed me that it's sentiment-related and that I should just take it as it is.
12:22
Good, that's good, they're finally killing her. Well, I'm glad that tedious situation is wrapped up. Oh, the older one is crying about it. Senseless. Not particularly realistic either, although I suppose I shouldn't have expected any semblance of sense or realism from this tripe.
Bored again. Tell me something interesting to keep me occupied, or I'll have to resort to more drastic forms of entertainment and John will have something else to complain about.
Player nickname: Lylith
Player: lylith_st
Way to contact you: Email me or PM me
Email: Lylith_st@yahoo.es
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Are you at least 15?: Y.
Current Characters: Arthur, Knock Out and Kurt Hummel.
Character: Sebastian Smith
Fandom: Glee
Character Notes:
History:
Sebastian's History is not very extensive and not much of his personal back-story has been explained, but here's what we know about him:
Ichiko Yagura
Despite her age, Ichiko is actually one of the more capable characters in Siren. A practical, observant girl, she is capable of being used for either stealth or combat. Notably, she is the only companion character that will pick up heavy artillery and use it, not counting Takeaki Misawa who starts with it. However, although she is perfectly capable of knocking someone down to escape, Ichiko prefers to run rather than fight. When given the choice, she will generally choose to run.
The letter and others show that her personality outside of traumatic events is playful and sweet. She's also shown to be a fun-loving person who keeps her eyes open. She seems to be a little bit of a gossip, although only to her friends, and is clearly rather exciteable. She is very close to Noriko Kifune in particular and Noriko seems to focus a lot in her thoughts. It's hinted also that she knew about Noriko's teenage pregnancy but chose not to mention it to her until she was willing to talk. In-game, however, as she is confronted by one extreme horror to the next she grows steadily less prone to talking - apart from to herself, that is.
Ichiko is easily frightened and tends to seek places of safety. While at first she is eager and relieved to have Shigeru Fujita's help, after his death she's far less happy to be around others. The more people suffer at her hands, the more she realises that she has to escape them. However, almost always she will follow the directions of anyone older, perhaps out of a realisation that their experience might make them better survivors. While she appears not to remember the events themselves, the aftermath is more than enough for her. While, as mentioned, she can accept death just fine, she is horrified by the fact that she has killed someone - although not enough to wipe the blood off, as she wears it to the end. This is more likely a result of her trauma, however. When in shock, she was able to walk for hours until her body collapsed.
It's clear that she has a childish side to her; when listening to her randomly selected dialogue, she often calls for her Mommy in later levels and she seems fixated on returning home. She's also prone to performing origami with her letters, using pencils and crayons to colour in the unwritten parts. She desires normality more than anything. While she's resourceful and cleverly tricks a lot of enemies, she is just a young teen in the end. She cries easily when frightened and when she gets to a safe haven she's shown to give into that urge a lot more.
When Otoshigo is in charge, Ichiko's own words can be identified with a little careful study, for during her possessed times their voices become interchangeable. Her own voice becomes less expressionate and more distracted and her words often fixate on her mother or the Bright Win. She seems fixated on the boat, on Noriko and on the dead woman that was pulled from the sea. The woman herself, one of the Mother's avatars, does not recognise her when confronted but curiously ignores her after an initial query - most likely due to Ichiko's reaction to her questioning, which is to fall to her knees and cry out in confusion. As time goes on, particularly at the point she was taken from, she's revealed to be losing her more recent memories and struggling to retain them.
The Otoshigo
The Otoshigo is far more childish than one would expect an ancient being to be. Having been abandoned for so long by Mother and trapped beneath the sea by her power and her Avatars, it has developed a strong hatred for its former companion. As it speaks with Ichiko's voice, it is difficult to identify the Otoshigo's gender, if it even has one - even its true form is little more than a head with many limbs. The myths of the island tell that Otoshigo's sea is cursed; any who drown in it will be taken by an 'evil spirit', and any pregnant woman who steps in the water will give birth to a cursed child granted visions by Otoshigo and Mother. The myths tell that the Otoshigo will enter the body of the drowned and return to their family, but if rejected it will abandon the body to its fate once more.
The part of the personality that most see at first glance is the Otoshigo's sadism. Anyone who comes across it in that dimension is an enemy and it will kill before it asks questions. It isn't entirely unreasonable; if it finds you interesting enough, it'll let you live a little longer, but the Otoshigo is easily bored. It can, however, be distracted quite easily. Otoshigo's anger at Mother transfers to her creations; it will massacre any of them it finds and often berate them for getting in the way as it does. The Otoshigo is obsessed with its own freedom and with revenge on Mother. While Mother exists, its body remains trapped under the sea.
The Otoshigo is quite fearless. Its near-immortality makes it reckless and attempts to threaten it amuses it greatly. It has a violent and harsh temper and no knowledge of social norms. Its easy boredom leads to a lack of focus, which allows it to be easily evaded or distracted. It doesn't understand people, somewhat understandably since it was trapped before they came into existence, but a little less so as it has been utilizing sightjacking for quite some time. Everything it does is for itself; nothing else matters and it can be quite callous on that point. It leaves Ichiko to die, kills Shigeru Fujita for no reason other than because it could and relentlessly murders those that had previously been host to the shiryo.
Otoshigo seems to be quite introspective; it occasionally wonders why Mother and the other left it behind even after all of this time. It has, after all, had little to do in the past few thousand years other than to mess with boats and think about the past. This may also be the reason why it giggles so often in joy. Despite the fact that it often stalks the player character, it will be confused if you hide and can even look right at you at times only to wander off without seeing you. Its intelligence is about on the level of a child at times and it has a basic, very direct approach to things. It has limited knowledge on anything outside of the island, as it would be unable to sightjack anyone that was not within his range. However it adapts fast; for example - when confronted with the recoil of the gun, it first staggers back from the force of it, then adjusts to it and soon handles it with ease.
Considering that the yamibito revive shortly after death, it soon becomes clear that Otoshigo is killing them for fun as it will return to kill them over and over again. It often speaks to itself, sometimes calling out to whomever's there, sometimes laughing and occasionally singing. It turns the presence of others into a game of hide-and-seek, where the hider will be massacred if found. However, Otoshigo often speaks of being lonely and the cutscene in which it finally escapes the sea is called "Joy". The game itself makes a point of mentioning that Otoshigo is rejoiced at its freedom - although it's also quite clear that it has no idea what to do with it. While it is angry at Mother for abandoning it and her followers by proxy earn its wrath, the Otoshigo's primary goal is to get out of the dimension it's trapped in. Initially, its goal appears to have had two points; the shibito, its servants, are sent to take down anything human that might release Mother, while its possession of Ichiko would have enabled it to try to free itself. It is clear that Otoshigo's limited intelligence did not recognise that Mother herself was behind its entrapment. It only wanted to ensure that if it was trapped, she would remain trapped also.
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